Mon, 03 Jun 2019 16:49:42 +0200 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 16:49:42 +0200] rev 15112
Ensure the flowers get placed within map bounds
Mon, 03 Jun 2019 15:37:32 +0200 ASA fruit02: Add workaround for incorrect weapon display on turn start
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 15:37:32 +0200] rev 15111
ASA fruit02: Add workaround for incorrect weapon display on turn start
Mon, 03 Jun 2019 13:13:49 +0200 Add some comments in en.txt
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 13:13:49 +0200] rev 15110
Add some comments in en.txt
Mon, 03 Jun 2019 12:50:22 +0200 Remove some accidental advertisements in de.txt and en.txt
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 12:50:22 +0200] rev 15109
Remove some accidental advertisements in de.txt and en.txt
Mon, 03 Jun 2019 01:15:57 +0300 check for account existence before asking passwords
alfadur [Mon, 03 Jun 2019 01:15:57 +0300] rev 15108
check for account existence before asking passwords
Sun, 02 Jun 2019 23:58:12 +0300 handle response from IO result handler
alfadur [Sun, 02 Jun 2019 23:58:12 +0300] rev 15107
handle response from IO result handler
Sun, 02 Jun 2019 22:16:38 +0200 Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 22:16:38 +0200] rev 15106
Update German translation
Sun, 02 Jun 2019 22:13:37 +0200 Update Lua locale files
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 22:13:37 +0200] rev 15105
Update Lua locale files
Sun, 02 Jun 2019 22:40:39 +0300 fix land object placement
alfadur [Sun, 02 Jun 2019 22:40:39 +0300] rev 15104
fix land object placement
Sun, 02 Jun 2019 22:25:41 +0300 use blocking recv in IO thread
alfadur [Sun, 02 Jun 2019 22:25:41 +0300] rev 15103
use blocking recv in IO thread
Sun, 02 Jun 2019 18:22:06 +0200 Allow vgtBigExplosion in low quality mode
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 18:22:06 +0200] rev 15102
Allow vgtBigExplosion in low quality mode Rationale: We already allow vgtExplosion, which is a smaller version. Without vgtBigExplosion, there is not *any* explosion effect.
Sun, 02 Jun 2019 17:34:47 +0200 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:34:47 +0200] rev 15101
Move resurrector and seduction distance to uConsts
Sun, 02 Jun 2019 17:19:07 +0200 Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:19:07 +0200] rev 15100
Don't draw girder/resurrect/seduce circle while hog moves
Sun, 02 Jun 2019 17:15:10 +0200 Homing bee can now be used as secondary ammo
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:15:10 +0200] rev 15099
Homing bee can now be used as secondary ammo
Sun, 02 Jun 2019 17:02:24 +0200 Properly prevent using airstrike or girder in mid-air
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:02:24 +0200] rev 15098
Properly prevent using airstrike or girder in mid-air
Sat, 01 Jun 2019 00:27:23 +0200 Speech bubbles: Fix word-wrapping being used between interpunction
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Jun 2019 00:27:23 +0200] rev 15097
Speech bubbles: Fix word-wrapping being used between interpunction
Fri, 31 May 2019 21:39:47 +0200 Scenarios: Show "Mission succeeded/failed!" in stats screen
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 21:39:47 +0200] rev 15096
Scenarios: Show "Mission succeeded/failed!" in stats screen
Fri, 31 May 2019 21:10:17 +0200 PageEditTeam: Disable sound test button when frontend sounds are disabled
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 21:10:17 +0200] rev 15095
PageEditTeam: Disable sound test button when frontend sounds are disabled
Fri, 31 May 2019 21:34:32 +0300 rename length to something different
alfadur [Fri, 31 May 2019 21:34:32 +0300] rev 15094
rename length to something different
Fri, 31 May 2019 19:02:42 +0200 Make the HedgeEditor mission output strings collectable by translation scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 19:02:42 +0200] rev 15093
Make the HedgeEditor mission output strings collectable by translation scripts
Fri, 31 May 2019 18:35:26 +0200 ASA: Use higher quality mission images
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 18:35:26 +0200] rev 15092
ASA: Use higher quality mission images
Fri, 31 May 2019 17:40:26 +0200 ASA fruit02: Use pre-selected barrel positions and fewer barrels
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 17:40:26 +0200] rev 15091
ASA fruit02: Use pre-selected barrel positions and fewer barrels This should fix some extreme lag issues in this mission due to excessive flame spawns
Fri, 31 May 2019 15:20:03 +0200 ASA fruit01: Save campaign variable about whether hero joined battle
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 15:20:03 +0200] rev 15090
ASA fruit01: Save campaign variable about whether hero joined battle
Fri, 31 May 2019 15:04:43 +0200 ASA fruit02: Delete sticky flames
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 15:04:43 +0200] rev 15089
ASA fruit02: Delete sticky flames
Fri, 31 May 2019 13:21:43 +0200 Move Dangerous Ducklings scenario down
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 13:21:43 +0200] rev 15088
Move Dangerous Ducklings scenario down Because it requires rope skills
Fri, 31 May 2019 11:23:13 +0200 ASA cosmos: Don't send team rankings
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:23:13 +0200] rev 15087
ASA cosmos: Don't send team rankings
Fri, 31 May 2019 11:10:01 +0200 ASA: Check if hero is still alive before claiming victory
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:10:01 +0200] rev 15086
ASA: Check if hero is still alive before claiming victory
Wed, 29 May 2019 13:21:23 +0200 ACF2: Replace isHogAlive with IsHogAlive
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 May 2019 13:21:23 +0200] rev 15085
ACF2: Replace isHogAlive with IsHogAlive
Fri, 31 May 2019 11:08:54 +0200 Lua: Add IsHogAlive
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:08:54 +0200] rev 15084
Lua: Add IsHogAlive
Thu, 30 May 2019 18:31:02 +0200 Copy authentication from the old frontend
unC0Rr [Thu, 30 May 2019 18:31:02 +0200] rev 15083
Copy authentication from the old frontend
Wed, 29 May 2019 01:05:20 +0200 ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 May 2019 01:05:20 +0200] rev 15082
ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
Tue, 28 May 2019 22:07:56 +0200 ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 22:07:56 +0200] rev 15081
ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
Tue, 28 May 2019 21:28:32 +0300 normalize type names
alfadur [Tue, 28 May 2019 21:28:32 +0300] rev 15080
normalize type names
Tue, 28 May 2019 19:04:18 +0300 shuffle server files
alfadur [Tue, 28 May 2019 19:04:18 +0300] rev 15079
shuffle server files
Tue, 28 May 2019 17:49:04 +0200 Animate library: Document way to speed up animations for testing purposes
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 17:49:04 +0200] rev 15078
Animate library: Document way to speed up animations for testing purposes
Tue, 28 May 2019 17:04:48 +0200 ACF9: Correct the contents of the code comments
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 17:04:48 +0200] rev 15077
ACF9: Correct the contents of the code comments
Tue, 28 May 2019 13:07:56 +0200 Fix stats screen group boxes sometimes having no spacing
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 13:07:56 +0200] rev 15076
Fix stats screen group boxes sometimes having no spacing
Tue, 28 May 2019 01:58:42 +0200 Use crown icon in mission panel for King Mode
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 01:58:42 +0200] rev 15075
Use crown icon in mission panel for King Mode
Tue, 28 May 2019 01:28:59 +0200 Change mission panel icons for a couple of game styles
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 01:28:59 +0200] rev 15074
Change mission panel icons for a couple of game styles
Tue, 28 May 2019 00:48:17 +0200 Semi-standardize usage of icons in many mission panels
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 00:48:17 +0200] rev 15073
Semi-standardize usage of icons in many mission panels * Question mark: Decision / user input * Exclamation mark: Tutorial message / information * Hedgehog: Mission introduction * -amSkip: Mission failure * Star: Mission success / end of game
Mon, 27 May 2019 21:56:12 +0200 Add 2 mission panel icons: hedgehog and flags
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 21:56:12 +0200] rev 15072
Add 2 mission panel icons: hedgehog and flags
Mon, 27 May 2019 16:43:42 +0200 Background theme detection: Also check if Border.png is present
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 16:43:42 +0200] rev 15071
Background theme detection: Also check if Border.png is present
Mon, 27 May 2019 00:04:40 +0200 Backed out changeset 96244def1cc0—It was broken
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 00:04:40 +0200] rev 15070
Backed out changeset 96244def1cc0—It was broken
Sun, 26 May 2019 23:52:04 +0200 Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 23:52:04 +0200] rev 15069
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
Sun, 26 May 2019 20:51:42 +0200 ACF6: More turn time tweaks
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 20:51:42 +0200] rev 15068
ACF6: More turn time tweaks
Sun, 26 May 2019 20:45:08 +0200 ACF6: (Re-)initialize turn properly after cut scenes
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 20:45:08 +0200] rev 15067
ACF6: (Re-)initialize turn properly after cut scenes
Sun, 26 May 2019 19:59:54 +0200 Rename sprFirepunch to sprFirePunch
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 19:59:54 +0200] rev 15066
Rename sprFirepunch to sprFirePunch
Sun, 26 May 2019 19:12:16 +0300 add idle shouryuuken animation
alfadur [Sun, 26 May 2019 19:12:16 +0300] rev 15065
add idle shouryuuken animation
Sun, 26 May 2019 17:53:14 +0200 ACF6: Dismiss enemy teams on victory, just in case
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:53:14 +0200] rev 15064
ACF6: Dismiss enemy teams on victory, just in case
Sun, 26 May 2019 17:40:38 +0200 ACF6: Protect goal crate from damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:40:38 +0200] rev 15063
ACF6: Protect goal crate from damage
Sun, 26 May 2019 16:16:47 +0200 ACF5: Fix some turn bugs relating to 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:16:47 +0200] rev 15062
ACF5: Fix some turn bugs relating to 3rd wave
Sun, 26 May 2019 16:01:33 +0200 ACF5: Add appear animation for 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:01:33 +0200] rev 15061
ACF5: Add appear animation for 3rd wave
Sun, 26 May 2019 15:49:39 +0200 ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:49:39 +0200] rev 15060
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
Sun, 26 May 2019 15:37:49 +0200 ACF5: Fix number of turns before 3rd wave appears not always being 7
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:37:49 +0200] rev 15059
ACF5: Fix number of turns before 3rd wave appears not always being 7
Sun, 26 May 2019 14:27:55 +0200 IsHogLocal: If there's a mission team, only count members in the clan of that team
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:27:55 +0200] rev 15058
IsHogLocal: If there's a mission team, only count members in the clan of that team This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
Sun, 26 May 2019 14:16:35 +0200 Refactor definition of "local" clans
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:16:35 +0200] rev 15057
Refactor definition of "local" clans
Sat, 25 May 2019 18:18:42 +0300 scatter bottle pieces
alfadur [Sat, 25 May 2019 18:18:42 +0300] rev 15056
scatter bottle pieces
Sat, 25 May 2019 02:14:25 +0200 ACF3: Fix princess-in-cage scene: Princess did not die
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 02:14:25 +0200] rev 15055
ACF3: Fix princess-in-cage scene: Princess did not die
Sat, 25 May 2019 01:45:46 +0200 ACF3: Simplify infinite shoryuken crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 01:45:46 +0200] rev 15054
ACF3: Simplify infinite shoryuken crate
Sat, 25 May 2019 00:23:14 +0200 ACF3: Clean up start up sequences a bit
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 00:23:14 +0200] rev 15053
ACF3: Clean up start up sequences a bit
Fri, 24 May 2019 23:39:51 +0200 Add handling of some messages, reuse models from the old frontend
unc0rr [Fri, 24 May 2019 23:39:51 +0200] rev 15052
Add handling of some messages, reuse models from the old frontend
Fri, 24 May 2019 22:27:19 +0200 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:27:19 +0200] rev 15051
Backed out changeset 76003912e31d (whoops)
Fri, 24 May 2019 22:26:47 +0200 Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:26:47 +0200] rev 15050
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
Fri, 24 May 2019 22:17:36 +0200 Backed out changeset f764394839b2
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:17:36 +0200] rev 15049
Backed out changeset f764394839b2
Fri, 24 May 2019 22:07:44 +0200 Prevent crates from being collected twice
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:07:44 +0200] rev 15048
Prevent crates from being collected twice
Fri, 24 May 2019 21:47:20 +0200 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:47:20 +0200] rev 15047
Use "looky" hog sprite for missing hat texture as well
Fri, 24 May 2019 21:23:36 +0200 Initialize cursor position properly when opening ammo menu, prevent "jumping"
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:23:36 +0200] rev 15046
Initialize cursor position properly when opening ammo menu, prevent "jumping"
Fri, 24 May 2019 19:44:49 +0200 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 19:44:49 +0200] rev 15045
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Fri, 24 May 2019 16:01:30 +0200 Add slots for all protocol messages
unC0Rr [Fri, 24 May 2019 16:01:30 +0200] rev 15044
Add slots for all protocol messages
Fri, 24 May 2019 14:55:48 +0200 Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 14:55:48 +0200] rev 15043
Add drill rocket animation
Fri, 24 May 2019 12:31:30 +0200 Stop fade-out sound instantly when audio muted
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 12:31:30 +0200] rev 15042
Stop fade-out sound instantly when audio muted Fixes flamethrower sound not stopping at all when un-muting audio after flamethrower finished
Thu, 23 May 2019 23:24:48 +0300 don't draw double 🦔 when equipping rc plane
alfadur [Thu, 23 May 2019 23:24:48 +0300] rev 15041
don't draw double 🦔 when equipping rc plane
Thu, 23 May 2019 20:37:41 +0300 improve rope rendering
alfadur [Thu, 23 May 2019 20:37:41 +0300] rev 15040
improve rope rendering
Thu, 23 May 2019 13:41:14 +0200 ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 13:41:14 +0200] rev 15039
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
Thu, 23 May 2019 08:50:18 +0200 ACF2: Add more isHogAlive checks
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:50:18 +0200] rev 15038
ACF2: Add more isHogAlive checks
Thu, 23 May 2019 08:34:30 +0200 Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:34:30 +0200] rev 15037
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
Wed, 22 May 2019 23:32:22 +0200 Merge alfadur's commits
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 23:32:22 +0200] rev 15036
Merge alfadur's commits
Wed, 22 May 2019 23:30:10 +0200 ACF2: Prevent cut scene from playing when own hogs are dead or about to die
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 23:30:10 +0200] rev 15035
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
Wed, 22 May 2019 11:31:55 +0200 ACF: Add some checks before calling StoppedGear
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 11:31:55 +0200] rev 15034
ACF: Add some checks before calling StoppedGear
Wed, 22 May 2019 10:45:35 +0200 Fix health case/barrel health texture being sometimes not created
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 10:45:35 +0200] rev 15033
Fix health case/barrel health texture being sometimes not created
Wed, 22 May 2019 23:53:00 +0300 disallow zero rope step
alfadur [Wed, 22 May 2019 23:53:00 +0300] rev 15032
disallow zero rope step
Wed, 22 May 2019 23:05:55 +0300 use contains where possible
alfadur [Wed, 22 May 2019 23:05:55 +0300] rev 15031
use contains where possible
Wed, 22 May 2019 22:42:20 +0300 remove RangeContains in favor of standard contains
alfadur [Wed, 22 May 2019 22:42:20 +0300] rev 15030
remove RangeContains in favor of standard contains
Tue, 21 May 2019 23:04:50 +0300 add rope layers
alfadur [Tue, 21 May 2019 23:04:50 +0300] rev 15029
add rope layers
Tue, 21 May 2019 16:45:16 +0200 ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:45:16 +0200] rev 15028
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
Tue, 21 May 2019 16:32:34 +0200 Fix un-selecting weapon while in multishoot allowing another attack
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:32:34 +0200] rev 15027
Fix un-selecting weapon while in multishoot allowing another attack
Tue, 21 May 2019 15:15:17 +0200 ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 15:15:17 +0200] rev 15026
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
Tue, 21 May 2019 14:38:10 +0200 ACF2: Fix Lua error when hog dies during cyborg choice phase
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 14:38:10 +0200] rev 15025
ACF2: Fix Lua error when hog dies during cyborg choice phase
Tue, 21 May 2019 12:58:28 +0200 Disable Sudden Death for all A Classic Fairytale missions
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:58:28 +0200] rev 15024
Disable Sudden Death for all A Classic Fairytale missions
Tue, 21 May 2019 12:37:35 +0200 ACF1: Fix pastMoleHeadAnim being played twice
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:37:35 +0200] rev 15023
ACF1: Fix pastMoleHeadAnim being played twice
Mon, 20 May 2019 21:14:39 +0200 Add error messages when calling AddHog or AddMissionHog wrongly
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 21:14:39 +0200] rev 15022
Add error messages when calling AddHog or AddMissionHog wrongly
Mon, 20 May 2019 16:53:52 +0200 Update German Lua translations
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:53:52 +0200] rev 15021
Update German Lua translations
Mon, 20 May 2019 16:18:35 +0200 Scenarios: Drawn games count as mission failure
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:18:35 +0200] rev 15020
Scenarios: Drawn games count as mission failure
Mon, 20 May 2019 14:59:26 +0200 Speed Shoppa: Set hog dy=0 on victory
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 14:59:26 +0200] rev 15019
Speed Shoppa: Set hog dy=0 on victory
Mon, 20 May 2019 01:24:25 +0200 Remove Wacky templates #37, #38, #43 from Large land template
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 01:24:25 +0200] rev 15018
Remove Wacky templates #37, #38, #43 from Large land template
Mon, 20 May 2019 00:15:02 +0200 Update MaxHedgehogs for template #43
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 00:15:02 +0200] rev 15017
Update MaxHedgehogs for template #43
Sun, 19 May 2019 23:52:13 +0200 Calculate max. recommended hog count for perlin maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 23:52:13 +0200] rev 15016
Calculate max. recommended hog count for perlin maps
Sun, 19 May 2019 21:14:53 +0200 Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 21:14:53 +0200] rev 15015
Give a more accurate hedgehog limit estimate for small drawn maps
Sun, 19 May 2019 11:26:36 +0200 Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:26:36 +0200] rev 15014
Update German translation
Sun, 19 May 2019 11:05:57 +0200 Update locale files
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:05:57 +0200] rev 15013
Update locale files
Sat, 18 May 2019 19:33:49 +0200 Don't abort ready phase for moving camera with keys
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:33:49 +0200] rev 15012
Don't abort ready phase for moving camera with keys Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
Sat, 18 May 2019 19:20:54 +0200 Refactor uInputHandler a bit
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:20:54 +0200] rev 15011
Refactor uInputHandler a bit
Sat, 18 May 2019 18:31:17 +0200 Control (style): Fix scoring breakage after extra time for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 18:31:17 +0200] rev 15010
Control (style): Fix scoring breakage after extra time for real
Sat, 18 May 2019 18:22:14 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 18:22:14 +0200] rev 15009
Update changelog
Sat, 18 May 2019 16:55:27 +0200 Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:55:27 +0200] rev 15008
Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
Sat, 18 May 2019 16:54:51 +0200 Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:54:51 +0200] rev 15007
Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
Sat, 18 May 2019 16:38:03 +0200 Frontend: Tweak some colors in HWBDAY style
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:38:03 +0200] rev 15006
Frontend: Tweak some colors in HWBDAY style
Sat, 18 May 2019 16:05:06 +0200 Frontend: Highlight button when pressed
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:05:06 +0200] rev 15005
Frontend: Highlight button when pressed
Sat, 18 May 2019 03:07:21 +0200 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 03:07:21 +0200] rev 15004
Display laser sight icon above wind bar when laser sight utility is active
Sat, 18 May 2019 00:55:59 +0200 Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:55:59 +0200] rev 15003
Add separate hand image for landspray
Sat, 18 May 2019 00:21:58 +0200 Add piano icon on mouse cursor when selecting piano strike
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:21:58 +0200] rev 15002
Add piano icon on mouse cursor when selecting piano strike
Sat, 18 May 2019 00:18:52 +0200 Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:18:52 +0200] rev 15001
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Fri, 17 May 2019 22:57:22 +0200 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 22:57:22 +0200] rev 15000
Show icon above hedgehog for most ammos without hand image
Fri, 17 May 2019 22:23:40 +0200 Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 22:23:40 +0200] rev 14999
Add utility function to get hog left/right looking dir
Fri, 17 May 2019 19:15:03 +0200 Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 19:15:03 +0200] rev 14998
Document the flame code a bit
Fri, 17 May 2019 16:54:30 +0200 Disable VIDEOREC if trying to build it with BUILD_ENGINE_C in release builds
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 16:54:30 +0200] rev 14997
Disable VIDEOREC if trying to build it with BUILD_ENGINE_C in release builds
Fri, 17 May 2019 16:49:28 +0200 Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 16:49:28 +0200] rev 14996
Add tiny delay in stInit to fix some turn react problems
Fri, 17 May 2019 14:38:12 +0200 Control (style): Adjust score limit according to clans count instead of teams count
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 14:38:12 +0200] rev 14995
Control (style): Adjust score limit according to clans count instead of teams count
Fri, 17 May 2019 14:15:40 +0200 Rank tied teams properly in Control, CTF and Mutant
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 14:15:40 +0200] rev 14994
Rank tied teams properly in Control, CTF and Mutant
Fri, 17 May 2019 02:08:44 +0200 Control (style): Fix scoring breaking after using extra time
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 02:08:44 +0200] rev 14993
Control (style): Fix scoring breaking after using extra time
(0) -10000 -3000 -1000 -120 +120 tip