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hedgewars/uLand.pas
2013-01-10
martin_bede
Fix tons of warnings
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2012-12-25
koda
update branch with default
webgl
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2012-12-07
mk12
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
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2012-12-02
nemo
fix mask only
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2012-11-21
koda
updated branch
webgl
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2012-11-18
unc0rr
Convert reading hedgehogs limit from map config
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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2012-11-08
nemo
objects too
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2012-11-08
nemo
something bender asked for. allow a mask without a map
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2012-11-07
nemo
LongInt Land width/height, mouse coords
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2012-11-06
nemo
support ridiculously large maps
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2012-11-03
koda
merge from 0.9.18
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2012-11-01
nemo
fix for forts mode *sob*
0.9.18
0.9.18-release
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2012-09-16
Medo
Merge
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2012-08-31
sheepluva
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-27
Medo
Merge
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2012-08-24
nemo
fromdos + fix end of turn velocity
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2012-08-24
nemo
Fix formatting, reduce border sensitivity
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2012-08-22
nemo
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-18
Medo
Merge
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2012-08-22
unc0rr
now really avoid
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2012-08-22
nemo
avoid overflow on templates
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2012-08-21
nemo
allow lua to specify template by number
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2012-08-18
Medo
engine: Fixed indentation regression
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2012-08-18
Medo
Merge
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2012-08-18
nemo
oops
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2012-08-18
Medo
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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2012-08-18
nemo
Avoid a bit of a memory spike on small maps
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2012-08-05
nemo
unbreak AI. remove inits from uLand
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