QTfrontend/ui/widget/mapContainer.cpp
2018-12-13 nemo Allow scaling hand drawn maps
2018-08-21 Wuzzy Add a few translator comments for frontend strings
2018-03-22 Wuzzy If delegating room control, reset map of new master, if map is missing
2018-03-22 Wuzzy QTfrontent: Print map and style name in red, if missing. And update map label after delegation
2018-03-21 Wuzzy Fix initial map preview being broken when joining room, part 2
2018-03-21 Wuzzy Partially fix wrong preview when joining host room with missing map
2018-03-21 Wuzzy Add some isNull checks for some strings in mapContainer
2018-03-20 Wuzzy Fix incorrect preview when selecting image map the first time in session
2018-03-19 Wuzzy Force proper map and theme reset when host delegates to you if you don't have the map or theme
2018-03-19 Wuzzy Map container: Add question mark in front of missing theme name
2018-03-19 Wuzzy Tweak map preview background colors
2018-03-19 Wuzzy Fix map type combo box being disabled for good when you select image or mission map
2018-03-18 Wuzzy Shorten and wrap map name properly when viewing room as non-master
2018-03-18 Wuzzy Fix some map preview properly problems when host switches to image map mode w/ you missing the map
2018-03-18 Wuzzy Show error icon when selected theme is missing
2018-03-18 Wuzzy Add IsHiddenRole to ThemeModel for hidden themes
2018-03-18 Wuzzy Online room: Display error image in preview when host selects a map you don't have
2018-03-16 Wuzzy Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
2018-03-14 Wuzzy Add default directory DrawnMaps to put hand-drawn maps into
2018-01-24 unc0rr Finish porting. Seems to work, but no thorough testing has been performed qt5transition
2016-11-17 Wuzzy Fix Qt warnings about QLayout (Fixes #127)
2016-10-02 sheepluva fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-01 sheepluva add button to randomize theme only
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28 sheepluva rollback last commit (bad approach, as item index confusion can happen)
2016-04-28 sheepluva exclude DLC theme from random theme selection
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2015-05-25 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2014-11-19 nemo add feature size slider to disable list
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-09 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-11-08 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-03 nemo Merge of unc0rr's last change against default.
2014-11-02 unC0Rr Fix map preview desync
2014-11-01 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
2014-08-22 unc0rr Fix map contrainer widget look in russian locale
2014-08-21 unc0rr Add separate option for perlin gen
2014-06-19 unc0rr Fix issue #791:
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-01 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 nemo always update. a bit inefficient, but scripts do weird things.
2014-02-26 unc0rr Move preview rendering into HWMap
2014-02-24 nemo move the freeModule too, couple of style tweaks
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2013-12-03 unc0rr Load themes lazily
2013-12-03 unc0rr Be lazy in loading maps list
2013-12-02 sheepluva make lazy loading of map preview a little bit less of a hack
2013-12-02 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-09-03 nemo This probably fixes bug #700. untested.
2013-04-29 unc0rr Use tr() properly
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-07 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
2013-03-08 nemo typo
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 dag10 Made map preview a random/edit button again.
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