hedgewars/uInputHandler.pas
Sun, 25 Feb 2018 18:57:30 +0100 unc0rr Much smaller TBinds type
Wed, 21 Feb 2018 03:05:50 +0100 Wuzzy InputHandler: Shorten "Escape" to "Esc"
Tue, 20 Feb 2018 22:21:33 +0100 Wuzzy uInputManager: Add functions to get SDL key name
Wed, 14 Feb 2018 21:28:44 +0100 Wuzzy Add separate control for changing hedgehog tags
Fri, 29 Dec 2017 16:53:37 +0100 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 28 Oct 2017 05:49:49 +0200 Wuzzy Fix ammo menu, placement and camera movement keys not working in ammo menu
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Sat, 10 Dec 2016 19:09:25 +0100 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
Mon, 25 Apr 2016 22:10:06 +0300 unc0rr Merge default qmlfrontend
Sat, 23 Apr 2016 10:48:18 +0200 sheepluva fix default binding for F10 / slot 10 not working
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Sun, 10 Jan 2016 17:39:27 +0100 sheepluva fix/clean-up mousewheel code
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Wed, 11 Nov 2015 23:29:49 +0100 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
Wed, 11 Nov 2015 19:25:56 +0100 sheepluva reenable cursor movement etc. sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Tue, 30 Sep 2014 00:54:04 +0400 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 27 Jan 2014 22:34:06 +0400 unc0rr Even more love to pas2c
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Mon, 13 Jan 2014 23:07:27 +0400 unc0rr Parse " and \ escaping in binds
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Sun, 24 Nov 2013 22:11:55 -0500 nemo fix tag toggling. I think...
Fri, 08 Nov 2013 17:53:02 +0400 unc0rr - Keyboard bindings seem to work fully sdl2transition
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Fri, 08 Nov 2013 14:22:22 +0400 unc0rr Use scancodes. Most bindings work now. sdl2transition
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Wed, 06 Nov 2013 09:26:14 -0500 nemo fix f10 default if no team binds
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Sat, 21 Sep 2013 23:54:57 +0400 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 17:47:54 -0400 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Sun, 17 Mar 2013 19:57:52 +0100 koda use SDL keycode for shortcuts (doesn't fix layout issues)
Tue, 19 Feb 2013 22:45:02 +0400 unc0rr Fix sources so pas2c written in haskell could render them again webgl
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Mon, 29 Oct 2012 18:17:36 +0100 Xeli Fix 440, used 'grave' rather than '`' in default binds
Mon, 29 Oct 2012 12:51:21 +0400 unc0rr boo, koda
Mon, 29 Oct 2012 05:12:24 +0100 koda this commit is a no-op
Mon, 29 Oct 2012 04:26:44 +0100 koda close engine shortcut, from the discussion in issue 317
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
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