Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Tue, 28 Jul 2009 12:32:33 +0000 |
unc0rr |
Fix hwSign to give 1 on -0 value
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Fri, 24 Jul 2009 19:42:06 +0000 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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Fri, 24 Jul 2009 16:43:19 +0000 |
nemo |
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
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Sun, 12 Jul 2009 12:53:25 +0000 |
nemo |
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
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Sun, 12 Jul 2009 02:40:32 +0000 |
nemo |
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
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Fri, 10 Jul 2009 16:56:37 +0000 |
nemo |
untested
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Fri, 10 Jul 2009 16:47:45 +0000 |
nemo |
Try reenabling these two - shouldn't impact flakes
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Fri, 10 Jul 2009 16:47:11 +0000 |
koda |
real fix for iphone color (reverting previous commit)
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Wed, 08 Jul 2009 12:53:36 +0000 |
koda |
initial support for touch input
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Mon, 29 Jun 2009 03:47:39 +0000 |
koda |
initial bugfix for volume setup
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sun, 14 Jun 2009 13:20:28 +0000 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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Sat, 13 Jun 2009 15:39:26 +0000 |
unc0rr |
- Implement zoom-in and zoom-out
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Fri, 12 Jun 2009 08:50:20 +0000 |
unc0rr |
Fix r2201
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Wed, 03 Jun 2009 00:35:23 +0000 |
nemo |
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
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Sun, 31 May 2009 09:56:21 +0000 |
unc0rr |
Fix lines arise when zooming. Doesn't fix water sprites.
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Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 13:36:51 +0000 |
unc0rr |
Patch by koda:
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Fri, 17 Apr 2009 17:02:24 +0000 |
unc0rr |
Don't crash engine after round in reduced quality mode
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Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
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Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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