hedgewars/GSHandlers.inc
Sun, 02 May 2010 16:24:31 +0000 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 14:38:46 +0000 nemo Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 nemo Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 20:15:10 +0000 nemo Minor change, so sheepluva can comment
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Mon, 19 Apr 2010 13:31:08 +0000 smxx Engine:
Mon, 19 Apr 2010 12:47:36 +0000 smxx Engine:
Sun, 18 Apr 2010 23:19:15 +0000 koda add missing controller stubs
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Fri, 16 Apr 2010 17:17:43 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Thu, 15 Apr 2010 20:46:34 +0000 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Wed, 07 Apr 2010 12:15:49 +0000 smxx Engine:
Mon, 05 Apr 2010 17:22:54 +0000 nemo These don't belong here.
Sun, 04 Apr 2010 15:51:19 +0000 unc0rr with this patch I'm unable to make rope stuck in land
Sat, 03 Apr 2010 16:32:48 +0000 nemo try this instead
Sat, 03 Apr 2010 06:39:17 +0000 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Wed, 31 Mar 2010 20:44:38 +0000 nemo Only require a minimum speed if object is descending.
Wed, 31 Mar 2010 11:34:58 +0000 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
Tue, 30 Mar 2010 16:01:12 +0000 sheepluva fix fpc 2.2.4 type related warning with unclear origin
Tue, 30 Mar 2010 13:20:04 +0000 smxx Engine:
Tue, 30 Mar 2010 00:02:40 +0000 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 20:32:35 +0000 palewolf - Add HH dX/dY to Birdy disappearing animation
Sun, 28 Mar 2010 23:41:58 +0000 palewolf AfterAttack was issued twice
Sun, 28 Mar 2010 23:40:49 +0000 palewolf Return control as soon as Birdy begins to disappear
Sun, 28 Mar 2010 23:37:28 +0000 palewolf Birdy appears from off-screen
Sun, 28 Mar 2010 23:11:16 +0000 mbait Feather: wrong constant fix
Sun, 28 Mar 2010 23:10:33 +0000 mbait Birdy's falling feathers
Sun, 28 Mar 2010 21:53:03 +0000 sheepluva * tweaked some random stuff in GSHandlers.inc
Sun, 28 Mar 2010 18:26:31 +0000 smxx Engine:
Sun, 28 Mar 2010 16:35:44 +0000 sheepluva * removed old hellishimpact.ogg
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Sat, 27 Mar 2010 17:32:46 +0000 smxx Engine:
Sat, 27 Mar 2010 17:32:04 +0000 nemo New impact sounds for HHG
Sat, 27 Mar 2010 17:22:33 +0000 smxx Engine:
Sat, 27 Mar 2010 14:03:30 +0000 smxx Engine:
Sat, 27 Mar 2010 11:59:03 +0000 palewolf - Bee sprites for target and HH hand
Sat, 27 Mar 2010 08:59:42 +0000 mbait Wind does not affect of eggs
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Sat, 27 Mar 2010 03:55:12 +0000 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 02:55:35 +0000 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:03:29 +0000 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
Fri, 26 Mar 2010 16:02:47 +0000 smxx Engine:
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 12:34:18 +0000 smxx Engine:
Fri, 26 Mar 2010 03:04:19 +0000 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Fri, 26 Mar 2010 00:53:31 +0000 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Sun, 21 Mar 2010 16:51:33 +0000 nemo Make barrels a little more likely to blow up. 25% more damage in fall
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Thu, 18 Mar 2010 17:52:56 +0000 nemo use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 smxx Frontend:
Tue, 16 Mar 2010 21:39:55 +0000 smxx Engine:
Tue, 16 Mar 2010 04:46:29 +0000 nemo More semi-arbitrary tweaking.
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