Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
|
file |
diff |
annotate
|
Tue, 12 Aug 2014 17:58:36 +0400 |
unc0rr |
Fix PlaceSprite
|
file |
diff |
annotate
|
Sat, 02 Aug 2014 15:11:13 +0400 |
unc0rr |
Oops
|
file |
diff |
annotate
|
Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
|
file |
diff |
annotate
|
Fri, 13 Jun 2014 13:37:39 +0200 |
sheepluva |
I misscounted
|
file |
diff |
annotate
|
Fri, 13 Jun 2014 12:52:20 +0200 |
sheepluva |
fix some pas2c related overloading issue
|
file |
diff |
annotate
|
Thu, 12 Jun 2014 18:58:40 +0200 |
sheepluva |
more of the same
|
file |
diff |
annotate
|
Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
|
file |
diff |
annotate
|
Sun, 01 Jun 2014 16:13:47 -0400 |
nemo |
allow teleporting outside Land[]
|
file |
diff |
annotate
|
Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
|
file |
diff |
annotate
|
Mon, 19 May 2014 22:46:02 +0400 |
unc0rr |
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
|
file |
diff |
annotate
|
Wed, 14 May 2014 22:50:07 +0400 |
unc0rr |
Count number of pixels changed during draw
|
file |
diff |
annotate
|
Sun, 23 Feb 2014 17:31:00 +0100 |
sheepluva |
fix remaining alpha pixel issues (explosion landbacktex borders etc
|
file |
diff |
annotate
|
Thu, 13 Feb 2014 23:53:47 +0400 |
unc0rr |
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
|
file |
diff |
annotate
|
Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Mon, 03 Feb 2014 14:06:11 +0100 |
sheepluva |
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
|
file |
diff |
annotate
|
Sun, 19 Jan 2014 22:39:06 +0100 |
sheepluva |
fix despeckle mutilating blurry land
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
|
file |
diff |
annotate
|
Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
Sun, 29 Dec 2013 12:37:05 +0100 |
koda |
merge
|
file |
diff |
annotate
|
Sun, 29 Dec 2013 15:08:52 +0400 |
unc0rr |
Uberfix. TODO: ask fpc guys wtf.
|
file |
diff |
annotate
|
Sun, 29 Dec 2013 15:07:51 +0400 |
unc0rr |
A bit of formatting
|
file |
diff |
annotate
|
Sun, 29 Dec 2013 12:32:36 +0400 |
unc0rr |
Be friendly with pas2c
|
file |
diff |
annotate
|
Sun, 29 Dec 2013 15:08:52 +0400 |
unc0rr |
Uberfix. TODO: ask fpc guys wtf.
0.9.20
|
file |
diff |
annotate
|
Tue, 17 Dec 2013 00:02:52 +0400 |
unc0rr |
merge default here
sdl2transition
|
file |
diff |
annotate
|
Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
|
file |
diff |
annotate
|
Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
|
file |
diff |
annotate
|
Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
Sun, 16 Jun 2013 00:46:11 +0400 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
|
file |
diff |
annotate
|
Fri, 13 Sep 2013 21:55:53 +0400 |
unc0rr |
Skip some LandPixels manipulations in stats-only mode
0.9.19
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Wed, 03 Apr 2013 00:16:37 +0400 |
unc0rr |
Fix rendering errors now.
webgl
|
file |
diff |
annotate
|
Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
|
file |
diff |
annotate
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
Mon, 01 Apr 2013 23:07:24 +0400 |
unc0rr |
Hey, there was inc(Radius, 4)
|
file |
diff |
annotate
|
Wed, 27 Mar 2013 11:18:00 +0100 |
koda |
merge correction, also what's with all those trailing whitespaces?
|
file |
diff |
annotate
|
Sat, 23 Mar 2013 21:03:27 +0200 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
|
file |
diff |
annotate
|
Tue, 26 Mar 2013 17:47:06 -0400 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
|
file |
diff |
annotate
|
Fri, 22 Mar 2013 18:51:37 +0100 |
sheepluva |
remove engine warnings
|
file |
diff |
annotate
|
Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
file |
diff |
annotate
|
Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
|
file |
diff |
annotate
|
Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
|
file |
diff |
annotate
|
Fri, 01 Mar 2013 22:32:49 -0500 |
nemo |
tweaks to sea ice appearance
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
|
file |
diff |
annotate
|
Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
|
file |
diff |
annotate
|
Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
|
file |
diff |
annotate
|
Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
|
file |
diff |
annotate
|