hedgewars/uGears.pas
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
Sun, 27 Oct 2013 22:34:25 -0400 nemo not sure why this nil check is in here
Wed, 23 Oct 2013 22:25:17 +0400 unc0rr Oh, dudes :(
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Mon, 07 Oct 2013 21:31:28 -0400 nemo Issue #581
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Fri, 28 Jun 2013 10:25:42 +0400 unc0rr You better test build before committing even trivial patches
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