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hedgewars/uVisualGearsList.pas
2019-01-13
Wuzzy
Reverse order of visual gears linked list
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2019-01-14
Wuzzy
Remove a bunch of dead out-commented code
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2018-08-21
nemo
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
0.9.24
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2018-07-28
nemo
merge of 0.9.24 - hopefully correctly this time
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2018-07-24
Wuzzy
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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2018-04-17
nemo
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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2018-02-20
Wuzzy
VideoRec: Fix many effects not being recorded
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2016-12-11
nemo
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
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2016-11-14
Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
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2016-10-01
sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
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2015-08-10
sheepluva
more copyright fixes
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2015-03-30
sheepluva
draw birdy's feathers in low quality mode too
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2014-12-08
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-04
sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
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