2019-07-08 |
Wuzzy |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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2019-06-29 |
Wuzzy |
Display special icon when moving bee cursor over gray wrap area
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2019-06-02 |
Wuzzy |
Homing bee can now be used as secondary ammo
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2019-06-02 |
Wuzzy |
Properly prevent using airstrike or girder in mid-air
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2019-05-26 |
Wuzzy |
Rename sprFirepunch to sprFirePunch
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2019-05-26 |
alfadur |
add idle shouryuuken animation
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2019-05-26 |
Wuzzy |
Refactor definition of "local" clans
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2019-05-21 |
alfadur |
add rope layers
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2019-05-21 |
Wuzzy |
Fix un-selecting weapon while in multishoot allowing another attack
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2019-05-17 |
Wuzzy |
Add separate hand image for landspray
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2019-05-17 |
Wuzzy |
Add piano icon on mouse cursor when selecting piano strike
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2019-05-17 |
Wuzzy |
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
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2019-05-17 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
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2019-05-16 |
Wuzzy |
Show more health-related icons in top right corner
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2019-05-16 |
Wuzzy |
Show vampirism icon when vampirism is active
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2019-05-16 |
Wuzzy |
Make health HUD icon green if hog poisoned
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2019-05-16 |
Wuzzy |
Display current health in top right corner
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2019-05-14 |
alfadur |
make rope styleable
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2019-04-30 |
Wuzzy |
Refactor decimal separator to make Pas2C happy
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2019-04-27 |
Wuzzy |
Move Hedgewars key IDs to CSV file
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2019-04-23 |
Wuzzy |
Change init theme to Nature
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2019-04-20 |
Wuzzy |
Poison taunts: Fall back to Default voice if missing
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2019-04-18 |
Wuzzy |
Refactor mouse movement handling
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2019-04-07 |
Wuzzy |
Fix floating pixels if wielding and rotating cleaver
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2019-04-07 |
Wuzzy |
Add key to display extra gear info tags
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2019-04-01 |
Wuzzy |
Invert colors if clan color is very dark
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2019-02-05 |
Wuzzy |
Fix precise volume change being a bit buggy
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2019-02-05 |
Wuzzy |
Precise+zoom/volume change makes changes in smaller steps
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2019-02-05 |
Wuzzy |
Add setting to set default/initial zoom
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2019-01-25 |
Wuzzy |
Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
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2019-01-15 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
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2019-01-13 |
Wuzzy |
Disallow placement of piano beyond bounce world edge
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2019-01-13 |
Wuzzy |
Deny air attack in bounce world edge if target is in "impossible" position
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2019-01-11 |
Wuzzy |
Make sure to render crosshair above render
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2019-01-10 |
Wuzzy |
Add button to set bounciness in touch interface
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2019-01-05 |
Wuzzy |
Lua: Add InitHealth, read-only variable containing the initial hog health setting
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2019-01-03 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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2018-12-19 |
Wuzzy |
Lua API: Add functions to add team selected in campaign/mission page
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2018-12-18 |
Wuzzy |
Add Lua functions to save/get mission variables
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2018-12-13 |
nemo |
Allow scaling hand drawn maps
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2018-12-10 |
Wuzzy |
Show Sudden Death warning messages only once per round
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2018-12-09 |
Wuzzy |
Lua API: SetTurnTimePaused/GetTurnTimePaused
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2018-11-27 |
Wuzzy |
Swap a few weapons in ammo menu to get a nice 6×10 grid
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2018-11-23 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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2018-11-10 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-27 |
Wuzzy |
Use sndWatchThis for molotov attack
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2018-10-27 |
Wuzzy |
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
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2018-10-26 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
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2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-09-15 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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2018-08-07 |
Wuzzy |
Move max. number of crate spawns into variable
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2018-07-16 |
Wuzzy |
Add variable to make state of sound system clear
0.9.24
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2018-08-01 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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2018-07-20 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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2018-07-16 |
Wuzzy |
Add variable to make state of sound system clear
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2018-07-10 |
Wuzzy |
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
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2018-07-10 |
Wuzzy |
Add dedicated key to display mission panel: M
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2018-07-10 |
Wuzzy |
Add /help chat command for engine
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2018-07-08 |
Wuzzy |
Fix GetAmmo getting wrong ammo count
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2018-05-27 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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2018-05-26 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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2018-05-16 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-05-03 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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2018-03-12 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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2018-03-08 |
Wuzzy |
Lua API: Add SetSoundMask to disable playing certain sounds
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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2018-02-20 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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2018-02-14 |
Wuzzy |
Switch + Change hog tags now turns on and off all tags
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2018-01-07 |
sheepluva |
also put GL2 fixes into default
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2018-01-05 |
unc0rr |
Fix missing default values
qmlfrontend
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-11-17 |
nemo |
alt damage should default to false
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2017-10-24 |
Wuzzy |
Lua API: Fix Goals text being cut off at ca. 255 characters
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-10-18 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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2017-10-10 |
Wuzzy |
Fix cursor still being visible after using piano strike
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2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-04-25 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-24 |
Wuzzy |
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-19 |
Wuzzy |
New Lua call: EndTurn to end turn
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2017-04-18 |
KoBeWi |
Change water speed range for better precision
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2016-05-12 |
Wuzzy |
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-08 |
KoBeWi |
Fix bad water flow animation
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2017-04-08 |
KoBeWi |
Water can now be animated
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2017-04-05 |
Wuzzy |
Set default theme water color to blue
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2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-12-10 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-04-30 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-07-15 |
unc0rr |
merge default
qmlfrontend
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2016-06-21 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-04-26 |
sheepluva |
create forts in random order
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2016-04-26 |
sheepluva |
fix clouds/flakes area not being adjusted after ResizeLand()
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2016-02-09 |
unc0rr |
Merge default
qmlfrontend
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2016-01-23 |
sheepluva |
Lua API: SetCinematicMode(enable)
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2016-01-23 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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2016-01-01 |
unc0rr |
merge default
qmlfrontend
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