Thu, 01 Jul 2010 17:00:14 -0400 | nemo | Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly. | file | diff | annotate |
Wed, 30 Jun 2010 22:42:55 +0200 | koda | tiy new overlay graphics | file | diff | annotate |
Wed, 30 Jun 2010 14:52:48 +0200 | koda | partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode) | file | diff | annotate |
Sat, 26 Jun 2010 04:36:04 +0200 | koda | moar zoom, fixed fort mode, other glitches | file | diff | annotate |
Sun, 20 Jun 2010 22:35:10 -0400 | nemo | Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster. | file | diff | annotate |
Fri, 18 Jun 2010 14:26:04 -0400 | nemo | rename flags | file | diff | annotate |