2013-03-27 define NETGAME_DEFAULT_SERVER
koda [Wed, 27 Mar 2013 14:12:19 +0100] rev 8803
define NETGAME_DEFAULT_SERVER
2013-03-19 enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
koda [Tue, 19 Mar 2013 16:28:26 +0100] rev 8802
enable fpc inlining only in release mode only if using fpc > 2.6
2013-03-27 unused
koda [Wed, 27 Mar 2013 14:12:05 +0100] rev 8801
unused
2013-03-19 improve physfs static linking, sdl libraries cleanup cmake_pascal
koda [Tue, 19 Mar 2013 16:18:40 +0100] rev 8800
improve physfs static linking, sdl libraries cleanup
2013-03-27 drop QApplication in favor of HWApplication and minor refactor of MessageDialog
koda [Wed, 27 Mar 2013 12:56:07 +0100] rev 8799
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-19 wow windows works too with minor changes cmake_pascal
koda [Tue, 19 Mar 2013 14:14:40 +0100] rev 8798
wow windows works too with minor changes
2013-03-27 application bar blinks when someone pings you (issue 492)
koda [Wed, 27 Mar 2013 12:20:22 +0100] rev 8797
application bar blinks when someone pings you (issue #492)
2013-03-19 config time pascal flags interpretation cmake_pascal
koda [Tue, 19 Mar 2013 13:39:38 +0100] rev 8796
config time pascal flags interpretation
2013-03-27 merge correction, also what's with all those trailing whitespaces?
koda [Wed, 27 Mar 2013 11:18:00 +0100] rev 8795
merge correction, also what's with all those trailing whitespaces?
2013-03-19 oops cmake_pascal
koda [Tue, 19 Mar 2013 13:36:10 +0100] rev 8794
oops
2013-03-26 Change AI behavior for drill rocket
Urbertar [Tue, 26 Mar 2013 22:39:22 +0200] rev 8793
Change AI behavior for drill rocket
2013-03-26 merge
sheepluva [Tue, 26 Mar 2013 18:52:42 +0100] rev 8792
merge
2013-04-04 Fix shortcut which is created by NSIS 0.9.19
unc0rr [Thu, 04 Apr 2013 14:01:54 +0400] rev 8791
Fix shortcut which is created by NSIS
2013-03-19 even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
koda [Tue, 19 Mar 2013 10:58:46 +0100] rev 8790
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
2013-03-26 when no url is specified, default to official gameserver (issue 350)
koda [Tue, 26 Mar 2013 17:34:29 +0100] rev 8789
when no url is specified, default to official gameserver (issue #350)
2013-03-23 lupdate 0.9.19
koda [Sat, 23 Mar 2013 18:43:24 +0100] rev 8788
lupdate
2013-03-19 move one flag cmake_pascal
koda [Tue, 19 Mar 2013 10:55:10 +0100] rev 8787
move one flag
2013-03-26 link stdc++ (for physfs on linux) only when targetting 32bit
koda [Tue, 26 Mar 2013 01:20:06 +0100] rev 8786
link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-23 add wiki link for the scheme handling 0.9.19
koda [Sat, 23 Mar 2013 18:42:23 +0100] rev 8785
add wiki link for the scheme handling
2013-03-19 apply the new macro to C flags too cmake_pascal
koda [Tue, 19 Mar 2013 10:43:45 +0100] rev 8784
apply the new macro to C flags too
2013-03-23 Remove some duplicating code from uLandGraphics.pas
Urbertar [Sat, 23 Mar 2013 21:03:27 +0200] rev 8783
Remove some duplicating code from uLandGraphics.pas
2013-03-23 pt translation update 0.9.19
inu [Sat, 23 Mar 2013 18:26:02 +0100] rev 8782
pt translation update
2013-03-19 s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
2013-03-23 Also check length
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
2013-03-23 initial changelog update 0.9.19
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
2013-03-19 internal handling of some osx-only pascal flags cmake_pascal
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
2013-03-26 merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-22 add fort section to credits file
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
2013-03-19 apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
2013-03-26 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-22 remove engine warnings
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
2013-03-19 utility macros for adding compiler flags cmake_pascal
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
2013-03-22 changing fort name to better reflect its contents
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
2013-03-19 partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
2013-03-22 adding jaree to credits
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
2013-03-21 make https links work properly
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
2013-03-18 typo cmake_pascal
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
2013-03-22 scheme association for linux (although it stops during connection)
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
2013-03-21 fix/hack so that (own) messages sent in frontend are also visible in the game chat
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-18 the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
2013-03-21 don't poison the dead, it's not cool.
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool. (poisoning hogs during their death animation would cause them to still be poisoned after resurrect) thanks to CheezeMonkey for pointing this out
2013-03-21 fix player info
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
2013-03-18 partial reodering of units so that dependency tracking is done with cmake cmake_pascal
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
2013-03-21 enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-20 add lobby chat features to room chat
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat TODO: fix player info
2013-03-18 better support for cmake directory and fpc output paths cmake_pascal
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
2013-03-20 Add space for better visual performance
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
2013-03-18 move paths setup inside cmake_lang files cmake_pascal
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
2013-03-20 Eiffel Tower fort
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
2013-03-18 this should make cmake-pascal stuff work on linux too cmake_pascal
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
2013-03-19 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-18 with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
2013-03-18 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
2013-03-17 add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
2013-03-17 help text for pagenetserver
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
2013-03-17 do not host server on well-known ports
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
2013-03-17 use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17 ingore moar keys
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
2013-03-17 Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
2013-03-17 useless test
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
2013-03-17 Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
2013-03-17 use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 less cryptic text insertion
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
2013-03-17 gather a few common code
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
2013-03-17 implement up and down keys to navigate in the chat history, needs testing over network
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
2013-03-16 formatting
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
2013-03-16 do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16 Hard math to fix issue 571. Well, not really hard math,
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix issue #571. Well, not really hard math, just checking if vector is in opposite direction and trait that as a special case when removing rope dividing point (this could only happens when rope sticks to land outline, so this basically fixes a bug in another bug).
2013-03-15 oups
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
2013-03-15 fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes issue #553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-14 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13 Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
2013-03-13 Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
2013-03-13 Crashed here last game
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
2013-03-12 better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
2013-03-12 return after ram size on win
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
2013-03-12 Merge
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
2013-03-12 add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12 this should supposedly add hwplay:// schemes to windows, after user presses file association
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 No more std::string in feedbackdialog.cpp
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
2013-03-12 this should prevent the password prompt from appearing on local games (issue 548)
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (issue #548)
2013-03-11 grrrr
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
2013-03-10 fix bug 552 - reset network button state after use
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix bug #552 - reset network button state after use
2013-03-11 this should ensure those other voices play a bit more often.
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
2013-03-10 hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 oops forgot to move header
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
2013-03-10 Prepend, not append
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
2013-03-10 fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
2013-03-10 unbreak build
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
2013-03-10 hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10 cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
2013-03-10 fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
2013-03-10 move signal handler in hwapplication
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
2013-03-09 alignment
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
2013-03-09 introducing the bestest flag of all
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
2013-03-09 - Put compiled units into more appropriate dir
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir - Fix build with .pro file
2013-03-09 forgot to update lib names here
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
2013-03-09 sigh
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
2013-03-08 have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 stripping
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
2013-03-08 adjust casing
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
2013-03-08 readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
2013-03-08 move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
2013-03-08 fix linking on osx
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
2013-03-12 Merge
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
2013-03-08 typo
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
2013-03-08 A bit more of Italian translation... in progress. :)
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :) Ancora un po' di traduzione italiana... in corso! :-)
2013-03-08 *sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 Unbreak build without stl compatibility
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
2013-03-07 merge
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
2013-03-07 even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
2013-03-07 update option list
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
2013-03-07 introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 link png library in code on osx
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
2013-03-07 Fix frozen hog rendering
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
2013-03-07 Fix check for flag
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
2013-03-08 hopefully closes issues 541, 312 and 503
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
2013-03-07 yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
2013-03-06 fix fade to black in training
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
2013-03-06 PhysFS-aware check for directory existence. Should fix issue 511.
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix issue #511.
2013-03-06 skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
2013-03-06 Add missing feedback button translation
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
2013-03-06 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
2013-03-06 Backed out changeset 4cccc0520988
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
Backed out changeset 4cccc0520988
2013-03-06 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
2013-03-06 write FindGHC.cmake for haskell stuff
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
2013-03-06 *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 user correct variable and slimmer test, version typos, .dll.a updated
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 comas and capitals
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
2013-03-06 rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 support old cmake style variables
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
2013-03-06 merge
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
2013-03-06 rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
2013-03-06 replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
2013-03-06 rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
2013-03-06 fail if sparkle not found consciously
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
2013-03-06 oups
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
2013-03-06 rework FindSparkle.cmake
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
2013-03-06 use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 escape return and be more friendly with translations
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
2013-03-04 add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
2013-03-04 uniform revision info in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
2013-03-04 add version info to frontend output too
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
2013-03-04 version variables confom to naming convention
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
2013-03-04 oooooops forgot SHAREPATH is still used somewhere
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
2013-03-04 lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
2013-03-04 apply variable change here as well
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
2013-03-04 on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 Oops, forgot this check (fixes crash)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
2013-03-04 typo and doc
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
2013-03-04 fix file association on windows too
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
2013-03-04 use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
2013-03-04 dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
2013-03-04 adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 hopefully fix bug 523, file extension association
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix bug #523, file extension association
2013-03-04 merge for the win
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
2013-03-04 caught two frontend warnings
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
2013-03-04 convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 convert HW_DEV in ifdef DEBUG clauses
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
2013-03-04 fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
2013-03-04 keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
2013-03-04 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 add neglected merge
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
2013-03-03 Fix team file path
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
2013-03-03 Fix water on ice setting
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
2013-03-03 Eh, two players condition seems to make more sense than two clans here
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
2013-03-03 Fix DrawLine bug
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
2013-03-03 lol nemo, lol
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
2013-03-02 tweaks to sea ice appearance
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
2013-03-01 Possibly fixed issue 533.
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed issue #533.
2013-03-01 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 my turn to do a neglected merge for someone else
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
2013-03-01 Review the list of synced messages in isSyncedCommand. Fixes issue 546.
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes issue #546.
2013-03-01 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue #545. Also synchronized themes. Fixes issue 547.
2013-03-01 avoid floating point desync, other script tweaks
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
2013-03-01 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 split version information in engine too
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
2013-02-28 drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
2013-02-28 split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 mysterious merge
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
2013-02-28 support WARNING message status on cmake 2.6 (bug 524)
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (bug #524)
2013-02-28 correct copyright header on files i added
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
2013-02-28 use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 close branch icegun
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
2013-02-28 add 'One of Everything' in the weaponsets, from nemo's idea
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 merge icegun branch w/ default icegun
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
2013-02-28 Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
2013-02-28 Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
2013-02-28 Make refactoring. Remove DrawIce function
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
2013-02-28 small update of german engine translation
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
2013-02-28 aaagh. remove dead code. again.
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
2013-02-28 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
2013-02-27 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
2013-02-27 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
2013-02-27 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
2013-02-27 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
2013-02-27 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
2013-02-27 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
2013-02-27 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
2013-02-27 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
2013-02-26 Separate setting and drawing ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
2013-02-26 Make little refactoring icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
2013-02-26 Check is lanscape already ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
2013-02-26 put ice colour in uVariables, add check for land that is already ice icegun
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
2013-02-26 Change shape of ice to round icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
2013-02-26 Don't calculate edges of map as edges of landscape icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
2013-02-26 Check bounds of landscape in drawice procedure icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
2013-02-26 forgot this loop icegun
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
2013-02-26 graphics tweak. flag a couple more overeager setall HH icegun
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
2013-02-25 ice texture still needs moving to uLandGraphics and circle drawing icegun
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
2013-02-25 Merge
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
2013-02-25 workaround for frequent AllHH active call in hedgehog step icegun
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
2013-02-24 add hiragana/katakana ranges to CJK check.
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
2013-02-25 More fiddling w/ sliding icegun
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
2013-02-24 *sigh* somehow misplaced this. this should have been rd9627d65edf7
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 slight tweak to colours icegun
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
2013-02-24 add some missing wrapping.
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
2013-02-25 quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
2013-02-23 Fix issue 537 (empty team created on startup)
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix issue #537 (empty team created on startup)
2013-02-25 savesurf icegun
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
2013-02-23 Fix issue 507 (not highlighting friends joins)
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix issue #507 (not highlighting friends joins)
2013-02-24 This and the "retain freezing" stuff could probably use a flag.
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
2013-02-25 too aggressive? icegun
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
2013-02-23 prevent drilling into hogs w/ drill rocket
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
(0) -3000 -1000 -240 +240 +1000 +3000 tip