Wed, 25 Jul 2012 16:31:34 +0400 | unc0rr | Commit commented out code which I used to debug AI walking | file | diff | annotate |
Wed, 25 Jul 2012 16:24:30 +0400 | unc0rr | - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) | file | diff | annotate |
Wed, 25 Jul 2012 22:36:39 +0400 | unc0rr | Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested. | file | diff | annotate |
Wed, 25 Jul 2012 12:29:53 +0400 | unc0rr | Some tiny improvements to AI walking algorythm | file | diff | annotate |
Wed, 25 Jul 2012 10:56:14 -0400 | nemo | Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots. | file | diff | annotate |
Fri, 13 Jul 2012 01:07:53 +0400 | unc0rr | Don't consider moving hedgehogs in place rating in after attack mode | file | diff | annotate |