Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Thu, 05 Nov 2009 21:03:44 +0000 |
nemo |
Remove mostly useless comments put in to explain patch long ago.
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Thu, 29 Oct 2009 17:51:54 +0000 |
koda |
fix missing land on ppc
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Tue, 16 Mar 2010 13:39:39 +0000 |
mbait |
Added new type of map at UI. Simple random map generation
mbait-mangen
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Sun, 30 Aug 2009 13:53:27 +0000 |
nemo |
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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Wed, 12 Aug 2009 15:04:16 +0000 |
nemo |
oops!
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Fri, 10 Jul 2009 19:10:29 +0000 |
koda |
fix a binding that was preveting to display anything else besides hogs on iphone
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Thu, 09 Jul 2009 00:56:26 +0000 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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Wed, 08 Jul 2009 15:03:57 +0000 |
koda |
additional touch support and nemo's reduced land array size
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Tue, 07 Jul 2009 21:48:55 +0000 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sun, 14 Jun 2009 13:20:28 +0000 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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Fri, 12 Jun 2009 08:52:31 +0000 |
unc0rr |
Endian aware Land digest
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Sat, 23 May 2009 18:26:16 +0000 |
nemo |
set Minefield to 150%, reduce fort distance by 512px
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
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Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
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Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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Sun, 15 Feb 2009 14:38:02 +0000 |
unc0rr |
Templates filter by nemo
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Sat, 14 Feb 2009 16:54:28 +0000 |
unc0rr |
- Set bamboo plinko hedgehogs limit to 48
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Sat, 14 Feb 2009 16:30:22 +0000 |
unc0rr |
engine part of nemo's patch
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Thu, 29 Jan 2009 17:27:43 +0000 |
unc0rr |
- nemo's patch for custom cave map dimensions
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Tue, 27 Jan 2009 15:34:37 +0000 |
unc0rr |
nemo's template patch (invertion)
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Mon, 26 Jan 2009 21:46:53 +0000 |
unc0rr |
Allow loading maps and forts
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Mon, 26 Jan 2009 21:03:57 +0000 |
unc0rr |
That was wrong place for the patch
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Mon, 26 Jan 2009 21:02:49 +0000 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:27:31 +0000 |
unc0rr |
Some fixes by nemo
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Fri, 05 Dec 2008 21:34:09 +0000 |
unc0rr |
Fix forts bug
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Sun, 26 Oct 2008 17:41:03 +0000 |
unc0rr |
Support 'Divide teams' option in engine
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Sun, 28 Sep 2008 15:45:37 +0000 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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Sun, 10 Aug 2008 19:55:08 +0000 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:33:57 +0000 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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Fri, 08 Aug 2008 20:13:32 +0000 |
unc0rr |
Step 3: Maps are rendered correctly, but without objects yet
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Fri, 08 Aug 2008 19:39:22 +0000 |
unc0rr |
Step 2: painted maps loading correctly
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Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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Tue, 22 Jul 2008 18:31:34 +0000 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Tue, 27 May 2008 14:30:48 +0000 |
unc0rr |
Fix forts mode to take in account clans, not teams
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Sat, 29 Mar 2008 21:13:54 +0000 |
unc0rr |
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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Wed, 05 Mar 2008 19:34:52 +0000 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Sun, 27 Jan 2008 13:23:57 +0000 |
unc0rr |
Now land texture renders properly
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Sat, 26 Jan 2008 10:21:43 +0000 |
unc0rr |
- Start conveting pngs to have alpha-channel
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Sat, 26 Jan 2008 00:06:23 +0000 |
unc0rr |
Enable water waves back
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Fri, 11 Jan 2008 23:11:53 +0000 |
unc0rr |
- Revert previous debug things
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Fri, 11 Jan 2008 22:56:28 +0000 |
unc0rr |
Fix previous commit
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Fri, 11 Jan 2008 22:47:54 +0000 |
unc0rr |
Some debug stuff
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Sat, 21 Jul 2007 16:35:12 +0000 |
unc0rr |
Small fixes
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Sat, 21 Jul 2007 15:45:41 +0000 |
unc0rr |
Save some memory
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Sun, 15 Jul 2007 20:52:03 +0000 |
unc0rr |
Improve land generator
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Sun, 11 Feb 2007 11:55:38 +0000 |
unc0rr |
- Two more land templates
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Sun, 11 Feb 2007 00:18:16 +0000 |
unc0rr |
Small performance optimization
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Sun, 11 Feb 2007 00:14:42 +0000 |
unc0rr |
One more land template + some templates tuning
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Fri, 26 Jan 2007 18:39:40 +0000 |
unc0rr |
Make SHA really work
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Fri, 26 Jan 2007 18:11:03 +0000 |
unc0rr |
Check land digest
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Fri, 26 Jan 2007 15:31:31 +0000 |
unc0rr |
- New land generator feature: islands in the sky
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Wed, 24 Jan 2007 22:05:05 +0000 |
unc0rr |
- Better land generator
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Tue, 23 Jan 2007 21:24:18 +0000 |
unc0rr |
- Two more templates
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Tue, 23 Jan 2007 18:54:09 +0000 |
unc0rr |
- New land templates
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Tue, 23 Jan 2007 16:59:05 +0000 |
unc0rr |
- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Thu, 11 Jan 2007 20:45:59 +0000 |
unc0rr |
Calculate land digest
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Sun, 08 Oct 2006 18:17:52 +0000 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Tue, 26 Sep 2006 20:25:42 +0000 |
unc0rr |
- Better landgen
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Sat, 23 Sep 2006 19:26:07 +0000 |
unc0rr |
- AmmoMenu
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Fri, 22 Sep 2006 18:09:26 +0000 |
unc0rr |
Soma small fixes + new land template
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Wed, 20 Sep 2006 18:24:13 +0000 |
unc0rr |
Engine can generate land preview and send it via IPC
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Sat, 12 Aug 2006 17:41:02 +0000 |
unc0rr |
- Initialize translations earlier
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Mon, 07 Aug 2006 12:08:43 +0000 |
unc0rr |
New faster random generator
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Thu, 27 Jul 2006 15:24:14 +0000 |
unc0rr |
- Fix various bugs
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Tue, 11 Jul 2006 21:04:05 +0000 |
unc0rr |
- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Tue, 20 Jun 2006 21:20:06 +0000 |
unc0rr |
- 2 more Land templates
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Wed, 14 Jun 2006 15:50:22 +0000 |
unc0rr |
- Start AI rewrite
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Wed, 01 Feb 2006 20:42:53 +0000 |
unc0rr |
- Fixed compiling .)
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Fri, 20 Jan 2006 19:02:50 +0000 |
unc0rr |
- Fixed game loading
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Sun, 15 Jan 2006 23:32:58 +0000 |
unc0rr |
- Get rid of hwserv and runhelper
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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Sat, 31 Dec 2005 13:45:09 +0000 |
unc0rr |
- New rope
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Fri, 16 Dec 2005 20:57:14 +0000 |
unc0rr |
- improve land generation
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Mon, 05 Dec 2005 21:46:15 +0000 |
unc0rr |
Add theme objects to land
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Sun, 04 Dec 2005 19:06:56 +0000 |
unc0rr |
- Land generator uses templates to generate
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Sun, 04 Dec 2005 15:28:31 +0000 |
unc0rr |
- Fixed spawning boxes under water
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Sat, 03 Sep 2005 16:01:28 +0000 |
unc0rr |
- Mine weapon
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Sun, 28 Aug 2005 19:00:20 +0000 |
unc0rr |
- Hedgehogs spawn points can be generated under the girder
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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