koda [Mon, 29 Oct 2012 00:36:40 +0100] rev 7868
disable fps widget when recording
koda [Mon, 29 Oct 2012 00:20:34 +0100] rev 7867
add videorec button descriptions and delete screenshot when video is deleted (
issue #427)
koda [Sun, 28 Oct 2012 23:53:38 +0100] rev 7866
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda [Sun, 28 Oct 2012 22:52:08 +0100] rev 7865
increase framerate and bitrate (
issue #427)
nemo [Sun, 28 Oct 2012 17:31:54 -0400] rev 7864
double cleaver rotation speed, also make spin direction dX dependent.
unc0rr [Mon, 29 Oct 2012 00:03:42 +0400] rev 7863
Slight update of russian translation
unc0rr [Sun, 28 Oct 2012 23:43:56 +0400] rev 7862
Choose first unused color for added team (addresses
issue #431) + other small changes
Xeli [Sun, 28 Oct 2012 15:18:26 +0100] rev 7861
add SDL as an dependency
sheepluva [Sun, 28 Oct 2012 20:35:08 +0100] rev 7860
let animation objects delete themselves after they are not being used anymore
PS:
I don't like that we create new animation objects every single time before a page transition is done, I'm sure that can be done in a nicer way.
But at least we're not keeping those non-reused objects around forever now...
Xeli [Sun, 28 Oct 2012 15:15:39 +0100] rev 7859
revert tremor back to a version before koda broke it ;p
nemo [Sun, 28 Oct 2012 12:36:08 -0400] rev 7858
more like here
Xeli [Sun, 28 Oct 2012 15:12:37 +0100] rev 7857
merge Medo's GSoC work
nemo [Sun, 28 Oct 2012 11:04:03 -0400] rev 7856
Workaround for visual bug.
issue #442
Xeli [Sun, 28 Oct 2012 13:28:23 +0100] rev 7855
merge hedgeroid branch with tip
koda [Sun, 28 Oct 2012 04:57:11 +0100] rev 7854
add flag of the soviet union (
issue #297)
koda [Sun, 28 Oct 2012 04:47:30 +0100] rev 7853
fix for
issue #432, show ready toggle for room admins, set them always ready, keep the blinking option
koda [Sun, 28 Oct 2012 04:31:27 +0100] rev 7852
merge
koda [Sun, 28 Oct 2012 04:31:16 +0100] rev 7851
forgot to remove these files when reverting tremor
koda [Sun, 28 Oct 2012 04:28:39 +0100] rev 7850
cleanup in initEverything and freeEverything
koda [Sun, 28 Oct 2012 04:00:07 +0100] rev 7849
revert
r767d3c4153a1 this tremor implementation is buggy
koda [Sun, 28 Oct 2012 03:48:37 +0100] rev 7848
* fix initialisation, preload values and then read args
* respect audio and music settings
* a few variables cleanup
koda [Sun, 28 Oct 2012 03:12:49 +0100] rev 7847
disable audio dampening on mobile
szczur [Sun, 28 Oct 2012 00:16:59 +0200] rev 7846
polish translation update (
bug #448)
nemo [Sat, 27 Oct 2012 21:56:58 -0400] rev 7845
issue #428 - move power to after team labels
sheepluva [Sat, 27 Oct 2012 21:40:37 +0200] rev 7844
german engine translation update
sheepluva [Sat, 27 Oct 2012 21:24:17 +0200] rev 7843
german Qt-Frontend translation update
unc0rr [Sat, 27 Oct 2012 22:23:41 +0400] rev 7842
- Better fix than the one from
rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
- Fix couple warnings
Xeli [Sat, 27 Oct 2012 20:05:52 +0200] rev 7841
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
unc0rr [Sat, 27 Oct 2012 21:39:09 +0400] rev 7840
Fix
issue #435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
sheepluva [Sat, 27 Oct 2012 19:27:20 +0200] rev 7839
these files had the executable flag/permission set
nemo [Sat, 27 Oct 2012 11:33:38 -0400] rev 7838
issue #443 - change in syntax for effects
koda [Sat, 27 Oct 2012 14:50:38 +0200] rev 7837
minor macro cleanup
ChipHome [Sat, 27 Oct 2012 14:28:52 +0200] rev 7836
updated italian translation (#447)
unc0rr [Sat, 27 Oct 2012 01:16:35 +0400] rev 7835
Clear hedgehog's gear Power value when switching. Should fix
issue #446 (not tested, but looks obvious).
unc0rr [Sat, 27 Oct 2012 00:53:23 +0400] rev 7834
Oops, fix room players list emptyness
unc0rr [Sat, 27 Oct 2012 00:39:27 +0400] rev 7833
This should cover all entries from
issue #438
unc0rr [Sat, 27 Oct 2012 00:27:15 +0400] rev 7832
Fix cake splashing bug (
issue #429)
unc0rr [Sat, 27 Oct 2012 00:20:31 +0400] rev 7831
sheepluva [Fri, 26 Oct 2012 20:37:18 +0200] rev 7830
fix for
issue #441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
nemo [Fri, 26 Oct 2012 14:06:42 -0400] rev 7829
Set minimums on a few values to avoid camera zooming out past them. partly
issue #430. Might be worth defining a new constant for this.
nemo [Fri, 26 Oct 2012 13:50:03 -0400] rev 7828
eh. might as well toss this in for reference purposes
nemo [Fri, 26 Oct 2012 13:47:16 -0400] rev 7827
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
sheepluva [Fri, 26 Oct 2012 19:38:25 +0200] rev 7826
fix for the root cause of
issue #434 (previous pages being visible in the background)
nemo [Fri, 26 Oct 2012 12:42:56 -0400] rev 7825
sheepluva [Fri, 26 Oct 2012 17:21:28 +0200] rev 7824
disable F5 key and data refresh
sheepluva [Fri, 26 Oct 2012 17:05:12 +0200] rev 7823
rollback of
r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
nemo [Fri, 26 Oct 2012 10:31:26 -0400] rev 7822
missed this one when fixing regular flakes.
issue #444
koda [Fri, 26 Oct 2012 14:13:09 +0100] rev 7821
0.9.18 release branch
nemo [Thu, 25 Oct 2012 13:55:55 -0400] rev 7820
Restore -gv, limit points to template dimensions
nemo [Thu, 25 Oct 2012 13:30:08 -0400] rev 7819
-gv was causing broken behaviour
nemo [Thu, 25 Oct 2012 11:57:06 -0400] rev 7818
add gsoc students. also sphrix to translators
koda [Thu, 25 Oct 2012 05:06:00 +0200] rev 7817
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda [Thu, 25 Oct 2012 01:16:13 +0200] rev 7816
finally videorec on osx
koda [Wed, 24 Oct 2012 18:44:23 +0100] rev 7815
I hate Windows and it hates me...
Randy [Wed, 24 Oct 2012 17:24:04 +0200] rev 7814
add surname to credits
koda [Wed, 24 Oct 2012 14:55:31 +0100] rev 7813
support video recording on windows with automation and headers
koda [Wed, 24 Oct 2012 13:21:18 +0100] rev 7812
enable png support under win32
koda [Wed, 24 Oct 2012 10:23:37 +0100] rev 7811
hgignore and skip one config file for win32
koda [Wed, 24 Oct 2012 10:18:42 +0100] rev 7810
download SDL dlls if not present
koda [Wed, 24 Oct 2012 10:17:38 +0100] rev 7809
update SDL headers for winutils
unc0rr [Wed, 24 Oct 2012 12:41:46 +0400] rev 7808
Make explosion look depend less on fps
koda [Wed, 24 Oct 2012 04:21:29 +0200] rev 7807
fuuuuuuuuuuuu don't use stack checking
nemo [Tue, 23 Oct 2012 20:15:15 -0400] rev 7806
missing nil test
nemo [Tue, 23 Oct 2012 16:52:13 -0400] rev 7805
Flag script parsecommands to avoid echoing to net
unc0rr [Wed, 24 Oct 2012 00:35:27 +0400] rev 7804
Get rid of C-style operators
nemo [Tue, 23 Oct 2012 12:09:15 -0400] rev 7803
better?
nemo [Tue, 23 Oct 2012 11:14:08 -0400] rev 7802
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
koda [Tue, 23 Oct 2012 15:52:06 +0100] rev 7801
lupdate -no-obsolete project_files/hedgewars.pro
nemo [Tue, 23 Oct 2012 07:34:33 -0400] rev 7800
tweak tab styling
koda [Tue, 23 Oct 2012 12:12:28 +0100] rev 7799
tweaks to win build script, hedgewars.pro now supports win32 target
nemo [Tue, 23 Oct 2012 04:06:12 -0400] rev 7798
tweak tab appearance to try to appease koda
koda [Tue, 23 Oct 2012 07:14:28 +0200] rev 7797
forgot modality for this widget
koda [Tue, 23 Oct 2012 07:05:24 +0200] rev 7796
disable feedback button for now
koda [Tue, 23 Oct 2012 07:03:07 +0200] rev 7795
set window modality also for custom dialogs, small text changes
koda [Tue, 23 Oct 2012 06:50:19 +0200] rev 7794
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda [Tue, 23 Oct 2012 05:21:44 +0200] rev 7793
add standard copyright header
koda [Tue, 23 Oct 2012 04:40:13 +0200] rev 7792
don't try to delete a default scheme
nemo [Mon, 22 Oct 2012 22:30:03 -0400] rev 7791
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
unc0rr [Mon, 22 Oct 2012 23:35:12 +0400] rev 7790
- Fix desyncs triggered by AI
- Assert for valid input in /timer and /setweap
unc0rr [Mon, 22 Oct 2012 21:24:38 +0400] rev 7789
Check cake and air attack again if walked far from initial position (not tested)
unc0rr [Mon, 22 Oct 2012 14:39:49 +0400] rev 7788
Track targets better in multiattack mode
unc0rr [Mon, 22 Oct 2012 14:16:10 +0400] rev 7787
Mark places where tried to jump, avoid too much of thinking
nemo [Sun, 21 Oct 2012 22:42:50 -0400] rev 7786
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo [Sun, 21 Oct 2012 22:34:20 -0400] rev 7785
Someone should look this over to make sure it should stay in
nemo [Sun, 21 Oct 2012 21:15:10 -0400] rev 7784
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo [Sun, 21 Oct 2012 21:14:33 -0400] rev 7783
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
unc0rr [Mon, 22 Oct 2012 00:44:52 +0400] rev 7782
0.9.17 -> 0.9.18 changelog
nemo [Sun, 21 Oct 2012 13:19:16 -0400] rev 7781
crude workaround for problem inu reported with sound button
nemo [Sun, 21 Oct 2012 12:28:05 -0400] rev 7780
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
unc0rr [Sun, 21 Oct 2012 19:17:00 +0400] rev 7779
Fix include
unc0rr [Sun, 21 Oct 2012 01:28:33 +0400] rev 7778
Fix build
nemo [Sun, 21 Oct 2012 10:20:48 -0400] rev 7777
Fix knockball
unc0rr [Sun, 21 Oct 2012 00:34:14 +0400] rev 7776
Workaround over QIcon failing to load from physfs
unc0rr [Sun, 21 Oct 2012 17:00:35 +0400] rev 7775
Keep room admin ready status always set
unc0rr [Sun, 21 Oct 2012 00:33:38 +0400] rev 7774
Simplify DataManager as physfs partially implements its functions
unc0rr [Sun, 21 Oct 2012 16:38:54 +0400] rev 7773
Remove deprecated signals
unc0rr [Sun, 21 Oct 2012 00:32:32 +0400] rev 7772
Oops, forgot this
nemo [Sat, 20 Oct 2012 22:43:25 -0400] rev 7771
fix trophyrace. also tweak it a little
unc0rr [Sun, 21 Oct 2012 00:31:48 +0400] rev 7770
Many bugfixes and features to FileEngine
unc0rr [Sat, 20 Oct 2012 18:54:03 +0400] rev 7769
Don't need this button anymore
unc0rr [Sat, 20 Oct 2012 00:20:39 +0400] rev 7768
Try using PhysicsFS.
First step: break frontend.
nemo [Thu, 18 Oct 2012 14:04:24 -0400] rev 7767
damn nots
unc0rr [Wed, 17 Oct 2012 23:50:28 +0400] rev 7766
Fix most of server warnings
unc0rr [Wed, 17 Oct 2012 23:33:33 +0400] rev 7765
'In game' client flag, both server and frontend support
unc0rr [Wed, 17 Oct 2012 23:09:16 +0400] rev 7764
- Show unready status in icon
- Fix bug with search for player in model by nick performing "starts with" test
nemo [Tue, 16 Oct 2012 22:57:48 -0400] rev 7763
I like this condition for home run better
unc0rr [Tue, 16 Oct 2012 22:35:01 +0400] rev 7762
Better error handling
nemo [Tue, 16 Oct 2012 13:41:23 -0400] rev 7761
skip all dx/dy mod if Power is 0
unc0rr [Tue, 16 Oct 2012 17:16:08 +0400] rev 7760
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
nemo [Mon, 15 Oct 2012 22:30:20 -0400] rev 7759
cut down on excessive checkins in some situations
nemo [Mon, 15 Oct 2012 22:07:37 -0400] rev 7758
Remove slot overcrowding, disable angle detection which isn't doing what I want.
unc0rr [Tue, 16 Oct 2012 00:05:58 +0400] rev 7757
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 13:35:15 -0400] rev 7754
First pass at cleaver.
unc0rr [Sun, 14 Oct 2012 00:22:33 +0400] rev 7753
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
unc0rr [Sat, 13 Oct 2012 23:36:04 +0400] rev 7752
Fix crasher in TestCake
unc0rr [Sat, 13 Oct 2012 15:45:14 +0400] rev 7751
Switch to vector library for arrays
sheepluva [Sat, 13 Oct 2012 13:13:15 +0200] rev 7750
small tweak. (reverse mouse wheel directions for color change)
unc0rr [Sat, 13 Oct 2012 00:35:20 +0400] rev 7749
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
unc0rr [Sat, 13 Oct 2012 00:07:46 +0400] rev 7748
UNBAN implementation
sheepluva [Fri, 12 Oct 2012 11:02:43 +0200] rev 7747
add Randy to extended credits
sphrix [Thu, 11 Oct 2012 17:21:52 -0400] rev 7746
french translation. primarily of the campaign.
unc0rr [Fri, 12 Oct 2012 00:10:28 +0400] rev 7745
Better use random number here
unc0rr [Thu, 11 Oct 2012 21:17:56 +0400] rev 7744
- Nicks starting from not-letter char go to bottom of the list
- Small fixes
unc0rr [Wed, 10 Oct 2012 23:58:23 +0400] rev 7743
Remove old signal-slot conenctions
unc0rr [Wed, 10 Oct 2012 23:55:09 +0400] rev 7742
- Finish conversion to nicks model
- Remove unneeded header includes in chatwidget.cpp
unc0rr [Wed, 10 Oct 2012 23:30:34 +0400] rev 7741
Get rid of deprecated chat widget stuff
unc0rr [Wed, 10 Oct 2012 23:15:58 +0400] rev 7740
Restore old context menu behavior
nemo [Wed, 10 Oct 2012 00:14:01 -0400] rev 7739
no. still doesn't work right
unc0rr [Wed, 10 Oct 2012 00:40:00 +0400] rev 7738
Please pas2c
unc0rr [Wed, 10 Oct 2012 00:21:18 +0400] rev 7737
- Enable chat context menu actions
- Load/save friends/ignore list
unc0rr [Wed, 10 Oct 2012 00:18:35 +0400] rev 7736
Don't ask for full rooms list on part/kick
unc0rr [Tue, 09 Oct 2012 21:08:37 +0400] rev 7735
Reset nickname so it may be reused while old connection is still hanging
nemo [Mon, 08 Oct 2012 21:56:24 -0400] rev 7734
no. still doesn't work right.
nemo [Mon, 08 Oct 2012 21:07:18 -0400] rev 7733
Knife is still broken, but so koda can fix it...
unc0rr [Tue, 09 Oct 2012 00:38:17 +0400] rev 7732
Load friends/ignored nicks from file
unc0rr [Mon, 08 Oct 2012 23:57:17 +0400] rev 7731
Room players list
nemo [Mon, 08 Oct 2012 13:27:46 -0400] rev 7730
A bit more on the knife. Also add missing files to CMakeLists
nemo [Sun, 07 Oct 2012 16:44:16 -0400] rev 7729
Data for copying throwing knife to Land once it hits.
unc0rr [Sun, 07 Oct 2012 23:59:55 +0400] rev 7728
Bring back sorting
unc0rr [Sun, 07 Oct 2012 23:33:09 +0400] rev 7727
Bring icons back
nemo [Sun, 07 Oct 2012 11:59:42 -0400] rev 7726
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of
bug #420
unc0rr [Sun, 07 Oct 2012 00:12:46 +0400] rev 7725
Further work on moving to players list model
unc0rr [Sat, 06 Oct 2012 23:36:43 +0400] rev 7724
Simplify file loading procedure
unc0rr [Sat, 06 Oct 2012 01:09:41 +0400] rev 7723
Start moving to players list model.
unc0rr [Wed, 03 Oct 2012 12:04:29 +0400] rev 7722
No commit message
unc0rr [Mon, 01 Oct 2012 12:01:39 +0400] rev 7721
- Fix warnings and hints
- Hide "Converting the operands to Int64 before doing the add could prevent overflow errors" kind of hints as pretty useless and annoying
unc0rr [Mon, 01 Oct 2012 00:31:38 +0400] rev 7720
Show more statuses in icons.
Need further work:
- Better icons (specially registered vs unregistered)
- Share information between chat widgets (now room widget can't show registered status because recieves events for users when user list is empty)
unc0rr [Sat, 29 Sep 2012 19:26:18 +0400] rev 7719
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
koda [Fri, 28 Sep 2012 18:03:32 +0100] rev 7718
use cmake OPTION for arguments and further cleanup on CMakeFiles
nemo [Thu, 27 Sep 2012 13:37:10 -0400] rev 7717
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
unc0rr [Fri, 28 Sep 2012 00:51:04 +0400] rev 7716
Fix some hints
unc0rr [Fri, 28 Sep 2012 00:39:20 +0400] rev 7715
Shutup pas2c
unc0rr [Fri, 28 Sep 2012 00:18:07 +0400] rev 7714
vector2Angle function which converts vector to angle from -2048 to 2048
unc0rr [Thu, 27 Sep 2012 23:24:01 +0400] rev 7713
Always run simple game on medium maps
unc0rr [Thu, 27 Sep 2012 19:15:49 +0400] rev 7712
Oops
unc0rr [Wed, 26 Sep 2012 11:36:41 +0400] rev 7711
Fix framing
unc0rr [Tue, 25 Sep 2012 22:45:40 +0400] rev 7710
- Keep track of room name so correct name is displayed when you become room admin
- Don't rename rooms if client is > 0.9.17
koda [Tue, 25 Sep 2012 02:57:03 +0200] rev 7709
only accept RELASE and DEBUG build type configuration
koda [Tue, 25 Sep 2012 02:35:21 +0200] rev 7708
another little tweak
koda [Tue, 25 Sep 2012 02:25:22 +0200] rev 7707
sdl_extras updated/fixed (is this file still needed?)
koda [Tue, 25 Sep 2012 01:27:26 +0200] rev 7706
forgot a few checks from rev f40c65ae3eab
koda [Tue, 25 Sep 2012 01:02:21 +0200] rev 7705
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
koda [Tue, 25 Sep 2012 00:35:49 +0200] rev 7704
slight tweak to lua linking (that will break everything, i'm sure)
unc0rr [Sat, 22 Sep 2012 19:14:58 +0400] rev 7703
Make sheepluva happy
unc0rr [Sat, 22 Sep 2012 19:01:39 +0400] rev 7702
Allow using system proxy settings
unc0rr [Fri, 21 Sep 2012 23:33:34 +0400] rev 7701
- Small fix
- Update russian translation
unc0rr [Fri, 21 Sep 2012 23:29:57 +0400] rev 7700
Support for proxies (not tested)
koda [Fri, 21 Sep 2012 01:29:33 +0200] rev 7699
blindly trying to fix the android build
koda [Fri, 21 Sep 2012 01:07:56 +0200] rev 7698
nicer debug log visuals on ios
koda [Fri, 21 Sep 2012 00:50:04 +0200] rev 7697
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda [Thu, 20 Sep 2012 23:04:10 +0200] rev 7696
update ios project file again to reflect SDL2 renaming
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 23:52:36 +0200] rev 7695
Hedgeroid: Updated base locale
koda [Thu, 20 Sep 2012 22:17:02 +0200] rev 7694
issue ENGINECLEAN only when fpc < 2.6
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:41:58 +0200] rev 7693
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
koda [Thu, 20 Sep 2012 22:10:32 +0200] rev 7692
updated ios project file
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:31:34 +0200] rev 7691
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
unc0rr [Sun, 16 Sep 2012 23:30:55 +0400] rev 7690
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 17:42:48 +0200] rev 7689
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
unc0rr [Sun, 16 Sep 2012 22:55:33 +0400] rev 7688
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 16:54:51 +0200] rev 7687
Merge
ChipHome [Sun, 16 Sep 2012 09:33:57 +0400] rev 7686
Italian translation update
ChipHome [Tue, 11 Sep 2012 22:19:23 +0400] rev 7685
Italian engine translation update
sheepluva [Sun, 09 Sep 2012 20:58:45 +0200] rev 7684
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
sheepluva [Sun, 09 Sep 2012 20:11:07 +0200] rev 7683
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
unc0rr [Sun, 09 Sep 2012 19:57:13 +0400] rev 7682
'h' status for room admins
unc0rr [Sun, 09 Sep 2012 15:37:10 +0400] rev 7681
Reset to default colors button
unc0rr [Sun, 09 Sep 2012 14:45:21 +0400] rev 7680
- Some improvements to tr() calls
- Translate some entries in russian and english translations
unc0rr [Sun, 09 Sep 2012 13:40:02 +0400] rev 7679
- Fix some warnings in frontend
- lupdate
unc0rr [Sun, 09 Sep 2012 11:50:34 +0400] rev 7678
Polish settings page a bit
unc0rr [Sat, 08 Sep 2012 10:30:16 +0400] rev 7677
More consistency in terminology
sheepluva [Fri, 07 Sep 2012 12:13:38 +0200] rev 7676
merging in campaign updates - please test
belphegorr <szabibibi@gmail.com> [Wed, 05 Sep 2012 16:54:13 +0300] rev 7675
Fixed grammar/vocabulary and improved balance
Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI
Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns
Enter commit message. Lines beginning with 'HG:' are removed.
sheepluva [Thu, 06 Sep 2012 15:47:52 +0200] rev 7674
fix for
issue #293 : "rope stuck after picking crate"
sheepluva [Wed, 05 Sep 2012 12:36:47 +0200] rev 7673
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
(e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
nemo [Tue, 04 Sep 2012 18:40:53 -0400] rev 7672
retain frontend effects setting exiting/leaving settings
unc0rr [Wed, 05 Sep 2012 02:17:04 +0400] rev 7671
Fix some warnings
unc0rr [Wed, 05 Sep 2012 02:11:51 +0400] rev 7670
Stop messages without possible desync on load from save
sheepluva [Tue, 04 Sep 2012 13:18:26 +0200] rev 7669
I didn't want to do this since it seems less clean, but...
moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?)
therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
unc0rr [Tue, 04 Sep 2012 15:18:22 +0400] rev 7668
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes
issue #372
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for
issue #376 (embedding barrels in ceiling)
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes:
* don't let hogs fall into other hogs, barrels or other gears
* stop animation on damage (doesn't work with invul, sadly)
* don't force waiting for ground-contact in inf attack mode
* fix initially placing hog right next to instant-mine causing bugs
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
sheepluva [Sun, 02 Sep 2012 21:55:56 +0200] rev 7653
engineclean returns
unc0rr [Sun, 02 Sep 2012 19:58:56 +0400] rev 7652
Not sticky rope
nemo [Sun, 02 Sep 2012 11:44:59 -0400] rev 7651
perf tweak
nemo [Sun, 02 Sep 2012 10:11:24 -0400] rev 7650
LAND_HEIGHT/LAND_WIDTH need setting later now
nemo [Sun, 02 Sep 2012 09:23:36 -0400] rev 7649
Correct snow fall/rotation (matching visual gear)
unc0rr [Sun, 02 Sep 2012 09:36:06 +0400] rev 7648
Oops
unc0rr [Sat, 01 Sep 2012 17:11:39 -0400] rev 7647
Rope fix without hacks.
nemo [Sat, 01 Sep 2012 15:46:22 -0400] rev 7646
oops
nemo [Sat, 01 Sep 2012 15:44:59 -0400] rev 7645
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
unc0rr [Sat, 01 Sep 2012 21:36:57 +0200] rev 7644
hide health bars of dead teams
nemo [Sat, 01 Sep 2012 12:09:59 -0400] rev 7643
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
sheepluva [Sat, 01 Sep 2012 10:40:22 +0200] rev 7642
fix parsing of 'if': identifiers can also contain underscores
unc0rr [Fri, 31 Aug 2012 22:08:29 +0200] rev 7641
fix parsing of 'if'
sheepluva [Fri, 31 Aug 2012 22:00:31 +0200] rev 7640
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva [Fri, 31 Aug 2012 17:52:53 +0200] rev 7639
* don't build moc for campaign.h
* added campaign.{h,cpp} to hedgewars.pro
nemo [Fri, 31 Aug 2012 11:10:21 -0400] rev 7638
oops
sheepluva [Fri, 31 Aug 2012 15:28:03 +0200] rev 7637
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
sheepluva [Fri, 31 Aug 2012 13:36:00 +0200] rev 7636
min -> qMin
sheepluva [Fri, 31 Aug 2012 12:06:48 +0200] rev 7635
don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva [Fri, 31 Aug 2012 11:24:57 +0200] rev 7634
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
nemo [Thu, 30 Aug 2012 22:13:42 -0400] rev 7633
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
sheepluva [Sat, 25 Aug 2012 22:55:47 +0200] rev 7632
add 'a classic fairytale' campaign to cmake install
sheepluva [Thu, 30 Aug 2012 20:42:29 +0200] rev 7631
dos2unix newline fixes on 7 (video recording-)merged files
unc0rr [Thu, 30 Aug 2012 22:41:22 +0400] rev 7630
Move some options to the second page so first page doesn't look ugly on low resolution
nemo [Thu, 30 Aug 2012 14:26:05 -0400] rev 7629
neglected stuff
nemo [Thu, 30 Aug 2012 13:02:19 -0400] rev 7628
Checking merge against latest trunk
nemo [Wed, 29 Aug 2012 23:12:47 -0400] rev 7627
preliminary creeper (not yet functional)
sheepluva [Wed, 29 Aug 2012 20:07:17 +0200] rev 7626
new grave: dragonball (incl. svg) by Randy
nemo [Wed, 29 Aug 2012 11:48:10 -0400] rev 7625
tiny (probably) optimisation
nemo [Wed, 29 Aug 2012 10:56:32 -0400] rev 7624
A few more operators. Committing in case unc0rr wants to fiddle.
nemo [Wed, 29 Aug 2012 09:58:23 -0400] rev 7623
isZero appears to be never used. Use it in a few obvious cases and add web variant.
unc0rr [Wed, 29 Aug 2012 16:42:22 +0400] rev 7622
Fix library installation in win32
nemo [Wed, 29 Aug 2012 08:40:26 -0400] rev 7621
disable snowball damage, by request of sheepluva
sheepluva [Wed, 29 Aug 2012 12:48:27 +0200] rev 7620
remove a redundant assignment; whitespace fixes
unc0rr [Wed, 29 Aug 2012 11:35:38 +0400] rev 7619
This should work better
sheepluva [Tue, 28 Aug 2012 21:59:49 +0200] rev 7618
fix build for me
unc0rr [Tue, 28 Aug 2012 22:33:17 +0400] rev 7617
Make ffmpeg optional for frontend
unc0rr [Tue, 28 Aug 2012 22:32:19 +0400] rev 7616
Small fix
unc0rr [Tue, 28 Aug 2012 20:30:57 +0400] rev 7615
Merge Stepik-777's video recording gsoc project
nemo [Mon, 27 Aug 2012 16:52:50 -0400] rev 7614
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Medo <smaxein@googlemail.com> [Mon, 27 Aug 2012 17:40:16 +0200] rev 7613
Merge
sheepluva [Mon, 27 Aug 2012 11:05:09 +0200] rev 7612
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
nemo [Sun, 26 Aug 2012 21:07:12 -0400] rev 7611
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
nemo [Sun, 26 Aug 2012 20:20:16 -0400] rev 7610
so unc0rr might replace this all. but anyway. fix copypasta.
nemo [Sun, 26 Aug 2012 10:15:28 -0400] rev 7609
shoppa hack, take... 4?
nemo [Sat, 25 Aug 2012 21:35:25 -0400] rev 7608
another shot in the dark. still w/ no input from shoppa players
nemo [Sat, 25 Aug 2012 21:14:07 -0400] rev 7607
shoppa hack guesses. continued. let's assume there's a small Y component.
nemo [Sat, 25 Aug 2012 21:05:27 -0400] rev 7606
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
nemo [Sat, 25 Aug 2012 20:54:23 -0400] rev 7605
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
nemo [Sat, 25 Aug 2012 20:15:19 -0400] rev 7604
Hack to try and appease the shoppa players
nemo [Sat, 25 Aug 2012 18:35:59 -0400] rev 7603
reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo [Sat, 25 Aug 2012 18:22:15 -0400] rev 7602
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo [Sat, 25 Aug 2012 15:04:24 -0400] rev 7601
Allow escaping from tight spots
unc0rr [Sat, 25 Aug 2012 23:00:19 +0400] rev 7600
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
nemo [Sat, 25 Aug 2012 13:06:28 -0400] rev 7599
Ensure crates can spawn just below the border on a bordered map.
nemo [Sat, 25 Aug 2012 09:17:42 -0400] rev 7598
let's see if mikade will still accept this at least
nemo [Sat, 25 Aug 2012 08:39:52 -0400] rev 7597
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo [Fri, 24 Aug 2012 20:43:44 -0400] rev 7596
oops
nemo [Fri, 24 Aug 2012 19:55:43 -0400] rev 7595
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo [Fri, 24 Aug 2012 18:51:29 -0400] rev 7594
fromdos + fix end of turn velocity
unc0rr [Fri, 24 Aug 2012 14:51:12 +0400] rev 7593
An attempt to run main rope code only every 8th tick:
- A big win for inner loop which is O(n^2) and thus it takes 64 times less cpu now.
- Look and feel is almost identical (well, to my non-pro view)
- Yes, the speed is limited to 7 px per accounting tick which is potentially very bad to collisions
- Ruin shoppa
unc0rr [Fri, 24 Aug 2012 14:01:07 +0400] rev 7592
Move rope code to separate unit
nemo [Thu, 23 Aug 2012 20:43:39 -0400] rev 7591
Fix formatting, reduce border sensitivity
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 19:47:38 +0200] rev 7590
Hedgeroid: Fixed map preview again (might be a JNA bug)
nemo [Thu, 23 Aug 2012 19:45:36 -0400] rev 7589
also needs exclusion here
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 18:28:33 +0200] rev 7588
Hedgeroid improvements:
- Moved frontlib initialization to a slightly better place
- Added new JNA type ByteArrayPtr to move more JNA code into the frontlib
package and to improve pointer type safety
unc0rr [Thu, 23 Aug 2012 23:21:31 +0400] rev 7587
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Medo <smaxein@googlemail.com> [Wed, 22 Aug 2012 01:30:56 +0200] rev 7586
Hedgeroid: Some code cleanup, adding a forgotten file
unc0rr [Thu, 23 Aug 2012 23:18:06 +0400] rev 7585
Slightly faster and slightly better templates #41 and #43
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 21:05:57 +0200] rev 7584
License change: With the agreement of Xeli, I changed the Hedgeroid license to
GPLv2+ (from GPLv2).
nemo [Thu, 23 Aug 2012 14:16:08 -0400] rev 7583
drawn maps have a fixed 4096x2048 area right now
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:19:35 +0200] rev 7582
Hedgeroid: Final sprint to the deadline
- Changed local game setup to use the new fragments from the netroom
- Pulled team editing into the main activity menu / action bar
- Cleanups, renames, anything to make the code look better ;)
nemo [Wed, 22 Aug 2012 22:10:47 -0400] rev 7581
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:16:37 +0200] rev 7580
frontlib: Improved documentation of netconn, unified naming of a callback
nemo [Wed, 22 Aug 2012 13:03:09 -0400] rev 7579
*sigh*
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 17:08:52 +0200] rev 7578
engine: Don't overwrite isTerminated if it's already true
nemo [Wed, 22 Aug 2012 12:35:46 -0400] rev 7577
initModule really not needed for uRandom
Medo <smaxein@googlemail.com> [Sun, 19 Aug 2012 15:05:23 +0200] rev 7576
Fix engine crashes on game end
- frontlib now waits until the engine actually disconnects
- engine does not write round-end stats to stdout anymore on mobile (caused crash)
- Removed HWTerminate function binding for android (not threadsafe,
better send "eforcequit" over IPC for the same effect)
nemo [Wed, 22 Aug 2012 11:42:42 -0400] rev 7575
Burn a random number in the override. Make sure cirbuf is reset.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:05:30 +0200] rev 7574
Merge
nemo [Tue, 21 Aug 2012 21:46:05 -0400] rev 7573
extra nil check for lua hog switch
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:04:37 +0200] rev 7572
Hedgeroid: Don't change the template when clicking the map.
unc0rr [Wed, 22 Aug 2012 10:27:26 +0400] rev 7571
now really avoid
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:47 +0200] rev 7570
Hedgeroid: Increased assetsversion (d'oh)
nemo [Tue, 21 Aug 2012 21:02:52 -0400] rev 7569
avoid overflow on templates
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:04 +0200] rev 7568
Hedgeroid:
- Updated assets
- reworked team management in a room
- lower engine quality (for now)
- added focus/disable states for spinner and button graphics
nemo [Tue, 21 Aug 2012 19:40:02 -0400] rev 7567
allow lua to specify template by number
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:08:37 +0200] rev 7566
frontlib: Return more filled-in team objects
Stepan777 <stepik-777@mail.ru> [Sun, 19 Aug 2012 22:13:41 +0400] rev 7565
merge
unc0rr [Tue, 21 Aug 2012 13:26:26 +0400] rev 7564
Cancel shotgun shot if hedgehog is moved moved (by explosion)
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:45:00 +0200] rev 7563
engine: Fixed indentation regression
nemo [Sat, 18 Aug 2012 18:58:41 -0400] rev 7562
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:40:21 +0200] rev 7561
Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:24 +0200] rev 7560
Hedgeroid: Don't update the map preview just for a theme change
nemo [Sat, 18 Aug 2012 15:01:27 -0400] rev 7559
oops
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:05 +0200] rev 7558
Hedgeroid: Fixed JNA mapping of size_t
Xeli [Sat, 18 Aug 2012 18:48:34 +0200] rev 7557
fix the touchUI on android, ignore device dpi for now
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:21:37 +0200] rev 7556
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
nemo [Sat, 18 Aug 2012 09:29:40 -0400] rev 7555
byte order
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:20:29 +0200] rev 7554
Hedgeroid: Fixed memory handling issues
unc0rr [Sat, 18 Aug 2012 14:08:16 +0400] rev 7553
Simplify code a bit
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:12:03 +0200] rev 7552
Hedgeroid: Fixed the restructuring-induced breakage
unc0rr [Sat, 18 Aug 2012 13:59:45 +0400] rev 7551
GoBack() here is not needed anymore
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:48:09 +0200] rev 7550
Merge
nemo [Sat, 18 Aug 2012 02:01:50 -0400] rev 7549
Avoid a bit of a memory spike on small maps
nemo [Fri, 17 Aug 2012 10:39:23 -0400] rev 7548
This one gets called a lot when drawing rotated sprites
nemo [Fri, 17 Aug 2012 10:28:42 -0400] rev 7547
Consistency
nemo [Fri, 17 Aug 2012 07:49:54 -0400] rev 7546
This union hasn't been needed for 5 years, and makes using other headers harder.
unc0rr [Thu, 16 Aug 2012 21:58:57 +0400] rev 7545
Forgot this state
Stepan777 <stepik-777@mail.ru> [Sun, 12 Aug 2012 23:05:15 +0400] rev 7544
minor changes in list of codecs
nemo [Wed, 15 Aug 2012 16:54:49 -0400] rev 7543
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
Stepan777 <stepik-777@mail.ru> [Sun, 12 Aug 2012 03:35:18 +0400] rev 7542
Insert license in avwrapper.c
unc0rr [Wed, 15 Aug 2012 23:30:23 +0400] rev 7541
Allow customization of colors in ui, store custom colors in config
Stepan777 <stepik-777@mail.ru> [Sat, 11 Aug 2012 21:25:57 +0400] rev 7540
cmake scripts
unc0rr [Wed, 15 Aug 2012 16:25:24 +0400] rev 7539
Check if hedgehog is still active instead
Stepan777 <stepik-777@mail.ru> [Fri, 10 Aug 2012 17:35:48 +0400] rev 7538
better cmake script
unc0rr [Mon, 13 Aug 2012 23:17:09 +0400] rev 7537
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Stepan777 <stepik-777@mail.ru> [Fri, 10 Aug 2012 17:25:22 +0400] rev 7536
merge
unc0rr [Mon, 13 Aug 2012 23:04:42 +0400] rev 7535
Allow JOINED message in lobby
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 19:52:21 +0400] rev 7534
fix FindFFMPEG
nemo [Thu, 30 Aug 2012 12:47:41 -0400] rev 7533
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
Jie Luo <lililjlj@gmail.com> [Mon, 13 Aug 2012 21:07:28 +0400] rev 7532
Simplified Chinese Translation update
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 03:00:24 +0400] rev 7531
improve html links + small bugfixes
nemo [Thu, 30 Aug 2012 12:46:57 -0400] rev 7530
Final checkpoint w/ campaign.
unc0rr [Thu, 09 Aug 2012 19:35:52 +0400] rev 7529
Check if 'for' cycle body is executed at least once
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 01:24:38 +0400] rev 7528
FindFFMPEG.cmake (used only for frontend for now).
+fix for linux (older version of Qt)
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:31:38 +0300] rev 7527
All missions: switched blood needers with meatbags in dialogues
unc0rr [Thu, 09 Aug 2012 15:32:49 +0400] rev 7526
Don't accept room messages when not in room state. Not tested even if it builds.
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 01:01:06 +0400] rev 7525
merge
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:22:55 +0300] rev 7524
Mission 3: Added initial FirePunch
nemo [Wed, 08 Aug 2012 20:32:27 -0400] rev 7523
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:21:59 +0300] rev 7522
Mission 2: fixed ammo menu bug
unc0rr [Wed, 08 Aug 2012 22:08:23 +0400] rev 7521
Keep room till last player quits
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:19:43 +0300] rev 7520
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
nemo [Wed, 08 Aug 2012 11:07:59 -0400] rev 7519
er. more like this.
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:18:35 +0300] rev 7518
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
nemo [Wed, 08 Aug 2012 10:26:10 -0400] rev 7517
Allow scripting to delete gears
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:25:18 +0300] rev 7516
Changed a line in Mission 2 dialogue...
nemo [Tue, 07 Aug 2012 13:21:15 -0400] rev 7515
oops
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:20:40 +0300] rev 7514
Fixed crashes in mission 3 after RestoreHog
unc0rr [Tue, 07 Aug 2012 21:18:33 +0400] rev 7513
Keep inlining
belphegorr <szabibibi@gmail.com> [Wed, 22 Aug 2012 19:13:13 +0300] rev 7512
Modified missions to be compatible with the merge
Removed empty functions
unc0rr [Mon, 06 Aug 2012 23:30:58 +0400] rev 7511
More mess in pas2c:
- Store rendered type declaration of identifier
- Convert 'for' cycles properly (well, not sure, but I tried :P) into 'do .. while()'
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:26:12 +0300] rev 7510
Mission 3: Modified onPrecise (added out-commented debug code)
nemo [Mon, 06 Aug 2012 10:18:57 -0400] rev 7509
revert 3188794b9d87. does not do what I'd like.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:47:51 +0200] rev 7508
Hedgeroid: Frantic scrabbling toward the deadline
- Added activities for weapon/scheme editors (unfinished)
- Completed tablet version of netroom activity
- Added map preview
- Fixed default team files having the wrong names
- Restructuring
- Updated frontlib JNA bindings to respect the latest frontlib changes
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:44:32 +0400] rev 7507
improve video uploading
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:20:43 +0300] rev 7506
Mission 3: reduced enemy turn time, fixed other HideHog problems
nemo [Sun, 05 Aug 2012 20:18:16 -0400] rev 7505
oops
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:22:33 +0200] rev 7504
frontlib: Moved mapname sending to the end of flib_netconn_send_map
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:40:26 +0400] rev 7503
merge
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:05:41 +0300] rev 7502
Solved issues with HideHog in mission 2 and 3
nemo [Sun, 05 Aug 2012 19:38:16 -0400] rev 7501
no cake for youuuuu
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:18:43 +0200] rev 7500
engine: Added JNI-compatible function to start map generation
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 22:38:20 +0300] rev 7499
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
unc0rr [Sun, 05 Aug 2012 23:03:49 +0400] rev 7498
Introduce 'a' and 'u' client flags to mark admins and authenticated users
Medo <smaxein@googlemail.com> [Wed, 15 Aug 2012 23:40:10 +0200] rev 7497
frontlib:
- Removed metascheme-reading and made metascheme a constant instead
- Removed reference counting in favor of copying (less confusion about ownership)
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:11:38 +0300] rev 7496
Removed debug code.
nemo [Sun, 05 Aug 2012 15:00:59 -0400] rev 7495
Add bot level to CPU flag
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:51:36 +0200] rev 7494
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:08:34 +0300] rev 7493
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
nemo [Sat, 04 Aug 2012 22:51:41 -0400] rev 7492
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:20:34 +0200] rev 7491
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:50:34 +0300] rev 7490
Fixed a typo, frontend is now working properly
nemo [Sat, 04 Aug 2012 22:26:51 -0400] rev 7489
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:53 +0200] rev 7488
Removed useless cast in cmdlineClient
nemo [Thu, 30 Aug 2012 12:31:54 -0400] rev 7487
Silly add to facilitate transplant
nemo [Sat, 04 Aug 2012 21:49:24 -0400] rev 7486
oops
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:23 +0200] rev 7485
Hedgeroid:
- (hopefully) completed the frontlib JNA mappings
- added documentation
- Changed more code to use frontlib for ini reading/writing
- tried to make everything work again that was working before
- Teamlist can now be used to add and remove teams
- Netplay now correctly handles team additions when being room chief
- Fixed TeamCreatorActivity so that editing teams works
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:31:04 +0300] rev 7484
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
nemo [Sat, 04 Aug 2012 21:36:31 -0400] rev 7483
unbreak AI. remove inits from uLand
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:37:57 +0200] rev 7482
frontlib improvements:
- Added README with overview documentation
- Improved code documentation/comments
- Added flib_gameconn_send_quit to gracefully exit a running game
- Changed the type of some size variables to size_t
- Fixed starting a mission/training sending the mission script like a multiplayer script
- Removed reference counters from flib_scheme and flib_map
- Removed INGAME state from netconn (there is no useful difference to ROOM state)
- Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change
- Other small code improvements
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 03:10:57 +0300] rev 7481
Forgot to add mission 10
nemo [Sat, 04 Aug 2012 21:08:46 -0400] rev 7480
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:21:09 +0200] rev 7479
frontlib: Added functions to query important constants from the library
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 02:51:05 +0300] rev 7478
Added a story ending mission/cut-scene
nemo [Sat, 04 Aug 2012 20:47:13 -0400] rev 7477
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:39:36 +0200] rev 7476
Hedgeroid: Start using the frontlib for more operations
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:26:19 +0300] rev 7475
Added a FollowGear to the leaderDead animation in mission 9
nemo [Sat, 04 Aug 2012 18:01:46 -0400] rev 7474
Fix kamikaze crasher. Handle overlapping hogs case.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:33:07 +0200] rev 7473
frontlib: Brought commandline client (almost) up to date with the frontlib changes
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:24:27 +0300] rev 7472
Fixed a few bugs in mission 7
unc0rr [Fri, 03 Aug 2012 16:58:49 +0400] rev 7471
TestKamikaze, needs polishing
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:46 +0200] rev 7470
frontlib: prevent writing a "binds" section of the team file when there are no binds
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:22:54 +0300] rev 7469
Fixed a typo in mission 6
nemo [Wed, 01 Aug 2012 18:35:09 -0400] rev 7468
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places.
issue #404
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:05 +0200] rev 7467
frontlib: fixed ini writing failing because of an inverted condition
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:22:35 +0300] rev 7466
Fixed bug in mission 5 with invisible obstacles
unc0rr [Tue, 31 Jul 2012 23:29:00 +0400] rev 7465
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:31:02 +0200] rev 7464
frontlib: Removed reference counting from schemelist
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:17:26 +0300] rev 7463
Crashfix, healthfix in mission 5
nemo [Fri, 27 Jul 2012 23:16:30 -0400] rev 7462
oops
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:36:11 +0200] rev 7461
Hedgeroid: Started to implement RoomActivity
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 11:34:49 +0300] rev 7460
Forgot to add mission 9 -.-'
nemo [Fri, 27 Jul 2012 19:27:39 -0400] rev 7459
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:35:12 +0200] rev 7458
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:07:04 +0300] rev 7457
Added Mission 9: The Enemy Of My Enemy
unc0rr [Fri, 27 Jul 2012 20:45:02 +0400] rev 7456
merge
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 21:13:39 +0200] rev 7455
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:06:24 +0300] rev 7454
Modified final cutscene and fixed a skipping bug
unc0rr [Fri, 27 Jul 2012 11:41:16 +0400] rev 7453
oops
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:56:32 +0200] rev 7452
Hedgeroid: Added libjnidispatch.so and jna.jar
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 20:11:05 +0300] rev 7451
Fixed variable loading errors and added saving of "M8Scene" in mission 8
unc0rr [Fri, 27 Jul 2012 10:29:37 +0400] rev 7450
Fix edge case problems with sniper rifle
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:41:54 +0200] rev 7449
Hedgeroid: Room screen WIP
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 04:26:58 +0300] rev 7448
Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:58:25 +0400] rev 7447
uploading to youtube, it works, but user interface is still incomplete
unc0rr [Thu, 26 Jul 2012 11:56:58 +0400] rev 7446
No more AI jumping lulz
nemo [Fri, 27 Jul 2012 10:47:23 -0400] rev 7445
this one too
Medo <smaxein@googlemail.com> [Fri, 27 Jul 2012 01:38:24 +0200] rev 7444
Hedgeroid: various improvements:
- Improved main menu dialogs
- Fixed hardware enter button not sending chat messages on Transformer
- Fixed /me messages showing the /me as part of the message
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:52 +0300] rev 7443
Added Mission 8: Long Live The Queen
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:56:47 +0400] rev 7442
merge
unc0rr [Thu, 26 Jul 2012 11:56:43 +0400] rev 7441
Better prediction of cluster, melon, and whip
nemo [Fri, 27 Jul 2012 10:38:29 -0400] rev 7440
rewrite to make the string shorter
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:10:56 +0200] rev 7439
Merge
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:21 +0300] rev 7438
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
unc0rr [Wed, 25 Jul 2012 22:46:03 +0400] rev 7437
merge
belphegorr <szabibibi@gmail.com> [Thu, 02 Aug 2012 05:52:56 +0300] rev 7436
Removed gfOneClanMode from Mission 7
unc0rr [Wed, 25 Jul 2012 16:31:34 +0400] rev 7435
Commit commented out code which I used to debug AI walking
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:21:27 +0300] rev 7434
Added Mission 7: Family Reunion
unc0rr [Wed, 25 Jul 2012 16:24:30 +0400] rev 7433
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
unc0rr [Wed, 25 Jul 2012 22:36:39 +0400] rev 7432
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
unc0rr [Wed, 25 Jul 2012 12:28:14 +0400] rev 7427
Adjust firepunch and bat consts yet again
nemo [Wed, 25 Jul 2012 10:56:14 -0400] rev 7426
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 17:19:24 +0300] rev 7425
Mission 1: Fixed a typo
Mission 2: Added gfPerHogAmmo for the sake of the story
Mission 5: Removed mines, barrels
Added caption showing turns left until wave 3
Reduced turns before wave 3
Fixed crashes during animations caused by HideHog
Changed cannibal positions
Added marks for at the positions wave 3 appears at
unc0rr [Tue, 24 Jul 2012 16:12:41 +0400] rev 7424
Prefer to bat enemy away dealing the same amount of damage
nemo [Tue, 24 Jul 2012 18:53:42 -0400] rev 7423
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:46:12 +0300] rev 7422
Changed name of princess in mission 6 (forgot it last time).
unc0rr [Tue, 24 Jul 2012 16:10:09 +0400] rev 7421
No need to redefine signal
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
Changed start dialogue of the princess in Mission 6.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 18:36:23 +0300] rev 7415
Fixed localization of Mission 6 and fixed a typo.
nemo [Fri, 20 Jul 2012 21:30:53 -0400] rev 7414
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:17:04 +0300] rev 7413
Finished mission 6: Dragon's lair
Modified uCommandHandlers (DrawGear function), as the last merge was causing crashes when hogs were hidden.
nemo [Fri, 20 Jul 2012 21:15:38 -0400] rev 7412
Ok. *these* should be safe with just this one extra check...
nemo [Thu, 30 Aug 2012 12:13:24 -0400] rev 7411
checkpoint merge
nemo [Fri, 20 Jul 2012 19:56:58 -0400] rev 7410
:( I have no idea why this did not work
nemo [Fri, 20 Jul 2012 18:48:04 -0400] rev 7409
Avoid desync playing back demos
nemo [Fri, 20 Jul 2012 17:43:35 -0400] rev 7408
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
nemo [Fri, 20 Jul 2012 15:12:47 -0400] rev 7407
I thirst for randomness.
nemo [Fri, 20 Jul 2012 14:16:05 -0400] rev 7406
Try avoiding spamming the log by retaining the gears. untested.
unc0rr [Fri, 20 Jul 2012 18:42:45 +0400] rev 7405
Replace stupid 'mod' with 'and'
koda [Fri, 20 Jul 2012 15:39:13 +0100] rev 7404
ooops (and indentation)
koda [Fri, 20 Jul 2012 12:25:53 +0100] rev 7403
press 8 to mute audio while ingame
unc0rr [Fri, 20 Jul 2012 09:09:17 +0400] rev 7402
mod operator is so stupid in pascal
nemo [Thu, 19 Jul 2012 20:34:21 -0400] rev 7401
oh yeah, these too
nemo [Thu, 19 Jul 2012 17:34:18 -0400] rev 7400
Fix TARDIS, make switcher work w/ the new more stringent check.
nemo [Thu, 19 Jul 2012 17:14:02 -0400] rev 7399
Update team health
unc0rr [Wed, 18 Jul 2012 23:02:14 +0400] rev 7398
Start TestCake
koda [Wed, 18 Jul 2012 15:05:56 +0100] rev 7397
allow FPFLAGS and GHFLAGS only in cmakes able to support them
nemo [Mon, 16 Jul 2012 23:08:42 -0400] rev 7396
what the heck, let's add a few more
unc0rr [Mon, 16 Jul 2012 23:46:44 +0400] rev 7395
- Check for harmful gear deletions
- Catch and fix bug in kamikaze
- TARDIS has similar bug, leave fixing to its authors
unc0rr [Mon, 16 Jul 2012 23:12:59 +0400] rev 7394
Use gmDestroy message instead
nemo [Sun, 15 Jul 2012 16:56:05 -0400] rev 7393
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:39:20 +0400] rev 7392
Correctly distinguish between game and real ticks while recording video,
so that paused game and speed-up demo are recorded better.
Also support recording videos from demos executed directly (without frontend),
such videos will be automatically encoded on frontend startup.
nemo [Sun, 15 Jul 2012 15:35:28 -0400] rev 7391
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:35:42 +0400] rev 7390
merge
nemo [Sat, 14 Jul 2012 23:19:09 -0400] rev 7389
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
unc0rr [Fri, 13 Jul 2012 13:21:52 +0400] rev 7388
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
unc0rr [Fri, 10 Jan 2014 00:57:15 +0400] rev 7387
Filter sprSDFlake too, so engine could pass initialization
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:58:19 +0400] rev 7386
Fix bug with isInLag picture displayed at end of some videos.
+ Some improvements to user interface.
unc0rr [Fri, 13 Jul 2012 01:07:53 +0400] rev 7385
Don't consider moving hedgehogs in place rating in after attack mode
Wolfgang Steffens <WolfgangSteff@gmail.com> [Thu, 09 Jan 2014 22:38:40 +0400] rev 7384
Import temp.diff which is a try to fix glitches with textures edges
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:56:25 +0400] rev 7383
merge
unc0rr [Thu, 12 Jul 2012 23:31:06 +0400] rev 7382
When removing a record, set selection on the next item in the list
unc0rr [Thu, 09 Jan 2014 22:35:40 +0400] rev 7381
Wolfgang Steffens's gl2 and atlas branch
sheepluva [Wed, 18 Jun 2014 19:57:25 +0200] rev 7380
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 21:45:30 +0400] rev 7379
fix bug with desynced camera positions
nemo [Thu, 12 Jul 2012 06:19:32 -0400] rev 7378
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 16:38:50 +0200] rev 7377
Debug commit
Added code to replace sprites with a checkerboard pattern in order
to identify filtering issues.
This version only renders DrawSprite()'s with the checkerboard pattern
for debugging purposes
cleaned up some unneeded stuff
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 17:03:57 +0400] rev 7376
rework saving of camera positions so there is no need to know framerate during prerecording.
support x264 on older versions of ffmpeg/libav.
remove some unuseful options.
nemo [Wed, 11 Jul 2012 22:18:43 -0400] rev 7375
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:09:38 +0200] rev 7374
Merge
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 16:42:13 +0400] rev 7373
merge
nemo [Mon, 09 Jul 2012 23:28:02 -0400] rev 7372
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:29:06 +0400] rev 7371
First try to use framebuffer, instead of auxilary buffer.
On my computer this fixes large resolutions (e.g. 1920x1080)
unc0rr [Sun, 08 Jul 2012 23:14:24 +0400] rev 7370
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:21:12 +0400] rev 7369
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Also, ensure that thumbnail is aslways saved.
nemo [Sun, 08 Jul 2012 13:49:41 -0400] rev 7368
A bit more convoluted, but more attractive visually
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:18:52 +0400] rev 7367
merge
nemo [Sun, 08 Jul 2012 12:00:27 -0400] rev 7366
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:59:44 +0400] rev 7365
fix alpha channel in image rescaling
nemo [Sun, 08 Jul 2012 11:43:22 -0400] rev 7364
Draw bombs behind plane
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:17:50 +0400] rev 7363
Fix thumbnails. On some OpenGL implementations they weren't working.
unc0rr [Sun, 08 Jul 2012 18:59:25 +0400] rev 7362
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:43:10 +0400] rev 7361
fix frontend for ffmpeg 0.7.13
nemo [Sun, 08 Jul 2012 10:35:40 -0400] rev 7360
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:26:20 +0400] rev 7359
Fix compilation of hwengine on ffmpeg 0.7.13.
But frontend does not compiles.
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:01:32 +0200] rev 7358
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
errors are handled properly.
nemo [Sun, 08 Jul 2012 10:03:31 -0400] rev 7357
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 16:21:42 +0400] rev 7356
fix for older ffmpeg (0.7.13)
Medo <smaxein@googlemail.com> [Tue, 24 Jul 2012 16:57:48 +0200] rev 7355
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Committing this because it basically runs this way, so i might want to revert to
it later :)
kjpou1 [Sat, 07 Jul 2012 23:22:03 +0200] rev 7354
remaining files for the Danish translation
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 19:15:44 +0400] rev 7353
When there are videos that are being encoded and user tries to quit display dialog with warning.
Medo <smaxein@googlemail.com> [Mon, 23 Jul 2012 00:17:06 +0200] rev 7352
Hedgeroid: Reworked player and room lists, added menus, added playername query
Still work in progress...
unc0rr [Sat, 07 Jul 2012 23:31:59 +0400] rev 7351
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
- Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 13:22:33 +0400] rev 7350
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
This is not tested but it should work.
Medo <smaxein@googlemail.com> [Sat, 21 Jul 2012 14:56:52 +0200] rev 7349
Hedgeroid: More work on the lobby activity
nemo [Sat, 07 Jul 2012 15:28:47 -0400] rev 7348
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 12:50:18 +0400] rev 7347
merge
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:55:36 +0200] rev 7346
Hedgeroid: Lobby activity improvements
nemo [Sat, 07 Jul 2012 14:29:35 -0400] rev 7345
unbreak grayscale
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:53:39 +0200] rev 7344
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
unc0rr [Fri, 06 Jul 2012 01:25:04 +0400] rev 7343
It is global var
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:58:18 +0200] rev 7342
Hedgeroid: Got the roomlist working... more or less.
unc0rr [Thu, 05 Jul 2012 20:53:55 +0400] rev 7341
Fix crash when hedgehog dies while switching from it
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:31:58 +0200] rev 7340
Re-Added the commandline client, but it's not compilable agains the latest frontlib
at the moment.
nemo [Wed, 04 Jul 2012 12:41:47 -0400] rev 7339
free up power for use by script
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 17:56:38 +0200] rev 7338
frontlib:
- Removed automatic roomlist handling, since the server doesn't inform of every change after all
- Added flib_netconn_get_playername
- Added a callback mechanism for logging
nemo [Wed, 04 Jul 2012 10:56:42 -0400] rev 7337
Allow script to set number of ammo in a crate. untested.
Medo <smaxein@googlemail.com> [Wed, 18 Jul 2012 21:34:49 +0200] rev 7336
frontlib: Fix onRoomUpdateCb receiving a null pointer
unc0rr [Tue, 03 Jul 2012 22:44:50 +0400] rev 7335
- Don't call Length() on variable size arrays
- Make pas2c fail on such calls
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 23:06:20 +0200] rev 7334
Hedgeroid: Fixed multitouch breakage
unc0rr [Sat, 30 Jun 2012 01:09:31 +0400] rev 7333
Properly convert taking address of function with var parameters
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 22:27:16 +0200] rev 7332
Hedgeroid: Chat and player list work now, but everything is very much WIP
unc0rr [Sat, 30 Jun 2012 00:34:51 +0400] rev 7331
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
Medo <smaxein@googlemail.com> [Mon, 16 Jul 2012 20:16:03 +0200] rev 7330
Hedgeroid: Layout experiments for the lobby page
unc0rr [Sat, 30 Jun 2012 00:20:01 +0400] rev 7329
Don't produce unnecessary and erroneous defines
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:52:01 +0200] rev 7328
Hedgeroid: Added experimental lobby chat
xymeng [Fri, 29 Jun 2012 22:46:58 +0400] rev 7327
Fix the function definition issue so the function pointer format now looks correct.
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:51:28 +0200] rev 7326
Hedgeroid: Simplified some code
unc0rr [Fri, 29 Jun 2012 01:23:43 +0400] rev 7325
Tiny optimization + formatting fix
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:40:35 +0200] rev 7324
frontlib: Added missing disconnect case
unc0rr [Fri, 29 Jun 2012 00:45:13 +0400] rev 7323
Convert function with var parameters declarations into #define + function which accepts pointers
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:40:10 +0200] rev 7322
frontlib: Added the NDK build file for Android
unc0rr [Thu, 28 Jun 2012 22:45:06 +0400] rev 7321
- Try sending remove message in 'finally' as a last resort
- Some sources maintainance
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:33:57 +0200] rev 7320
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
nemo [Wed, 27 Jun 2012 16:40:36 -0400] rev 7319
ocd
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 22:22:48 +0200] rev 7318
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
unc0rr [Thu, 28 Jun 2012 00:30:50 +0400] rev 7317
Prepare to handle passing by reference
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 00:33:24 +0200] rev 7316
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
of the frontlib code.
unc0rr [Wed, 27 Jun 2012 22:53:26 +0400] rev 7315
Remove trailing spaces
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 22:52:19 +0200] rev 7314
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
files that did not have their license fixed already.
nemo [Wed, 27 Jun 2012 13:47:42 -0400] rev 7313
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:04:17 +0200] rev 7312
Merge
sphrix [Wed, 27 Jun 2012 13:39:46 -0400] rev 7311
Missions localisation
nemo [Wed, 27 Jun 2012 09:16:34 -0400] rev 7310
More efficient
nemo [Wed, 27 Jun 2012 08:54:03 -0400] rev 7309
oops
nemo [Wed, 27 Jun 2012 07:58:16 -0400] rev 7308
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
nemo [Tue, 26 Jun 2012 23:02:25 -0400] rev 7307
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:29:41 +0400] rev 7306
Here they come - thumbnails.
Also fixing some resizing issues in pagevideos - now it resizes nicer.
Wait for a announcement on hedgewars.org, I hope to make it soon.
nemo [Tue, 26 Jun 2012 20:05:24 -0400] rev 7305
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:08:35 +0200] rev 7304
Added auto cropping to atlasing
Added splitting of animation sheets to frames and auto crop the frames.
Fixed some atlas blitting issues. Vertex coords are still improper tho for
auto cropped frames
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:23:02 +0400] rev 7303
merge
koda [Wed, 27 Jun 2012 01:25:26 +0200] rev 7302
updated ios project file
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 16:22:03 +0200] rev 7301
GL1.x fixes
nemo [Tue, 26 Jun 2012 14:38:19 -0400] rev 7300
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:49 +0200] rev 7299
Merge
unc0rr [Tue, 26 Jun 2012 21:13:27 +0400] rev 7298
Don't set erasing flag when it is unnecessary so hwmap could compress better
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:08 +0200] rev 7297
using atlas for rendering now
nemo [Tue, 26 Jun 2012 11:08:33 -0400] rev 7296
er. this one too
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:02:54 +0200] rev 7295
made surface retaining mandatory
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:15:50 +0400] rev 7294
merge
nemo [Tue, 26 Jun 2012 10:14:40 -0400] rev 7293
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:01:19 +0200] rev 7292
added missing uBinPacker.pas and uAtlas.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 11:47:40 +0200] rev 7291
retaining SDL surfaces in order to allow recreating atlases from scratch without
reading back textures from the GL
nemo [Mon, 25 Jun 2012 09:40:56 -0400] rev 7290
Update contributor e-mail address
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:14:35 +0400] rev 7289
Restore almost old TCPBase behaviour
(it was only necessary to move emiting of isReadyNow() from ClientDisconnect() to NewConnection()).
Also ensure deletion of IPCSocket.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 10:44:27 +0200] rev 7288
Merge
nemo [Mon, 25 Jun 2012 09:01:03 -0400] rev 7287
oops
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:33:45 +0400] rev 7286
remaining IFDEFs
unc0rr [Mon, 25 Jun 2012 10:16:19 +0400] rev 7285
oops
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:32:33 +0400] rev 7284
merge
nemo [Sun, 24 Jun 2012 20:30:51 -0400] rev 7283
oops
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:15:20 +0400] rev 7282
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
nemo [Sun, 24 Jun 2012 18:21:12 -0400] rev 7281
These 2 need masks now
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:57:02 +0400] rev 7280
pagevideos is now much better that before:
1. Display list of video files.
2. For each file in progress display progress bar.
3. Description for each file (size, duration etc).
4. It is possible to remove and rename files.
5. Video file can be launched in external media player.
6. ...
also fixed some bugs
http://postimage.org/image/hk87cuqm9/
unc0rr [Sun, 24 Jun 2012 22:37:44 +0400] rev 7279
Fix completely broken RateHammer
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:31:26 +0400] rev 7278
merge
nemo [Sun, 24 Jun 2012 13:18:33 -0400] rev 7277
Sanity limits.
nemo [Sun, 24 Jun 2012 09:12:53 -0400] rev 7276
Another take at prettier crate appearance
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:02:45 +0200] rev 7275
frontlib: Getting there :) Added commandline client for testing
nemo [Sat, 23 Jun 2012 23:04:06 -0400] rev 7274
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 15:21:18 +0200] rev 7273
frontlib: Using macros for simplification of callbacks
nemo [Sat, 23 Jun 2012 22:39:00 -0400] rev 7272
Second part of the change. Make collision check use the new mask bit.
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 00:42:07 +0200] rev 7271
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
nemo [Sat, 23 Jun 2012 21:37:47 -0400] rev 7270
Step 1. Add current hedgehog as top bit of bottom byte.
Medo <smaxein@googlemail.com> [Thu, 21 Jun 2012 21:32:12 +0200] rev 7269
More progress on the netplay part of the frontlib
unc0rr [Sat, 23 Jun 2012 22:44:11 +0400] rev 7268
- Fix cake bug introduced in
r2ccfc93c6b5e
- New debugging tool which dumps land into log file
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:20:08 +0200] rev 7267
Merge
unc0rr [Fri, 22 Jun 2012 08:13:51 +0400] rev 7266
Swap order of actions
unc0rr [Tue, 19 Jun 2012 01:20:19 +0400] rev 7265
Output log to stdout instead of stderr
unc0rr [Tue, 19 Jun 2012 00:40:52 +0400] rev 7264
Oops, forgot this
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:15:59 +0300] rev 7263
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
unc0rr [Mon, 18 Jun 2012 23:45:21 +0400] rev 7262
set(LUA_LIBRARY lua.dll) for win32 builds
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:54:41 +0300] rev 7261
Placed hiding hogs at the end of StartMission in Mission 3
unc0rr [Sun, 17 Jun 2012 22:11:09 +0400] rev 7260
BindsModel
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:53:17 +0300] rev 7259
Added localization
unc0rr [Sun, 17 Jun 2012 21:45:49 +0400] rev 7258
- Move colorsModel to appropriate place
- Less includes in DataManager.h
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:47:34 +0300] rev 7257
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
koda [Sun, 17 Jun 2012 16:32:44 +0200] rev 7256
CROSSAPPLE ftw
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:56:55 +0300] rev 7255
Fixed a visual gear in Mission 5
Animate.lua: added an optional boolean parameter to AnimVisualGear - follow
unc0rr [Sun, 17 Jun 2012 14:13:19 +0400] rev 7254
This should fix default hogs names in network game
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:38:31 +0300] rev 7253
Added fifth mission and fixed minor control bug with mission 4
unc0rr [Sun, 17 Jun 2012 00:08:20 +0400] rev 7252
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 23:06:56 +0300] rev 7251
Fixed a bug where certain ammo types were added to the wrong hogs.
unc0rr [Thu, 14 Jun 2012 16:35:36 +0400] rev 7250
AI loves to jump
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 15:20:12 +0300] rev 7249
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
koda [Thu, 14 Jun 2012 00:34:50 +0200] rev 7248
ios: disable some warnings
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:28:40 +0300] rev 7247
Changed a ShowMission in Mission 4
koda [Thu, 14 Jun 2012 00:21:23 +0200] rev 7246
it was inevitable
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:15:38 +0300] rev 7245
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Updated Animate.lua (forgot to copy it last time)
Mission 1: Fixed a bug where events would cause animations to stutter
Moved a crate
Made the princess and the elder pay attention to Leaks A Lot
Changed the name of the chief to Righteous Beard
Mission 2: -
Mission 3: Removed leftover debug lines
Solved a bug where Dense Cloud could not select weapons during final scene
Made the hogs fave each other during the final animation
Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
koda [Thu, 14 Jun 2012 00:10:06 +0200] rev 7244
ios: explain why setting a style disables schemes and/or weapons sometimes
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 15:10:36 +0300] rev 7243
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
Solved a bug in Mission 4 where after the second wave appears, control went to the cannibals
Changed random seed to 1
koda [Thu, 14 Jun 2012 00:03:01 +0200] rev 7242
ios: for mission configuration, use the bundled cfg file instead of providing plist files
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 14:45:55 +0300] rev 7241
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
koda [Wed, 13 Jun 2012 23:28:54 +0200] rev 7240
add default cfg files for uniformity in missions
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 12:30:07 +0300] rev 7239
Increased turn time to 40
Stepan777 <stepik-777@mail.ru> [Tue, 12 Jun 2012 17:20:27 +0400] rev 7238
fix very stupid bug :)
koda [Wed, 13 Jun 2012 23:25:15 +0200] rev 7237
DPI for everyone
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 17:19:11 +0300] rev 7236
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 18:15:30 +0400] rev 7235
1. Implement new page in frontend with options for video recording.
2. Store temoprary files in different directory
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:17:05 +0200] rev 7234
frontlib: Started work on the server connection code
nemo [Wed, 13 Jun 2012 11:18:30 -0400] rev 7233
LUA_FOUND should surely be set only if the system lua was found.
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:50:06 +0300] rev 7232
Reduced ammo count on Mission 2
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 17:56:10 +0400] rev 7231
merge
Medo <smaxein@googlemail.com> [Fri, 15 Jun 2012 19:57:25 +0200] rev 7230
Changed frontlib to use the existing ini file formats of the QtFrontend
nemo [Tue, 12 Jun 2012 21:42:22 -0400] rev 7229
Couple of missed sections from last time. Shield is still a bit odd
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:43:15 +0300] rev 7228
Modified some crate positions, added sound to teleports, fixed loc errors...
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 21:10:11 +0200] rev 7227
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
koda [Mon, 11 Jun 2012 01:16:43 +0200] rev 7226
reorganize options.inc a little
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:02:42 +0300] rev 7225
Added localization and changed primary team color.
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 11:25:05 +0200] rev 7224
Cleanup, refactoring and generally more development in the frontlib
koda [Mon, 11 Jun 2012 01:13:57 +0200] rev 7223
uniform NOPNG and NOSERVER cmake symbols
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 00:57:30 +0300] rev 7222
Added Mission 4: United We Stand
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:06:22 +0200] rev 7221
Merge
koda [Mon, 11 Jun 2012 00:03:04 +0200] rev 7220
sed 's/\t/ /g' CMakeLists.txt
belphegorr <szabibibi@gmail.com> [Tue, 03 Jul 2012 12:15:07 +0300] rev 7219
Set the choice constants to the correct values (1-3 instead of 0-2).
nemo [Sun, 10 Jun 2012 14:36:40 -0400] rev 7218
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:24:04 +0300] rev 7217
Removed some debugging lines I forgot to remove.
nemo [Sat, 09 Jun 2012 17:15:45 -0400] rev 7216
disable this debug too
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:11:59 +0300] rev 7215
Added mission 3: The Journey Back
nemo [Sat, 09 Jun 2012 16:51:56 -0400] rev 7214
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
belphegorr <szabibibi@gmail.com> [Fri, 29 Jun 2012 14:39:05 +0300] rev 7213
Fixed some bugs with Mission 2 and Animate.lua.
unc0rr [Sat, 09 Jun 2012 23:35:55 +0400] rev 7212
TestBaseballBat
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 02:07:58 +0300] rev 7211
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
unc0rr [Sat, 09 Jun 2012 21:31:26 +0400] rev 7210
- Adjust some consts so whip and firepunch work perfectly
- Temporarily make AI draw expected traceshove trajectory while I'm working on baseball bat
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 01:17:04 +0300] rev 7209
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
nemo [Sat, 09 Jun 2012 10:28:45 -0400] rev 7208
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 00:57:09 +0300] rev 7207
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
nemo [Sat, 09 Jun 2012 09:53:15 -0400] rev 7206
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:17:19 +0300] rev 7205
Added the helper script I forgot to add last time
unc0rr [Sat, 09 Jun 2012 17:05:16 +0400] rev 7204
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
- Temporarily make AI tell its expectations in chat
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:16:24 +0300] rev 7203
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
Xeli [Sat, 09 Jun 2012 12:15:05 +0200] rev 7202
restore fpc 2.4.2 compatibility
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 10:46:48 +0300] rev 7201
The first campaign commit with a lot of changes...
branch 'default'
added QTfrontend/campaign.cpp
added QTfrontend/campaign.h
changed QTfrontend/CMakeLists.txt
changed QTfrontend/game.cpp
changed QTfrontend/game.h
changed QTfrontend/hwform.cpp
changed QTfrontend/hwform.h
changed QTfrontend/ui/page/pagecampaign.cpp
changed QTfrontend/ui/page/pagecampaign.h
changed QTfrontend/ui/page/pagesingleplayer.cpp
changed hedgewars/uCommandHandlers.pas
changed hedgewars/uIO.pas
changed hedgewars/uScript.pas
changed hedgewars/uVariables.pas
unc0rr [Fri, 08 Jun 2012 23:56:08 +0400] rev 7200
New bright and shiny TestFirepunch which actually works
Xeli [Fri, 08 Jun 2012 19:25:40 +0200] rev 7199
fix shift key by disabling the key modifiers for now
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:52:35 +0400] rev 7198
1. Add IFDEFs for video recording
2. Options for video recording were hardcoded in engine,
now they are hardcoded in frontend and passed to engine thru command line
(later it will be possible to change them in frontend)
unc0rr [Fri, 08 Jun 2012 18:03:44 +0400] rev 7197
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
- Also optimize TestDesertEagle a bit
- Also some formatting changes
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:41:14 +0400] rev 7196
merge
unc0rr [Fri, 08 Jun 2012 14:30:46 +0400] rev 7195
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
Stepan777 <stepik-777@mail.ru> [Thu, 07 Jun 2012 17:42:32 +0400] rev 7194
merge
Xeli [Thu, 07 Jun 2012 22:40:28 +0200] rev 7193
ignore keymodifers other than ctrl/alt/shift
Xeli [Thu, 07 Jun 2012 01:28:39 +0200] rev 7192
removed some writelns
Xeli [Thu, 07 Jun 2012 01:10:57 +0200] rev 7191
first attempt at implementing support for keys with modifiers
to use it, the keybinding have to be of the form mod:<modkey>:..:<modkey> <function> <keycode>
for instance in an ini file change findhh=h to findhh=mod:lshift h
nemo [Wed, 06 Jun 2012 17:56:39 -0400] rev 7190
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
unc0rr [Wed, 06 Jun 2012 22:11:55 +0400] rev 7189
Not needed here
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:37:36 +0200] rev 7188
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Added a seperate shader for the gradient used for water drawing.
Disabled 3D mode for GL2 codepath as this still has some FFP left.
unc0rr [Tue, 05 Jun 2012 14:07:28 +0400] rev 7187
- Allow camera movement while current hedgehog is falling
- Some tiny changes
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:17:06 +0200] rev 7186
Merge
Xeli [Tue, 05 Jun 2012 19:36:07 +0200] rev 7185
Android: first attempt at using the density call from java
Xeli [Tue, 05 Jun 2012 19:33:49 +0200] rev 7184
only reset those keys which actually change their bindings
nemo [Mon, 04 Jun 2012 19:43:39 -0400] rev 7183
tidy flags
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:02:17 +0200] rev 7182
Small improvements to the frontend lib for better debugging
nemo [Mon, 04 Jun 2012 19:36:55 -0400] rev 7181
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
Stepan777 <stepik-777@mail.ru> [Mon, 04 Jun 2012 21:32:30 +0400] rev 7180
here it is
Medo <smaxein@googlemail.com> [Sat, 09 Jun 2012 03:28:38 +0200] rev 7179
Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
unc0rr [Mon, 04 Jun 2012 22:43:56 +0400] rev 7178
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
Medo <smaxein@googlemail.com> [Fri, 08 Jun 2012 19:52:24 +0200] rev 7177
Implemented public API for letting the engine render maps
nemo [Mon, 04 Jun 2012 08:11:47 -0400] rev 7176
Make watching AI v AI on ai survival a bit more entertaining
Medo <smaxein@googlemail.com> [Thu, 07 Jun 2012 02:45:18 +0200] rev 7175
Added ini reading/writing for game schemes to the frontend lib
nemo [Sun, 03 Jun 2012 23:04:21 -0400] rev 7174
Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
Medo <smaxein@googlemail.com> [Mon, 04 Jun 2012 21:12:20 +0200] rev 7173
Frontlib: Work on the callback mechanisms for IPC
Work commit; It compiles and runs but will need a major overhaul tomorrow.
nemo [Sun, 03 Jun 2012 22:56:30 -0400] rev 7172
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
Medo <smaxein@googlemail.com> [Sun, 03 Jun 2012 01:24:18 +0200] rev 7171
frontlib refactoring
socket.h now completely wraps all the lowlevel neworking, so it would be easy
to switch away from SDL_net if needed. Also reduced global state by making an
IPC connection an object-like thing.
nemo [Sun, 03 Jun 2012 18:52:22 -0400] rev 7170
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 22:54:09 +0200] rev 7169
Merge
nemo [Sun, 03 Jun 2012 11:02:12 -0400] rev 7168
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
Xeli [Sat, 02 Jun 2012 22:31:41 +0200] rev 7167
Android: added a callback to java to determine dpi/dip how much we should scale the ui
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:27:09 +0200] rev 7166
Merge
nemo [Sat, 02 Jun 2012 16:25:13 -0400] rev 7165
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
unc0rr [Fri, 01 Jun 2012 12:42:44 +0400] rev 7164
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
mikade <redgrinner@gmail.com> [Fri, 01 Jun 2012 00:19:30 +0200] rev 7163
merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:26:52 +0200] rev 7162
Demo recording for the frontend library
nemo [Thu, 31 May 2012 12:52:31 -0400] rev 7161
Name the flags for fall tracking and indicating whether the explosion erases terrain.
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:54:40 +0200] rev 7160
Moved frontlib into project_files
unc0rr [Thu, 31 May 2012 20:07:40 +0400] rev 7159
merge
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:32:01 +0200] rev 7158
Further work on the frontend library, restructuring, ...
unc0rr [Thu, 31 May 2012 20:07:17 +0400] rev 7157
merge
mikade <redgrinner@gmail.com> [Thu, 31 May 2012 15:50:25 +0200] rev 7156
Add a GetTag method so that SetTag doesn't feel lonely.
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 00:35:06 +0200] rev 7155
Started work on the frontend networking library
unc0rr [Thu, 31 May 2012 18:02:30 +0400] rev 7154
Improve TestWhip
sheepluva [Thu, 31 May 2012 00:11:42 +0200] rev 7153
minor tweaks for options page; should improve readability at small window size... a bit...
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 23:04:03 +0200] rev 7152
Removed dead/deprecated code and comments
unc0rr [Thu, 31 May 2012 15:14:39 +0400] rev 7151
pas2c stuff
unc0rr [Wed, 30 May 2012 22:45:30 +0400] rev 7150
This should make drawn maps rendering even more faster
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 22:33:10 +0200] rev 7149
Merge
unc0rr [Wed, 30 May 2012 19:01:19 +0400] rev 7148
merge
unc0rr [Wed, 30 May 2012 18:00:29 +0400] rev 7147
Render drawn maps 10-500 times faster
unc0rr [Tue, 29 May 2012 22:21:19 +0400] rev 7146
Oops, forgot to set 'erasing' flag on decoding
unc0rr [Mon, 28 May 2012 22:42:59 +0400] rev 7145
Fix a bug with wrong state of teams list when color isn't changed manually
nemo [Mon, 28 May 2012 14:20:51 -0400] rev 7144
Remove a couple more timers, should mean alpha matches old pulse time now
nemo [Mon, 28 May 2012 14:11:50 -0400] rev 7143
also change specialists
nemo [Mon, 28 May 2012 14:01:23 -0400] rev 7142
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
Xeli [Mon, 28 May 2012 19:33:57 +0200] rev 7141
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli [Mon, 28 May 2012 19:15:51 +0200] rev 7140
Don't allow for multiple key up(or down) events, it will ignore the excess events
nemo [Mon, 28 May 2012 12:21:54 -0400] rev 7139
Also change Highlander and Racer
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:38:27 +0200] rev 7138
moved generic matrix code to uMatrix.pas
updated shader and client logic to use a mat4 rather than
ftransform or gl_ModelViewProjectionMatrix.
unc0rr [Mon, 28 May 2012 20:04:49 +0400] rev 7137
merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:34:33 +0200] rev 7136
merge
nemo [Mon, 28 May 2012 01:51:50 -0400] rev 7135
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
unc0rr [Mon, 28 May 2012 17:54:23 +0400] rev 7134
Some improvements to pas2c
unc0rr [Mon, 28 May 2012 00:44:51 +0400] rev 7133
Fix a remote crasher
unc0rr [Fri, 25 May 2012 15:35:48 +0400] rev 7132
- Fix some AI stupidness factors
- Slight optimizations and formatting
unc0rr [Mon, 28 May 2012 00:43:36 +0400] rev 7131
Make frontend compile with clang
unc0rr [Sun, 27 May 2012 23:42:43 +0400] rev 7130
- Allow switching colors with mouse wheel
- Use indices instead of color values
- Introduce a model for colors
- Some small fixes, .pro can be used to build again
- Yay, tested it to work via network (and fixed a bug!)
(TODO: pass colors to engine by index)
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 09:00:54 +0200] rev 7129
initial GLSL1.2 test version
nemo [Sat, 26 May 2012 16:50:51 -0400] rev 7128
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:51:54 +0200] rev 7127
Removed lazy update: workaround for R7103
unc0rr [Sat, 26 May 2012 22:27:57 +0400] rev 7126
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:42:26 +0200] rev 7125
merge
unc0rr [Fri, 25 May 2012 00:06:42 +0400] rev 7124
- Restore pre-
r9257cf8e7af2 behavior
- Get rid of leftTeams, send REMOVE_TEAM immediately instead
Medo <smaxein@googlemail.com> [Wed, 23 May 2012 22:46:37 +0200] rev 7123
Merge
nemo [Wed, 23 May 2012 16:51:37 -0400] rev 7122
Fix reported in
bug #327, comment #3 - untested but seems reasonable/safe.
nemo [Wed, 23 May 2012 16:34:12 -0400] rev 7121
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
unc0rr [Wed, 23 May 2012 23:30:50 +0400] rev 7120
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
unc0rr [Wed, 23 May 2012 23:24:03 +0400] rev 7119
Don't remove already removed team
Xeli [Wed, 23 May 2012 21:19:15 +0200] rev 7118
wops add this too
Xeli [Wed, 23 May 2012 21:16:44 +0200] rev 7117
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Xeli [Wed, 23 May 2012 19:56:14 +0200] rev 7116
android: fix the default make target
Xeli [Wed, 23 May 2012 19:54:53 +0200] rev 7115
Android: add freezer commit message
koda [Wed, 23 May 2012 02:39:30 +0200] rev 7114
add NOPNG to cmake to explicitly disable PNG dependency
reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
koda [Wed, 23 May 2012 01:53:25 +0200] rev 7113
add GHC and GHFLAGS from cmake too
koda [Wed, 23 May 2012 01:39:31 +0200] rev 7112
rename a few internal cmake variables (for consistency and readability)
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:25:03 +0200] rev 7111
Replaced matrix related FFP code with explicit matrix calculations.
The modelview matrices now get uploaded at a single point via glLoadMatrix4
rather than using the GL1 matrix stack.
In the GL2 variant this will become a uniform upload.
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down
Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh)
After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
koda [Mon, 21 May 2012 06:34:17 +0200] rev 7102
better lazy loading for cScaleFactor
nemo [Sun, 20 May 2012 19:42:55 -0400] rev 7101
Ok. I think *this* should flip it correctly...
Xeli [Sun, 20 May 2012 21:09:13 +0200] rev 7100
android: added an unsigned target to the makefile, to help automate signing
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update.
+ Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build
- export the Game function
- fill the ammo store with 0s in the frondend, if we're missing any weapons
- use english as default language
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix
calculation. Storing the orthogonal projection in the projection matrix for
legacy GL (1.x) rather than in the modelview matrix.
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
a (possibly shared) physical texture.
The original variant only allowed encoding a sprite at the bottomleft of a
larger physical texture to use NPOT sprites on POT only supporting systems.
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:39:20 +0400] rev 7074
Make uUtils.c compile
unc0rr [Sun, 13 May 2012 01:54:26 +0400] rev 7073
help pas2c
unc0rr [Sun, 13 May 2012 00:50:45 +0400] rev 7072
More magic
nemo [Sat, 12 May 2012 16:45:06 -0400] rev 7071
unc0rr's magic macro
unc0rr [Sun, 13 May 2012 00:40:01 +0400] rev 7070
oops, wrong type
unc0rr [Sat, 12 May 2012 23:55:09 +0400] rev 7069
pas2c stuff again
unc0rr [Sat, 12 May 2012 22:50:33 +0400] rev 7068
Get rid of cripple SendIPCc
unc0rr [Sat, 12 May 2012 22:44:39 +0400] rev 7067
A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr [Sat, 12 May 2012 22:13:56 +0400] rev 7066
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr [Sat, 12 May 2012 00:25:49 +0400] rev 7065
Add missing identifiers
nemo [Fri, 11 May 2012 16:09:11 -0400] rev 7064
Fix casing and type for gl
unc0rr [Fri, 11 May 2012 23:36:42 +0400] rev 7063
sysutils -> SysUtils
unc0rr [Fri, 11 May 2012 23:34:35 +0400] rev 7062
Recognize length on arrays as a separate function
unc0rr [Fri, 11 May 2012 23:22:01 +0400] rev 7061
More tolerance to pas2c
unc0rr [Fri, 11 May 2012 23:03:28 +0400] rev 7060
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
unc0rr [Fri, 11 May 2012 22:54:19 +0400] rev 7059
Define NOCONSOLE for pas2c
unc0rr [Fri, 11 May 2012 22:50:52 +0400] rev 7058
uCommandHandlers now compiles
unc0rr [Fri, 11 May 2012 22:35:09 +0400] rev 7057
Support operator 'in', replace it with equality checks against each element of set
unc0rr [Fri, 11 May 2012 22:17:39 +0400] rev 7056
Recognize (hwFloat op int) expressions
unc0rr [Fri, 11 May 2012 22:09:34 +0400] rev 7055
Convert "unit.function()" properly
unc0rr [Fri, 11 May 2012 21:10:58 +0400] rev 7054
Function to compare string to char ftw
unc0rr [Fri, 11 May 2012 20:01:57 +0400] rev 7053
Make pas2c happier with uSound
unc0rr [Fri, 11 May 2012 19:33:21 +0400] rev 7052
Be more wise about constant initialization expressions being not arrays
nemo [Fri, 11 May 2012 11:08:50 -0400] rev 7051
Avoid returning an array for the sake of pas2c
koda [Fri, 11 May 2012 00:11:01 +0200] rev 7050
fix building with lua (i think)
koda [Fri, 11 May 2012 00:05:47 +0200] rev 7049
minor changes for warnings and a variables scope
koda [Thu, 10 May 2012 23:21:56 +0200] rev 7048
the ios port runs again, although with a few things to sort out
koda [Thu, 10 May 2012 22:15:31 +0200] rev 7047
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
unc0rr [Fri, 11 May 2012 01:01:29 +0400] rev 7046
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
unc0rr [Fri, 11 May 2012 00:36:32 +0400] rev 7045
Declare Param* functions
unc0rr [Fri, 11 May 2012 00:33:14 +0400] rev 7044
Fix for Int type and sysutils in hwengine.pas
unc0rr [Fri, 11 May 2012 00:28:06 +0400] rev 7043
Some work to make more units compile after conversion to c
unc0rr [Thu, 10 May 2012 23:51:05 +0400] rev 7042
Support overloaded operators on (hwFloat op hwFloat) calls
unc0rr [Thu, 10 May 2012 22:55:13 +0400] rev 7041
More definitions and mess with pascal code
unc0rr [Thu, 10 May 2012 13:45:47 +0400] rev 7040
Render function variables in struct with no mangling. 13 C units are compilable now.
unc0rr [Thu, 10 May 2012 13:41:18 +0400] rev 7039
Handle function type differently
unc0rr [Thu, 10 May 2012 13:16:31 +0400] rev 7038
Some more definitions and slight fixes
unc0rr [Thu, 10 May 2012 11:29:18 +0400] rev 7037
uAmmos.c now compiles (3 warnings though)
unc0rr [Thu, 10 May 2012 11:12:06 +0400] rev 7036
Implement built-in functions Low() and High()
nemo [Wed, 09 May 2012 17:33:25 -0400] rev 7035
Reflects change in previous revision to uTypes
unc0rr [Thu, 10 May 2012 00:58:05 +0400] rev 7034
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr [Tue, 08 May 2012 00:17:02 +0400] rev 7033
Prepend unit name to function identifiers
unc0rr [Mon, 07 May 2012 23:48:24 +0400] rev 7032
Mangle overloaded functions (only different number of parameters is supported)
koda [Mon, 07 May 2012 14:53:08 +0200] rev 7031
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda [Mon, 07 May 2012 11:59:09 +0200] rev 7030
invert LUA symbol meaning and avoid hints when compiling without it
koda [Mon, 07 May 2012 10:51:32 +0200] rev 7029
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
koda [Sat, 05 May 2012 19:04:59 +0100] rev 7028
old typed const moved to their proper unit
koda [Sat, 05 May 2012 18:10:41 +0100] rev 7027
the scope cleanup continues...
koda [Sat, 05 May 2012 17:29:04 +0100] rev 7026
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda [Sat, 05 May 2012 17:19:33 +0100] rev 7025
revisit isTerminated in hwengine
koda [Sat, 05 May 2012 16:53:46 +0100] rev 7024
fix more breakage
Xeli [Sat, 05 May 2012 16:41:14 +0200] rev 7023
removed the default argument in uWorld
Xeli [Sat, 05 May 2012 16:38:41 +0200] rev 7022
fix breakage
koda [Sat, 05 May 2012 15:17:16 +0100] rev 7021
adjust the scope of a few uSound variables and functions
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 22:48:02 +0200] rev 7020
Merge
unc0rr [Sat, 05 May 2012 00:01:12 +0400] rev 7019
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
sheepluva [Thu, 03 May 2012 19:00:17 +0200] rev 7018
some tweaks/fixes/etc to the map preview and reload stuff
also fixed an old bug of a "stuck random/drawn map preview" when changing maps quickly
sheepluva [Thu, 03 May 2012 14:21:53 +0200] rev 7017
visually indicate when map preview generation is in progress.
koda [Thu, 03 May 2012 16:04:38 +0100] rev 7016
HAPPY 7000th COMMIT HEDGEWARS
- enforce strong typechecking for strings
- disable embedded fpc exceptions (binary size savings of ~5k)
- add stack check in debug mode
sheepluva [Thu, 03 May 2012 13:25:40 +0200] rev 7015
add DLC button to net game room
sheepluva [Thu, 03 May 2012 12:33:08 +0200] rev 7014
+ display lack of map in a nice way, don't generate bogus preview in the background
* improve map selection behavior in online mode, so that players can load a missing map and have it correctly selected after pressing F5 without any rejoin, map-reselection. also doesn't cause "different maps generated" anymore if map is missing, instead the person lacking the map gets "invalid genmap" and drops out of game immediatly
unc0rr [Thu, 03 May 2012 12:21:16 +0400] rev 7013
Get rid of overloaded functions in uRenderUtils
nemo [Thu, 03 May 2012 00:21:17 -0400] rev 7012
merge
sheepluva [Thu, 03 May 2012 03:18:10 +0200] rev 7011
small tweaks/fixes to room list header saving and restore...
setModel should be really done in the constructor of the page IMO btw
nemo [Thu, 03 May 2012 00:20:58 -0400] rev 7010
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 15:34:26 +0200] rev 7009
Updated android support library to the latest version (r8)
sheepluva [Thu, 03 May 2012 02:45:08 +0200] rev 7008
fix a previewmap-related QObject::disconnect segfault
nemo [Wed, 02 May 2012 19:16:12 -0400] rev 7007
Initial stub for freezer
Medo <smaxein@googlemail.com> [Wed, 02 May 2012 23:53:45 +0200] rev 7006
Merge
sheepluva [Thu, 03 May 2012 01:18:29 +0200] rev 7005
fix: issue with playing team list vertically collapsing
nemo [Wed, 02 May 2012 18:36:27 -0400] rev 7004
Workaround for stuck pages.
sheepluva [Wed, 02 May 2012 21:45:55 +0200] rev 7003
tweak how the header customization is stored in the settings file
unc0rr [Wed, 02 May 2012 22:51:42 +0400] rev 7002
Render float consts into defines
unc0rr [Wed, 02 May 2012 22:12:58 +0400] rev 7001
GetRandom -> GetRandomf
sheepluva [Wed, 02 May 2012 19:36:23 +0200] rev 7000
allow F5 magic to refresh demos/saves list too
koda [Wed, 02 May 2012 16:36:11 +0100] rev 6999
rename a few Draw* routines
koda [Wed, 02 May 2012 14:41:21 +0100] rev 6998
wut?
koda [Wed, 02 May 2012 14:35:54 +0100] rev 6997
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
sheepluva [Wed, 02 May 2012 15:33:34 +0200] rev 6996
rooms list
+ reorder filter chain for better performance (sorting and full-text search are now last step, not first)
+ automatically restore custom column widths and sort settings...
sheepluva [Wed, 02 May 2012 14:30:22 +0200] rev 6995
roomslist: reimplement filters
implementation details: YO DAWG, I herd you like QSortFilterProxyModels, so I put a QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel so that you can filter while you filter while you filter while you filter!
nemo [Wed, 02 May 2012 07:39:25 -0400] rev 6994
remove IFDEF 0 for sake of poor parser
sheepluva [Wed, 02 May 2012 13:00:10 +0200] rev 6993
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
koda [Wed, 02 May 2012 11:43:43 +0100] rev 6992
marked a couple of functions as inline
resolved all warnings/hints/notes
added -Ooregvar optimisation (stores frequently used variables in registers, saving ~30k code size)
sheepluva [Wed, 02 May 2012 12:24:44 +0200] rev 6991
make search filter field have a useable size on low frontend resolution
koda [Wed, 02 May 2012 10:53:13 +0100] rev 6990
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
sheepluva [Wed, 02 May 2012 11:28:38 +0200] rev 6989
make column sorting three-state: asc -> dsc -> off/default (= by room state)
sheepluva [Wed, 02 May 2012 10:57:36 +0200] rev 6988
sort by room state by default
sheepluva [Wed, 02 May 2012 10:47:21 +0200] rev 6987
allow custom sorting of roomslist (by clicking on header sections)
koda [Wed, 02 May 2012 08:07:17 +0100] rev 6986
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
nemo [Tue, 01 May 2012 17:33:28 -0400] rev 6985
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
They need to remain until replacements are put in place.
sheepluva [Tue, 01 May 2012 23:03:25 +0200] rev 6984
remove map: Sticks
reason: obvious :P
sheepluva [Tue, 01 May 2012 21:24:04 +0200] rev 6983
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
some other small tweaks and fixes
koda [Tue, 01 May 2012 19:56:55 +0200] rev 6982
breaking news, we don't support typed consts anymore
unc0rr [Tue, 01 May 2012 20:54:30 +0400] rev 6981
Hopefully this change doesn't break anything
unc0rr [Tue, 01 May 2012 20:54:02 +0400] rev 6980
Better type deriving
unc0rr [Tue, 01 May 2012 19:29:47 +0400] rev 6979
Declare const ints as enums
unc0rr [Tue, 01 May 2012 19:28:30 +0400] rev 6978
Make Str2PChar more pas2c-friendly
sheepluva [Tue, 01 May 2012 16:16:09 +0200] rev 6977
adjust column widths
fix a warning
koda [Tue, 01 May 2012 16:20:12 +0200] rev 6976
oops^2
koda [Tue, 01 May 2012 15:29:48 +0200] rev 6975
oops
koda [Tue, 01 May 2012 15:23:11 +0200] rev 6974
minor changes for more compatibilities with other compilers
sheepluva [Tue, 01 May 2012 14:57:40 +0200] rev 6973
RoomsListModel:
+ in progress icon
* fixed room delete and update (name match lookup was done in wrong column)
koda [Tue, 01 May 2012 11:39:24 +0100] rev 6972
remove SDL_SCANCODE_*
koda [Tue, 01 May 2012 11:25:44 +0100] rev 6971
add NULL definition and align types to their correct bitwidth
sheepluva [Tue, 01 May 2012 11:39:11 +0200] rev 6970
display haxx0red teams colors correctly.
also got rid of some casts and std:: iteration stuff
sheepluva [Tue, 01 May 2012 00:22:10 +0200] rev 6969
made the hog count thingy prettier when on low space... have fun squishing hogs!
sheepluva [Mon, 30 Apr 2012 23:14:40 +0200] rev 6968
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
unc0rr [Mon, 30 Apr 2012 23:35:40 +0400] rev 6967
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
sheepluva [Mon, 30 Apr 2012 20:12:43 +0200] rev 6966
add missing copyright headers to roomslistmodel
unc0rr [Mon, 30 Apr 2012 17:43:21 +0400] rev 6965
Rework string init macro
unc0rr [Mon, 30 Apr 2012 16:55:02 +0400] rev 6964
Raise exception when .inc file isn't found
Xeli [Sun, 29 Apr 2012 21:17:27 +0200] rev 6963
wops
Xeli [Sun, 29 Apr 2012 21:05:09 +0200] rev 6962
implement switch for the touch interface
Xeli [Sun, 29 Apr 2012 18:08:46 +0200] rev 6961
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
sheepluva [Sun, 29 Apr 2012 20:52:10 +0200] rev 6960
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva [Sun, 29 Apr 2012 17:23:05 +0200] rev 6959
make it auto-update (whoops,forgot)
sheepluva [Sun, 29 Apr 2012 17:12:49 +0200] rev 6958
hello GameStyleModel
Xeli [Sun, 29 Apr 2012 16:09:42 +0200] rev 6957
target using the utility button, this fixes bee
Xeli [Sun, 29 Apr 2012 14:10:59 +0200] rev 6956
enabled grenade timer, needs a button image
Xeli [Sat, 28 Apr 2012 15:18:30 +0200] rev 6955
wops, removed some writeln
Xeli [Sat, 28 Apr 2012 15:03:52 +0200] rev 6954
changed uKeys to uInputHandler to better reflect its function
sheepluva [Sun, 29 Apr 2012 14:00:35 +0200] rev 6953
* make HatModel update automatically (also renamed class and files)
* removed nemo's ghost file :P
sheepluva [Sat, 28 Apr 2012 18:56:31 +0200] rev 6952
license header year range adjustments
Xeli [Sat, 28 Apr 2012 14:41:40 +0200] rev 6951
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
- added a caption to try to explain this -_-
Xeli [Sat, 28 Apr 2012 12:46:57 +0200] rev 6950
-Fixed FingerHasMoved function, still might need a little tweaking
-Fixed targetting, it's not possible to fire airstrike and the like with a longpress, however it'll fire on the cursor not on the tap location
Xeli [Fri, 27 Apr 2012 23:39:01 +0200] rev 6949
remove last boolean keys references and using only ParseCommand in uTouch now
sheepluva [Sat, 28 Apr 2012 12:35:29 +0200] rev 6948
various comment tweaks/fixes
sheepluva [Sat, 28 Apr 2012 11:56:09 +0200] rev 6947
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
sheepluva [Sat, 28 Apr 2012 09:25:30 +0200] rev 6946
fix for
issue #186 ("Screen gets messed up when selecting Hand Drawn Map")
nemo [Sat, 28 Apr 2012 00:08:12 -0400] rev 6945
unbreak snowball
nemo [Fri, 27 Apr 2012 22:25:26 -0400] rev 6944
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
sheepluva [Sat, 28 Apr 2012 00:24:37 +0200] rev 6943
MapModel: comments/docs, small tweaks
Xeli [Fri, 27 Apr 2012 23:17:11 +0200] rev 6942
reimplement the quit engine+frontend keys
Xeli [Fri, 27 Apr 2012 23:09:27 +0200] rev 6941
add ammoprop to enable to up and down buttons on for the touch interface
sheepluva [Fri, 27 Apr 2012 23:10:48 +0200] rev 6940
decouple current theme from map theme (fixes theme confusion bugs of last commit)
sheepluva [Fri, 27 Apr 2012 22:22:04 +0200] rev 6939
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
sheepluva [Fri, 27 Apr 2012 11:47:37 +0200] rev 6938
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
sheepluva [Thu, 26 Apr 2012 16:15:37 +0200] rev 6937
messing with the theme model a bit (gets now auto-updated after DLC download too)
nemo [Fri, 27 Apr 2012 16:57:54 -0400] rev 6936
theme tweaks
unc0rr [Fri, 27 Apr 2012 22:15:08 +0400] rev 6935
Show number of points in drawn map
unc0rr [Fri, 27 Apr 2012 00:43:48 +0400] rev 6934
Cursor for DrawMapScene. Feel free to ajust its look.
sheepluva [Thu, 26 Apr 2012 09:48:52 +0200] rev 6933
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
sheepluva [Thu, 26 Apr 2012 09:47:35 +0200] rev 6932
make DLC trigger data reload
sheepluva [Thu, 26 Apr 2012 07:44:44 +0200] rev 6931
make DataManager a QObject with reload() slot that emits signal updated()
sheepluva [Thu, 26 Apr 2012 07:22:05 +0200] rev 6930
renaming HWDataManager -> DataManager
sheepluva [Wed, 25 Apr 2012 17:44:48 +0200] rev 6929
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
sheepluva [Wed, 25 Apr 2012 08:23:48 +0200] rev 6928
nemo said I was boring for removing the "hello" randomizer on room join.
That was actually an accident, fixed by this commit.
Now find an actual reason to call me boring (there are many to choose from :P) nemo!
nemo [Tue, 24 Apr 2012 17:16:18 -0400] rev 6927
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
to be a bit smarter and automatically wrap.
nemo [Tue, 24 Apr 2012 16:58:19 -0400] rev 6926
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
unc0rr [Tue, 24 Apr 2012 23:56:41 +0400] rev 6925
Fix GetAmmoEntry in PascalExports
unc0rr [Tue, 24 Apr 2012 23:50:40 +0400] rev 6924
Get rid of overloaded functions in uAmmo
unc0rr [Tue, 24 Apr 2012 23:33:39 +0400] rev 6923
uCommands compiles
unc0rr [Tue, 24 Apr 2012 22:27:56 +0400] rev 6922
Fix types
unc0rr [Tue, 24 Apr 2012 16:11:07 +0400] rev 6921
Don't add duplicates into string consts
koda [Tue, 24 Apr 2012 06:53:39 +0200] rev 6920
this should enable png screenshots on osx as well
Xeli [Mon, 23 Apr 2012 19:23:28 +0200] rev 6919
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli [Mon, 23 Apr 2012 19:22:43 +0200] rev 6918
fix the ammomenu F# buttons
Xeli [Mon, 23 Apr 2012 19:22:16 +0200] rev 6917
- change uKeys to be event based rather than polling
- missing engine+frontend exit
- missing controller support
- needs testing on different platforms and keyboards
vittorio.giovara@gmail.com [Mon, 23 Apr 2012 13:22:30 +0000] rev 6916
case sensitivity + correct variable check
koda [Mon, 23 Apr 2012 04:14:21 +0200] rev 6915
when libpng is not found, gratiously fallback to bmp screenshots; untested
koda [Mon, 23 Apr 2012 04:05:18 +0200] rev 6914
ios minor warning and optimisation for team color
nemo [Sun, 22 Apr 2012 13:58:53 -0400] rev 6913
Make clouds/flakes change direction smoothly
unc0rr [Sun, 22 Apr 2012 21:23:32 +0400] rev 6912
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
koda [Sun, 22 Apr 2012 18:38:34 +0200] rev 6911
added savepassword checkbox to options page, which now reloads values at every acces
Stepan777 [Sun, 22 Apr 2012 17:03:55 +0200] rev 6910
add a checkbox for the password field prompt (
issue #316)
Xeli [Sun, 22 Apr 2012 15:13:17 +0200] rev 6909
fixed uKeys (aka almost revert it back)