Wed, 11 Jun 2014 13:07:46 +0200 uWorld does not require uMatrix anymore
sheepluva [Wed, 11 Jun 2014 13:07:46 +0200] rev 10277
uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva [Wed, 11 Jun 2014 12:55:24 +0200] rev 10276
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva [Tue, 10 Jun 2014 23:21:22 +0200] rev 10275
RAR: cleaning up a bit of the IFDEF-clusterf*ck
Wed, 11 Jun 2014 00:35:23 +0400 Fallback to old heuristic if not pit position
unc0rr [Wed, 11 Jun 2014 00:35:23 +0400] rev 10274
Fallback to old heuristic if not pit position
Tue, 10 Jun 2014 22:35:44 +0200 update viewlimits after screen/window resize
sheepluva [Tue, 10 Jun 2014 22:35:44 +0200] rev 10273
update viewlimits after screen/window resize
Wed, 11 Jun 2014 00:28:17 +0400 Allow barrels to spawn in U-shaped pits in stable position
unc0rr [Wed, 11 Jun 2014 00:28:17 +0400] rev 10272
Allow barrels to spawn in U-shaped pits in stable position
Tue, 10 Jun 2014 19:38:37 +0200 whoops, forgot to include this file in commt
sheepluva [Tue, 10 Jun 2014 19:38:37 +0200] rev 10271
whoops, forgot to include this file in commt
Tue, 10 Jun 2014 19:30:06 +0200 superminor tweaks
sheepluva [Tue, 10 Jun 2014 19:30:06 +0200] rev 10270
superminor tweaks
Tue, 10 Jun 2014 17:41:27 +0200 <koda> wut, chats as commit mesages?
sheepluva [Tue, 10 Jun 2014 17:41:27 +0200] rev 10269
<koda> wut, chats as commit mesages?
Tue, 10 Jun 2014 17:34:32 +0200 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible" You had me at "refuse" <3
Tue, 10 Jun 2014 13:26:58 +0200 figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva [Tue, 10 Jun 2014 01:15:48 +0200] rev 10263
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 small hat loading tweak
sheepluva [Mon, 09 Jun 2014 23:32:26 +0200] rev 10262
small hat loading tweak
Mon, 09 Jun 2014 20:45:02 +0200 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva [Mon, 09 Jun 2014 20:45:02 +0200] rev 10261
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Mon, 09 Jun 2014 20:14:11 +0200 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva [Mon, 09 Jun 2014 20:14:11 +0200] rev 10260
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Sat, 07 Jun 2014 16:25:40 +0200 committing patch from issue 798, as requested by unC0Rr
sheepluva [Sat, 07 Jun 2014 16:25:40 +0200] rev 10259
committing patch from issue #798, as requested by unC0Rr
Sat, 07 Jun 2014 16:23:12 +0200 fix cabal build (on linux)
sheepluva [Sat, 07 Jun 2014 16:23:12 +0200] rev 10258
fix cabal build (on linux)
Sat, 07 Jun 2014 16:21:21 +0200 fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
sheepluva [Sat, 07 Jun 2014 16:21:21 +0200] rev 10257
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ (see http://www.hedgewars.org/node/5860 ) big thanks to burp for helping to identify and fix this issue
Thu, 05 Jun 2014 23:42:46 +0400 Some further work on map optimizer
unc0rr [Thu, 05 Jun 2014 23:42:46 +0400] rev 10256
Some further work on map optimizer
Wed, 04 Jun 2014 19:39:54 +0200 tweak untint a little (especially in connection with GrayScale)
sheepluva [Wed, 04 Jun 2014 19:39:54 +0200] rev 10255
tweak untint a little (especially in connection with GrayScale)
Tue, 03 Jun 2014 11:09:18 -0400 theme configurable sudden death music. untested
nemo [Tue, 03 Jun 2014 11:09:18 -0400] rev 10254
theme configurable sudden death music. untested
Sun, 01 Jun 2014 16:13:47 -0400 allow teleporting outside Land[]
nemo [Sun, 01 Jun 2014 16:13:47 -0400] rev 10253
allow teleporting outside Land[]
Sun, 01 Jun 2014 15:26:03 +0200 escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
sheepluva [Sun, 01 Jun 2014 15:26:03 +0200] rev 10252
escape info message arguments, fixes issue #801: Frontend parses INFO command output as html
Sun, 01 Jun 2014 04:17:27 +0200 collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva [Sun, 01 Jun 2014 04:17:27 +0200] rev 10251
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Sat, 31 May 2014 15:04:26 -0400 disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
nemo [Sat, 31 May 2014 15:04:26 -0400] rev 10250
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
(0) -10000 -3000 -1000 -300 -100 -50 -28 +28 +50 +100 +300 +1000 +3000 tip