Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
|
file |
diff |
annotate
|
Sat, 20 Apr 2013 00:26:52 +0400 |
unc0rr |
- Revert division hack nonsense
|
file |
diff |
annotate
|
Thu, 18 Apr 2013 17:37:50 +0400 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
|
file |
diff |
annotate
|
Wed, 17 Apr 2013 11:24:06 -0400 |
nemo |
why would we ever want to divide by 0?
|
file |
diff |
annotate
|
Wed, 17 Apr 2013 15:45:13 +0400 |
unc0rr |
hwFloat division is ~1.6 times faster now
|
file |
diff |
annotate
|
Wed, 17 Apr 2013 12:11:33 +0400 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
|
file |
diff |
annotate
|
Thu, 11 Apr 2013 23:20:56 +0400 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
|
file |
diff |
annotate
|
Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
|
file |
diff |
annotate
|
Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
|
file |
diff |
annotate
|
Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
|
file |
diff |
annotate
|
Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
|
file |
diff |
annotate
|
Sun, 16 Sep 2012 22:55:33 +0400 |
unc0rr |
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
|
file |
diff |
annotate
|
Tue, 04 Sep 2012 11:09:23 +0400 |
unc0rr |
More precision
|
file |
diff |
annotate
|