2010-03-26 Engine:
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine: * Replaced UFO with the Homing Bee (Bzzzzz!)
2010-03-26 Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
2010-03-26 Uppercase all theme and map names
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
2010-03-26 New field in THedgehog for poisoning. New type of explosion- poisoned
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 Engine:
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine: * Lowered Birdy's vertical acceleration while increasing his horizontal acceleration * End turn after Birdy disappears * Added English and German locale strings for birdy * Reordered weapon menu
2010-03-26 Frontend:
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend: * Added text notice to main screen if build is a dev build
2010-03-26 add another button to close the game and return to the iFrontend (untested)
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
2010-03-26 I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 Change settings for birdy in default weapon sets
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
2010-03-26 CMake:
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake: * Don't build Lua on systems other than Win32/Apple
2010-03-26 remove utility flag
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
2010-03-26 CMake:
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake: * Finally auto detect Lua system libraries on ALL unix/linux systems (hope so) * Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
2010-03-26 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 Birdy egg added
mbait [Thu, 25 Mar 2010 23:03:21 +0000] rev 3065
Birdy egg added
2010-03-25 testing ftw
koda [Thu, 25 Mar 2010 23:02:55 +0000] rev 3064
testing ftw
2010-03-25 reworked interaction of engine/frontend when closing
koda [Thu, 25 Mar 2010 23:01:50 +0000] rev 3063
reworked interaction of engine/frontend when closing added a corner button for general actions during game
2010-03-25 tweak kick in case of wrapping
nemo [Thu, 25 Mar 2010 02:02:53 +0000] rev 3062
tweak kick in case of wrapping
2010-03-24 Frontend:
smxx [Wed, 24 Mar 2010 23:31:13 +0000] rev 3061
Frontend: * Updated game scheme page * Removed text labels from toggle buttons (looked ugly on smaller resolutions)
2010-03-24 Android hat
nemo [Wed, 24 Mar 2010 18:01:49 +0000] rev 3060
Android hat
2010-03-24 Tiy redraws random order button
nemo [Wed, 24 Mar 2010 15:36:46 +0000] rev 3059
Tiy redraws random order button
2010-03-24 Engine:
smxx [Wed, 24 Mar 2010 14:03:03 +0000] rev 3058
Engine: * Free land objects right after map drawing Frontend: * No longer remove duplicates from friends/ignore lists (to keep Qt 4.4 compatibility) Maps: * No longer lock camera on balls on Knockball
2010-03-24 Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
nemo [Wed, 24 Mar 2010 11:01:21 +0000] rev 3057
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 - Avoid gaps between land and grass in mushroom2
palewolf [Tue, 23 Mar 2010 23:08:57 +0000] rev 3056
- Avoid gaps between land and grass in mushroom2 - Add bottom margin to moles to avoid flying heads on thin land
2010-03-23 fix a build error on 10.5, LandPixels properly initialized
koda [Tue, 23 Mar 2010 21:58:23 +0000] rev 3055
fix a build error on 10.5, LandPixels properly initialized
2010-03-23 Make UFO rotate while flying
palewolf [Tue, 23 Mar 2010 21:50:26 +0000] rev 3054
Make UFO rotate while flying
2010-03-23 Free land object SDL surfaces.
nemo [Tue, 23 Mar 2010 19:06:43 +0000] rev 3053
Free land object SDL surfaces.
2010-03-23 wtf
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
2010-03-23 Ok, this part is ok
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
2010-03-22 Maps:
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps: * Added Palewolf's Spanish translation for Basketball's script * Added Knockball's directory to directories to be installed
2010-03-22 I can't read.
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
2010-03-22 oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
2010-03-22 Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 Clean Augean stables
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables
2010-03-22 Engine:
smxx [Mon, 22 Mar 2010 13:44:35 +0000] rev 3044
Engine: * Added animation to AI's thinking bubble Frontend: * Updated settings page to use new add/edit/delete buttons for teams and weapon schemes (delete buttons are disabled and invisible for now) * Updated English and German locales
2010-03-22 Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
nemo [Mon, 22 Mar 2010 11:52:16 +0000] rev 3043
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 Fix 16px offset on previous commit
palewolf [Sun, 21 Mar 2010 22:26:12 +0000] rev 3042
Fix 16px offset on previous commit
2010-03-21 fix a small leak
koda [Sun, 21 Mar 2010 20:55:45 +0000] rev 3041
fix a small leak
2010-03-21 Insert commit message here (to get along with palewolf)
koda [Sun, 21 Mar 2010 20:54:18 +0000] rev 3040
Insert commit message here (to get along with palewolf)
2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
2010-03-21 In pascal unit is a namespace
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
2010-03-21 Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 Make barrels a little more likely to blow up. 25% more damage in fall
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 - Updated snail, added mushrooms to nature theme
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme - Fix explosion border color on desert theme
2010-03-21 fix a rotation glitch
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch set to binary interface and project files
2010-03-21 FillAmmoStore is reused - check for before start of play.
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
2010-03-21 Fix indexed flags
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
2010-03-21 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 a couple of smaller cleanups that didn't get in previous commit
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
2010-03-21 Add a 2nd timer variable due to conflicts. This could perhaps use renaming
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 lotsa optimizations and redraws for the iFrontend
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
2010-03-20 move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
2010-03-20 update project for ipad target
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
2010-03-19 aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
2010-03-19 so claymore will quit complaining 'cause he can't think fast enough
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 Adjust increment since there is no timer
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
2010-03-18 move the buttons a little
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little don't make assumptions on the screen size
2010-03-18 use cWaterLine for steam, splashes and droplets
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
2010-03-18 Frontend:
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT
2010-03-18 Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 fix the glitch causing pass-through in land objects besides first game
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
2010-11-12 Close this one lua_linux_lib_fix
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
2010-03-18 add jump and backjump controls
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls fix a small glitch when dimming the controls
2010-03-17 default lua variable fix lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
2010-03-17 General:
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General: * Updated Spanish translation by Palewolf Maps: * Updated Knockball to use less strings and placeholders
2010-03-17 copy of trunk lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
2010-03-17 General:
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General: * Reorganized training files
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend: * Fixed scheme selection (dang!)
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend: * Fixed map selection
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend: * Map selection detects maps with scripts as missions * Disabled scheme selection for missions
2010-03-17 szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
2010-03-17 restore compilation on simulator and device
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device new architecture for implementing controls controls implmented with a joystick (partially done) lotsa code cleanup
2010-03-16 Maps:
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps: * Increased Knockball's platform size
2010-03-16 Engine:
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine: * Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well) * Allow explosions without spawning gears (visuals) * Added some script additions Maps: * Updated Basketball's CMakeLists.txt * Added experimental Knockball map
2010-03-16 Engine:
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine: * Avoid Homerun event if permanent low gravity is enabled * Added CurrentHedgehog to script globals (contains uid) Maps: * Rewrote Basketball scoring message (didn't count right anyway)
2010-03-16 More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
2010-03-16 Still fiddling with bouncing, hoping to make it work
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
2010-03-15 General:
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General: * Updated Finnish locale * Added missing svn properties to Basketball's map.lua
2010-03-15 Engine:
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine: * Fixed reading localized strings longer than 255 bytes * Fixed weapon tooltip to stay inside visible area in short ammo menus * Allow maps to use their own map.lua file outside training mode (needs multiplayer testing) * Added example script to Basketball map showing clan scores * Fixed Shotgun and Bazooka trainings * Removed basketball script example
2010-03-15 Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine: * Fixed missions' ammostore
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine: * Added explosives count to scripting variables * Fixed adding multiple teams using Lua (AmmoStore problem; temporary) * Added another example mission: Basketball with score table
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine: * Small tweaks to Birdy code * Added (commented) Birdy spawn code
2010-03-14 Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
2010-03-14 An animation requested by Tiy. Needs testing.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine: * Removed obsolete trigger code
2010-03-14 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
2010-03-14 Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
2010-03-14 Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
2010-03-14 Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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