Fri, 09 Feb 2018 04:37:27 +0100 |
Wuzzy |
Lua API: Add GetTeamName
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Thu, 08 Feb 2018 19:02:51 +0100 |
Wuzzy |
Lua API: Add GetWind function to get current wind
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Thu, 08 Feb 2018 18:42:07 +0100 |
Wuzzy |
Lua API: Add SetVampiric and SetLaserSight
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Wed, 07 Feb 2018 01:54:50 +0100 |
Wuzzy |
Lua API: Add WriteLnToChat
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Wed, 29 Nov 2017 20:38:26 -0500 |
nemo |
er. should be true I think? also... maybe this should be somewhere else
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Wed, 29 Nov 2017 20:35:56 -0500 |
nemo |
This is a desyncing change. But... We might need a new release anyway. ☹
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Tue, 24 Oct 2017 04:48:20 +0200 |
Wuzzy |
Lua API: Fix Goals text being cut off at ca. 255 characters
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Tue, 10 Oct 2017 17:39:11 +0200 |
Wuzzy |
Lua API: Remove BorderColor variable from onGameInit
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Sat, 30 Sep 2017 00:09:48 +0200 |
sheepluva |
pas2c happiness initiative 2017, continued
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Fri, 29 Sep 2017 22:53:53 +0200 |
sheepluva |
fix some things that annoy pas2c and whitespaces
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Thu, 28 Sep 2017 18:36:24 +0200 |
Wuzzy |
Lua API: Add ReadyTimeLeft variable
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Tue, 26 Sep 2017 16:07:44 +0200 |
Wuzzy |
New Lua API function: GetTeamStats, to get team stats
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Fri, 22 Sep 2017 18:45:51 -0400 |
nemo |
mix it up some more. also had screwed up -- inside quotes
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Fri, 22 Sep 2017 18:07:11 -0400 |
nemo |
should be harder to dodge than a xor
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Wed, 20 Sep 2017 13:15:17 -0400 |
nemo |
ranges for alnum were silly. also lets not fail to same value
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Wed, 20 Sep 2017 11:00:43 -0400 |
nemo |
Data is not part of the path
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Tue, 12 Sep 2017 16:14:40 -0400 |
nemo |
Try to prevent the script safety checking from totally screwing up localisation. Also untested.
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Tue, 12 Sep 2017 08:32:01 -0400 |
nemo |
This should be ok right?
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Mon, 11 Sep 2017 14:28:58 -0400 |
nemo |
Totally untested. Trying to ensure scripts loaded more or less match.
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Fri, 28 Apr 2017 02:18:21 +0200 |
Wuzzy |
Lua: Fix SwitchHog breaking the ammo menu of the new hog
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
0.9.22
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Thu, 27 Apr 2017 19:09:01 +0200 |
Wuzzy |
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
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Wed, 26 Apr 2017 01:51:51 +0200 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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Mon, 24 Apr 2017 09:59:10 -0400 |
nemo |
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
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Sat, 22 Apr 2017 18:36:57 +0200 |
Wuzzy |
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
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Thu, 20 Apr 2017 11:22:29 -0400 |
nemo |
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
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Wed, 19 Apr 2017 17:50:31 +0200 |
Wuzzy |
New Lua call: EndTurn to end turn
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Wed, 05 Apr 2017 17:26:59 +0200 |
Wuzzy |
Remove Lua function SetAmmoStore
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Sat, 10 Dec 2016 21:28:10 +0100 |
sheepluva |
Fix ScriptExists() destroying lua stack (fixes Bug #146)
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