gameServer/HWProtoInRoomState.hs
Mon, 09 Dec 2013 23:32:57 +0400 unc0rr - Restrict game config changes in special rooms
Thu, 05 Dec 2013 00:51:27 +0400 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
Mon, 25 Nov 2013 01:03:14 +0400 unc0rr Forbid /delegate to room admin
Mon, 18 Nov 2013 00:44:30 +0400 unc0rr - Column for script in rooms list
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Mon, 09 Sep 2013 00:33:35 +0400 unc0rr Fix bug 703
Sat, 29 Jun 2013 23:58:37 +0400 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 22 May 2013 00:49:37 +0400 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
Mon, 13 May 2013 22:49:14 +0400 unc0rr Restore ready toggle for room admins (issue 432)
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Wed, 10 Apr 2013 22:59:40 +0400 unc0rr This isn't necessary anymore
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Wed, 20 Mar 2013 09:13:05 +0400 unc0rr Add space for better visual performance
Sun, 03 Mar 2013 23:25:09 +0400 unc0rr Eh, two players condition seems to make more sense than two clans here
Fri, 22 Feb 2013 23:24:20 +0400 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Thu, 21 Feb 2013 22:43:00 +0400 unc0rr Try to prevent hedgehogs number in team desync
Thu, 21 Feb 2013 01:37:04 +0400 unc0rr Unbreak build
Thu, 21 Feb 2013 01:26:38 +0400 unc0rr Found another possible source of desync, trying similar workaround on this
Mon, 18 Feb 2013 22:47:42 +0400 unc0rr Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 unc0rr Disallow kicking the opponent in duel
Sun, 10 Feb 2013 01:27:32 +0400 unc0rr New checker of engine messages which is aware of glued together messages
Sat, 02 Feb 2013 20:16:12 +0400 unc0rr Don't confirm hogs number to room admin when no constraint hit
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Fri, 25 Jan 2013 13:29:20 +0400 unc0rr Some fixes
Fri, 25 Jan 2013 12:59:06 +0400 unc0rr Fix finding player's another clan
Wed, 23 Jan 2013 23:57:47 +0400 unc0rr Oops, got too excited
Wed, 23 Jan 2013 23:54:01 +0400 unc0rr Fix crashers
Tue, 22 Jan 2013 00:24:44 +0400 unc0rr Okay, let's try not trust even room admin on this
Tue, 22 Jan 2013 00:04:09 +0400 unc0rr Make number of hedgehogs restriction actually work in network game
Mon, 21 Jan 2013 13:04:57 -0500 dag10 Force-starting a game now only works for client versions >43
Mon, 21 Jan 2013 02:21:04 -0500 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Sat, 19 Jan 2013 21:51:41 +0400 unc0rr - Allow server admins to use DELEGATE even when not room owner
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Thu, 10 Jan 2013 22:54:55 +0400 unc0rr Throw away stupid Data.Seq
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Thu, 06 Dec 2012 00:38:12 +0400 unc0rr Command to delegate room to other player flibqtfrontend
Wed, 05 Dec 2012 23:25:11 +0400 unc0rr "Registered users only" room flag flibqtfrontend
Sun, 02 Dec 2012 22:14:21 +0400 unc0rr - Disable in-room bans
Wed, 07 Nov 2012 23:02:18 +0400 unc0rr More strictness on room bans
Tue, 06 Nov 2012 22:35:08 +0400 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
Sun, 04 Nov 2012 21:28:03 +0400 unc0rr Better place for SendUpdateOnThisRoom
Fri, 02 Nov 2012 00:09:40 +0400 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
Sun, 28 Oct 2012 23:43:56 +0400 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Mon, 13 Aug 2012 23:17:09 +0400 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Thu, 28 Jun 2012 22:45:06 +0400 unc0rr - Try sending remove message in 'finally' as a last resort
Fri, 22 Jun 2012 08:13:51 +0400 unc0rr Swap order of actions
Sun, 22 Apr 2012 21:23:32 +0400 unc0rr Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
Sat, 24 Mar 2012 19:57:06 +0400 unc0rr Fix server thinking game is still not finished sometimes
Thu, 01 Mar 2012 23:55:19 +0400 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 23:35:13 +0400 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 23:44:49 +0400 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
Sat, 25 Feb 2012 22:18:08 +0400 unc0rr Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
Mon, 20 Feb 2012 21:52:18 +0400 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
Thu, 16 Feb 2012 20:32:47 +0400 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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