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share/hedgewars/Data/Themes/EarthRise/horizontR.png
Thu, 04 Apr 2013 08:10:59 -0400
nemo
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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Tue, 21 Jun 2011 18:28:34 -0400
nemo
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Thu, 13 Jan 2011 17:40:56 -0500
nemo
Force RGBA for these too (and strip)
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Thu, 13 Jan 2011 16:01:16 -0500
nemo
Force a bunch of images to RGBA that were either RGB or indexed, strip
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Tue, 09 Nov 2010 19:17:53 +0300
unc0rr
Even more png optimizations
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Tue, 22 Jun 2010 23:08:57 -0400
nemo
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Sat, 21 Nov 2009 17:28:05 +0000
unc0rr
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
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Fri, 30 Oct 2009 19:41:39 +0000
nemo
This massive image modification removes colour profile information and adds an alpha channel.
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Fri, 16 Oct 2009 13:30:36 +0000
unc0rr
Some fixed related to themes
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