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hedgewars/uLandGraphics.pas
Thu, 01 Jul 2010 17:00:14 -0400
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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Thu, 01 Jul 2010 14:17:22 -0400
nemo
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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Thu, 01 Jul 2010 00:34:39 -0400
nemo
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
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Wed, 30 Jun 2010 23:15:14 -0400
nemo
Store some calcs to speed up uLandGraphics a tad
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Wed, 30 Jun 2010 14:52:48 +0200
koda
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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Fri, 25 Jun 2010 00:41:21 -0400
nemo
Extend pixel sweep to recheck neighbours if erasing on edges
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