hedgewars/uIO.pas
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-17 koda update with default webgl
2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-04-02 koda update webgl branch webgl
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-22 unc0rr Flush buffer on N command
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-01-26 koda update branch webgl
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2012-12-25 koda update branch with default webgl
2012-12-05 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-15 nemo oops
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-08-30 nemo Checking merge against latest trunk
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-04 Stepan777 here it is
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-12 unc0rr Get rid of cripple SendIPCc
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-21 unc0rr Oops
2012-04-21 unc0rr Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-09 unc0rr Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-09 unc0rr Better handle switch statement
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-09-08 unc0rr Fix loading from save desync
2011-08-17 unc0rr Free messages queue on engine shutdown
2011-04-26 vittorio giovara ooops
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-09 unc0rr Add a space for better looking console message
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-06 nemo trying to unbreak hog speech
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-21 nemo fix chat
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uWorld
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-10-12 koda minor stuff
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 unc0rr Add debug message about # cmd
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-02 koda interpret parameters before initializing everything
2010-05-02 smxx Engine:
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-10 koda initial support for engine protocol
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr Probably fix bug (not tested, I just checked if it builds)
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-23 koda err, complete previous commit
2009-10-21 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-16 unc0rr Optimize network traffic a bit:
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-16 unc0rr Final fix
2009-05-16 unc0rr Now should be okay
2009-05-16 unc0rr Fix for teh fix
2009-05-16 unc0rr Fix queue error caused by previous fix for queue error
2009-05-11 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
2009-04-30 unc0rr nemo's great patch:
2009-03-12 unc0rr Add an ability to run engine without IPC connection.
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-10-27 unc0rr Make debug messages not to screw text log
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-07-07 unc0rr Update copyright headers a bit
2008-06-27 unc0rr - Fix accidental network breakage
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-09 unc0rr Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
2008-06-08 unc0rr Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-07 unc0rr Fix potential queue error in rare cases
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-05 unc0rr - Handle new command in game record and net
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