hedgewars/uLand.pas
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-02 nemo fix mask only
2012-11-21 koda updated branch webgl
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 nemo support ridiculously large maps
2012-11-03 koda merge from 0.9.18
2012-11-01 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
2012-09-16 Medo Merge
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-27 Medo Merge
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Medo Merge
2012-08-22 unc0rr now really avoid
2012-08-22 nemo avoid overflow on templates
2012-08-21 nemo allow lua to specify template by number
2012-08-18 Medo engine: Fixed indentation regression
2012-08-18 Medo Merge
2012-08-18 nemo oops
2012-08-18 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 nemo Avoid a bit of a memory spike on small maps
2012-08-05 nemo unbreak AI. remove inits from uLand
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