hedgewars/uVisualGearsList.pas
2019-01-13 Wuzzy Reverse order of visual gears linked list
2019-01-14 Wuzzy Remove a bunch of dead out-commented code
2018-08-21 nemo only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward 0.9.24
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-24 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
2018-04-17 nemo minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
2018-02-20 Wuzzy VideoRec: Fix many effects not being recorded
2016-12-11 nemo requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
2016-11-14 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-10-01 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2015-08-10 sheepluva more copyright fixes
2015-03-30 sheepluva draw birdy's feathers in low quality mode too
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
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