2010-05-03 |
nemo |
Armagon's new sounds for piano
|
file |
diff |
annotate
|
2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
file |
diff |
annotate
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
file |
diff |
annotate
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
file |
diff |
annotate
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
file |
diff |
annotate
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
file |
diff |
annotate
|
2010-05-01 |
sheepluva |
* added some comments
|
file |
diff |
annotate
|
2010-04-30 |
mbait |
Fixed broken whitespace
|
file |
diff |
annotate
|
2010-04-30 |
mbait |
Gas grenade:
|
file |
diff |
annotate
|
2010-04-29 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-04-19 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-04-16 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-04-16 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
file |
diff |
annotate
|
2010-04-09 |
palewolf |
Fix splashes for older graphics cards
|
file |
diff |
annotate
|
2010-04-07 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
|
file |
diff |
annotate
|
2010-04-06 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
file |
diff |
annotate
|
2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
2010-03-28 |
mbait |
Feather: sprite size fix
|
file |
diff |
annotate
|
2010-03-28 |
mbait |
Birdy's falling feathers
|
file |
diff |
annotate
|
2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
file |
diff |
annotate
|
2010-03-28 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
General:
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
nemo |
New impact sounds for HHG
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-27 |
mbait |
Added egg sprite
|
file |
diff |
annotate
|
2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
file |
diff |
annotate
|
2010-03-26 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-26 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
file |
diff |
annotate
|
2010-03-26 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-26 |
nemo |
remove utility flag
|
file |
diff |
annotate
|
2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
file |
diff |
annotate
|
2010-03-25 |
mbait |
Birdy egg added
|
file |
diff |
annotate
|
2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
file |
diff |
annotate
|
2010-03-21 |
palewolf |
Insert commit message here
|
file |
diff |
annotate
|
2010-03-16 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
file |
diff |
annotate
|
2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
file |
diff |
annotate
|
2010-03-14 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
|
file |
diff |
annotate
|
2010-03-11 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
file |
diff |
annotate
|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
2010-03-06 |
unc0rr |
hate Smaxx (tested)
|
file |
diff |
annotate
|
2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
file |
diff |
annotate
|
2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
|
file |
diff |
annotate
|
2010-03-03 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-03 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-03 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
|
file |
diff |
annotate
|
2010-03-02 |
smxx |
Engine:
|
file |
diff |
annotate
|