2010-12-22 |
nemo |
apply cGravityf when changing cGravity
|
file |
diff |
annotate
|
2010-12-20 |
nemo |
Snowball weapon
|
file |
diff |
annotate
|
2010-11-18 |
nemo |
remove some more PHedgehog casts
|
file |
diff |
annotate
|
2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
file |
diff |
annotate
|
2010-11-13 |
nemo |
Apply wind while roping too (with the game flag set)
|
file |
diff |
annotate
|
2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
|
file |
diff |
annotate
|
2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
|
file |
diff |
annotate
|
2010-11-11 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
|
file |
diff |
annotate
|
2010-11-10 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
|
file |
diff |
annotate
|
2010-11-09 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
file |
diff |
annotate
|
2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
file |
diff |
annotate
|
2010-11-05 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
|
file |
diff |
annotate
|
2010-11-05 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
|
file |
diff |
annotate
|
2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
file |
diff |
annotate
|
2010-10-30 |
nemo |
clear poison on death
|
file |
diff |
annotate
|
2010-10-29 |
nemo |
This should only allow switching from portal gun and the like.
|
file |
diff |
annotate
|
2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
file |
diff |
annotate
|
2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
file |
diff |
annotate
|
2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
file |
diff |
annotate
|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
file |
diff |
annotate
|
2010-10-11 |
nemo |
restore the delay between shots
|
file |
diff |
annotate
|
2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
file |
diff |
annotate
|
2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
file |
diff |
annotate
|
2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
file |
diff |
annotate
|
2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
file |
diff |
annotate
|
2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
file |
diff |
annotate
|
2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
file |
diff |
annotate
|
2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
file |
diff |
annotate
|
2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
file |
diff |
annotate
|
2010-09-22 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-09-12 |
smaxx |
Sounds:
|
file |
diff |
annotate
|
2010-09-08 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
file |
diff |
annotate
|
2010-09-06 |
nemo |
Fix selection while in UFO
|
file |
diff |
annotate
|
2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
2010-08-25 |
tiyuri |
Some survival mode changes by burp
|
file |
diff |
annotate
|
2010-08-03 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-02 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-07-29 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-05-28 |
smxx |
Engine (Henek):
|
file |
diff |
annotate
|
2010-05-28 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-05-28 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
file |
diff |
annotate
|
2010-05-17 |
nemo |
Fix for artillery mode weapon use
|
file |
diff |
annotate
|
2010-05-06 |
nemo |
trying to unbreak what I broke
|
file |
diff |
annotate
|
2010-05-06 |
nemo |
Cheating
|
file |
diff |
annotate
|
2010-05-06 |
sheepluva |
portal:
|
file |
diff |
annotate
|
2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
file |
diff |
annotate
|
2010-05-04 |
nemo |
TEMPORARY
|
file |
diff |
annotate
|
2010-05-02 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-05-02 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
file |
diff |
annotate
|
2010-05-02 |
nemo |
Drown the hog using the piano
|
file |
diff |
annotate
|
2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
file |
diff |
annotate
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
file |
diff |
annotate
|
2010-05-01 |
nemo |
Minor change, so sheepluva can comment
|
file |
diff |
annotate
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
file |
diff |
annotate
|
2010-05-01 |
sheepluva |
* added some comments
|
file |
diff |
annotate
|
2010-04-30 |
mbait |
Gas grenade:
|
file |
diff |
annotate
|
2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
file |
diff |
annotate
|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
file |
diff |
annotate
|
2010-04-16 |
smxx |
Engine:
|
file |
diff |
annotate
|