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hedgewars/uSound.pas
2012-11-17
unc0rr
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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2012-11-11
koda
merge with latest default
webgl
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2012-11-08
nemo
couple of nots
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2012-11-06
nemo
This should ensure zsm doesn't screw up locale, hopefully.
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2012-11-06
nemo
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-11-07
koda
parentheses for everyone
webgl
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2012-10-30
koda
another stake at variable pre-initialisation - we lost preview logging in the course
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2012-10-28
koda
* fix initialisation, preload values and then read args
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2012-07-24
nemo
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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2012-07-20
koda
ooops (and indentation)
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2012-07-20
koda
press 8 to mute audio while ingame
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2012-05-31
unc0rr
pas2c stuff
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2012-05-11
unc0rr
More tolerance to pas2c
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2012-05-11
unc0rr
Make pas2c happier with uSound
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2012-05-10
unc0rr
Some work to make more units compile after conversion to c
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2012-05-05
koda
fix more breakage
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2012-05-05
koda
adjust the scope of a few uSound variables and functions
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-04-08
koda
when focus is lost lower the volume to a minimum
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2012-01-06
koda
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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2011-12-09
nemo
missing nil
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2011-11-30
Henek
present somthing that could be taken as a structure
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-13
koda
be more gentle when you stop channels at the end of the game
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2011-11-13
nemo
Use -1 to clear all channels before playing victory sound
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