hedgewars/PascalExports.pas
2011-04-30 koda small fix for starting the ios game
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-08 sheepluva //
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-05 koda show dual head mode some love
2011-02-05 koda cleaning up how chat is handled on idevices
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-22 koda damn. it.
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-04 koda write some version information inside the application
2010-12-04 koda more retina support and multitasking support
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-07 koda remove last warnings from xcodeproj
2010-11-06 koda perform an additional check on gamestart
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-12 koda i fix up the new ammo menu finally
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-03 koda WIP for an objc ammomenu implementation
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-17 nemo aaaand use the right name
2010-09-17 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 koda add a nice group of hogs in lobby page
2010-08-14 koda disable AI teleport
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-07-31 koda remove trailing spaces from end of line
2010-07-31 koda fix panning when zoomed (finally)
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-07 koda fix the multitouch shooting and moving
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-20 koda fix zoom smoothness
2010-05-16 koda update sdl functions to latest revision
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-04-16 koda camera panning ftw
2010-04-01 koda fix an error in passing strings between ObjC and Pascal
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-21 koda Insert commit message here (to get along with palewolf)
2010-03-18 koda add jump and backjump controls
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
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