Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
|
file |
diff |
annotate
|
Wed, 03 Nov 2010 13:00:17 -0400 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
|
file |
diff |
annotate
|
Wed, 03 Nov 2010 12:28:44 -0400 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
|
file |
diff |
annotate
|
Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
|
file |
diff |
annotate
|
Wed, 03 Nov 2010 00:48:42 +0100 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
|
file |
diff |
annotate
|
Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
|
file |
diff |
annotate
|
Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
file |
diff |
annotate
|
Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
|
file |
diff |
annotate
|
Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
|
file |
diff |
annotate
|
Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
|
file |
diff |
annotate
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
|
file |
diff |
annotate
|
Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
file |
diff |
annotate
|
Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
|
file |
diff |
annotate
|
Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
file |
diff |
annotate
|
Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
file |
diff |
annotate
|
Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
file |
diff |
annotate
|
Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
|
file |
diff |
annotate
|
Sun, 14 Feb 2010 21:52:32 +0000 |
nemo |
Prevent crasher if attempting to show ammo menu
|
file |
diff |
annotate
|
Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
|
file |
diff |
annotate
|
Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 12:54:44 +0000 |
nemo |
Request by soreau. Placement time proportional to map size.
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 05:17:59 +0000 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|