hedgewars/uAmmos.pas
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-14 nemo First pass at cleaver.
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-05-10 unc0rr uAmmos.c now compiles (3 warnings though)
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-10 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-02-17 koda the most important commit of the year
2012-02-06 nemo unbreak ammo menu
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-08 nemo oops. this is more efficient anyway.
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-11-30 Henek present somthing that could be taken as a structure
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-20 nemo check for amNothing
2011-09-04 nemo Add check on amNothing
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
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