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Tue, 11 Mar 2014 22:49:01 -0400
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
changeset
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400
this is fine right?
changeset
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400
Tweaks and tweaks
changeset
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400
- Rework FillLand
changeset
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand - Optimize fade() function a bit, don't call min() function - Only leave parts of land which touch bottom border in perlin mapgen
Sun, 09 Mar 2014 20:53:11 -0400
as suggested, precompute to avoid use of double
changeset
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400
Experiment: enforce a plate at bottom so the map generated is more connected
changeset
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400
Some optimizations
changeset
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400
Strip Z axis from calculations
changeset
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
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