hedgewars/uConsts.pas
2010-05-03 nemo Armagon's new sounds for piano
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Fixed broken whitespace
2010-04-30 mbait Gas grenade:
2010-04-29 smxx Engine:
2010-04-19 smxx Engine:
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-09 palewolf Fix splashes for older graphics cards
2010-04-07 smxx Engine:
2010-04-06 nemo restore sndIncoming for the other 2 air attacks
2010-04-06 smxx Engine:
2010-04-03 nemo New game scheme option to turn off land objects
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-28 mbait Feather: sprite size fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 nemo claymore_ would like rearranged as so. hearing no objections...
2010-03-28 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx General:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 mbait Added egg sprite
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 nemo remove utility flag
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 palewolf Insert commit message here
2010-03-16 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 nemo Tiy adds active weapon icons for a bunch of things.
2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-11 smxx Engine:
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
2010-03-03 nemo Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-02 smxx Engine:
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