Tue, 09 Nov 2010 22:40:38 -0500 | nemo | make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course | file | diff | annotate |
Mon, 08 Nov 2010 22:11:46 -0500 | nemo | No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time | file | diff | annotate |
Sun, 07 Nov 2010 19:24:37 +0300 | Henek | renaming gtAmmo_Bomb and gtAmmo_Grenade | file | diff | annotate |
Fri, 05 Nov 2010 18:56:12 -0400 | nemo | revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. | file | diff | annotate |
Fri, 05 Nov 2010 17:53:58 -0400 | nemo | I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target | file | diff | annotate |
Fri, 05 Nov 2010 17:27:14 -0400 | nemo | This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active. | file | diff | annotate |