2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
add some chat message colors
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2015-07-13 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-14 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-08-24 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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2014-05-06 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-26 |
unc0rr |
Some love to pas2c
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-07 |
unc0rr |
Fix two desync causes
webgl
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-07 |
nemo |
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-22 |
nemo |
Default to ...
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2013-12-10 |
nemo |
oups. accidentally commented out both lines
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2013-12-10 |
nemo |
can't use parsecommand since it does sendipc
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-12-08 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
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2013-10-28 |
nemo |
not sure why this nil check is in here
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-08 |
nemo |
Issue #581
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-28 |
unc0rr |
You better test build before committing even trivial patches
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17 |
koda |
really update with default
webgl
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2013-06-13 |
koda |
merge cmake_pascal branch in default
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2013-06-04 |
koda |
parsing ok, stops at uGears
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-06-04 |
nemo |
blowtorch defrosts too
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
koda |
remove now-unused function
webgl
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-02-27 |
nemo |
merge w/ default
icegun
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2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
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