Sun, 02 Oct 2016 17:39:42 +0200 |
sheepluva |
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
|
file |
diff |
annotate
|
Fri, 06 May 2016 15:45:48 +0200 |
Wuzzy |
Fix problems with dynamic whats this texts
|
file |
diff |
annotate
|
Wed, 04 May 2016 19:42:20 +0200 |
Wuzzy |
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
|
file |
diff |
annotate
|
Sun, 01 May 2016 14:32:47 +0200 |
sheepluva |
add button to randomize theme only
|
file |
diff |
annotate
|
Thu, 28 Apr 2016 18:32:50 +0200 |
sheepluva |
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
|
file |
diff |
annotate
|
Thu, 28 Apr 2016 15:23:02 +0200 |
sheepluva |
rollback last commit (bad approach, as item index confusion can happen)
|
file |
diff |
annotate
|
Thu, 28 Apr 2016 02:06:35 +0200 |
sheepluva |
exclude DLC theme from random theme selection
|
file |
diff |
annotate
|
Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
|
file |
diff |
annotate
|
Mon, 25 May 2015 15:48:07 -0400 |
nemo |
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
|
file |
diff |
annotate
|
Wed, 19 Nov 2014 14:43:57 -0500 |
nemo |
add feature size slider to disable list
|
file |
diff |
annotate
|
Sun, 09 Nov 2014 16:38:26 -0500 |
nemo |
Copypasta to hopefully hook up net sync correctly.
|
file |
diff |
annotate
|
Sun, 09 Nov 2014 14:58:43 -0500 |
nemo |
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
|
file |
diff |
annotate
|
Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
|
file |
diff |
annotate
|
Sat, 08 Nov 2014 10:11:16 -0500 |
nemo |
sheepluva and unc0rr didn't like the idea of slider over preview.
|
file |
diff |
annotate
|
Mon, 03 Nov 2014 07:22:21 -0500 |
nemo |
Merge of unc0rr's last change against default.
|
file |
diff |
annotate
|
Sun, 02 Nov 2014 23:36:01 +0300 |
unC0Rr |
Fix map preview desync
|
file |
diff |
annotate
|
Sat, 01 Nov 2014 11:20:37 -0400 |
nemo |
A slider for controlling things like bumpiness of map and tunnel sizes.
|
file |
diff |
annotate
|
Fri, 22 Aug 2014 20:18:13 +0400 |
unc0rr |
Fix map contrainer widget look in russian locale
|
file |
diff |
annotate
|
Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
|
file |
diff |
annotate
|
Thu, 19 Jun 2014 23:32:11 +0400 |
unc0rr |
Fix issue #791:
|
file |
diff |
annotate
|
Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
|
file |
diff |
annotate
|
Sat, 01 Mar 2014 14:52:36 -0500 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
|
file |
diff |
annotate
|
Sat, 01 Mar 2014 14:37:06 -0500 |
nemo |
always update. a bit inefficient, but scripts do weird things.
|
file |
diff |
annotate
|
Wed, 26 Feb 2014 23:07:55 +0400 |
unc0rr |
Move preview rendering into HWMap
|
file |
diff |
annotate
|
Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
|
file |
diff |
annotate
|
Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
|
file |
diff |
annotate
|
Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
|
file |
diff |
annotate
|
Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
|
file |
diff |
annotate
|
Mon, 02 Dec 2013 12:40:16 +0100 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
|
file |
diff |
annotate
|
Tue, 03 Sep 2013 18:07:17 -0400 |
nemo |
This probably fixes bug #700. untested.
|
file |
diff |
annotate
|
Mon, 29 Apr 2013 10:01:51 +0400 |
unc0rr |
Use tr() properly
|
file |
diff |
annotate
|
Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
|
file |
diff |
annotate
|
Sun, 07 Apr 2013 19:42:02 -0400 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
|
file |
diff |
annotate
|
Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
|
file |
diff |
annotate
|
Fri, 01 Mar 2013 15:50:00 -0500 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
|
file |
diff |
annotate
|
Sat, 09 Feb 2013 15:26:10 -0500 |
dag10 |
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
|
file |
diff |
annotate
|
Fri, 01 Feb 2013 18:07:43 -0500 |
dag10 |
Made map preview a random/edit button again.
|
file |
diff |
annotate
|
Sun, 27 Jan 2013 20:17:30 -0500 |
dag10 |
Reorganized layout and appearance of rooms list page.
|
file |
diff |
annotate
|
Fri, 25 Jan 2013 13:59:27 +0100 |
sheepluva |
big indentation/whitespaces cleanup
|
file |
diff |
annotate
|
Wed, 23 Jan 2013 16:35:26 -0500 |
dag10 |
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
|
file |
diff |
annotate
|
Mon, 21 Jan 2013 21:52:49 -0500 |
dag10 |
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
|
file |
diff |
annotate
|
Sat, 19 Jan 2013 00:51:28 +0400 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
|
file |
diff |
annotate
|
Wed, 16 Jan 2013 18:34:43 -0500 |
dag10 |
Can now change theme for static and mission maps.
|
file |
diff |
annotate
|
Mon, 14 Jan 2013 11:19:59 +0100 |
dag10 |
GCI2012: Improve Game Configuration Widget
|
file |
diff |
annotate
|
Tue, 27 Nov 2012 00:29:41 +0400 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
|
file |
diff |
annotate
|
Thu, 22 Nov 2012 01:19:16 +0400 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
|
file |
diff |
annotate
|
Tue, 20 Nov 2012 00:10:12 +0400 |
unc0rr |
Okay, remove previous request only if it has same parent
|
file |
diff |
annotate
|
Sat, 17 Nov 2012 22:45:30 +0400 |
unc0rr |
Get rid of DataManager::findFileForRead
physfslayer
|
file |
diff |
annotate
|
Tue, 23 Oct 2012 06:50:19 +0200 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
|
file |
diff |
annotate
|
Sun, 17 Jun 2012 21:45:49 +0400 |
unc0rr |
- Move colorsModel to appropriate place
|
file |
diff |
annotate
|
Thu, 03 May 2012 19:00:17 +0200 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
|
file |
diff |
annotate
|
Thu, 03 May 2012 14:21:53 +0200 |
sheepluva |
visually indicate when map preview generation is in progress.
|
file |
diff |
annotate
|
Thu, 03 May 2012 12:33:08 +0200 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
|
file |
diff |
annotate
|
Thu, 03 May 2012 02:45:08 +0200 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
|
file |
diff |
annotate
|
Tue, 01 May 2012 21:24:04 +0200 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
file |
diff |
annotate
|