Sun, 14 Mar 2010 20:48:13 +0000 Engine:
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine: * Small tweaks to Birdy code * Added (commented) Birdy spawn code
Sun, 14 Mar 2010 20:46:29 +0000 Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
Sun, 14 Mar 2010 20:32:56 +0000 Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
Sun, 14 Mar 2010 20:31:28 +0000 Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
Sun, 14 Mar 2010 20:23:11 +0000 An animation requested by Tiy. Needs testing.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
Sun, 14 Mar 2010 20:22:00 +0000 Engine:
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine: * Removed obsolete trigger code
Sun, 14 Mar 2010 17:04:36 +0000 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 16:56:02 +0000 New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
Sun, 14 Mar 2010 16:47:29 +0000 Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
Sun, 14 Mar 2010 14:59:08 +0000 Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
Sun, 14 Mar 2010 14:47:21 +0000 Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sun, 14 Mar 2010 14:28:14 +0000 Make underwater droplets more visible, add splash
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
Sun, 14 Mar 2010 14:18:31 +0000 Engine:
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine: * Migrated Birdy test code (untested)
Sat, 13 Mar 2010 14:30:41 +0000 Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
Sat, 13 Mar 2010 14:19:34 +0000 Fix basketball map and hog cannon.
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
Fri, 12 Mar 2010 20:36:12 +0000 add the HedgewarsMobile project file to source control
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
Fri, 12 Mar 2010 18:59:35 +0000 Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
Fri, 12 Mar 2010 01:44:10 +0000 Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
Fri, 12 Mar 2010 01:21:53 +0000 More polish changes szczur
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
Thu, 11 Mar 2010 22:22:30 +0000 Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
Thu, 11 Mar 2010 18:01:55 +0000 Splash files for prior version
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
Thu, 11 Mar 2010 17:56:26 +0000 Engine:
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine: * Added Palewolf's splash effect
Thu, 11 Mar 2010 04:31:50 +0000 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
Wed, 10 Mar 2010 06:50:06 +0000 Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
Tue, 09 Mar 2010 02:48:27 +0000 Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
Tue, 09 Mar 2010 02:02:22 +0000 Let's try this too (override following remote if in ammo menu)
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
Mon, 08 Mar 2010 21:52:40 +0000 This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
Mon, 08 Mar 2010 01:42:23 +0000 Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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