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hedgewars/uAIMisc.pas
2010-09-22
smaxx
Engine:
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2010-07-31
koda
remove trailing spaces from end of line
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2010-05-02
smxx
Engine:
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2010-04-27
mbait
Teleport AI:
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-18
nemo
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-14
koda
makes freepascal code compatible with OBJFPC mode
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2009-11-11
nemo
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-25
koda
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10
nemo
Strip trailing spaces
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2009-04-03
unc0rr
Some AI tweaks by imcold
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2009-02-15
unc0rr
Fix array overflow
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2009-01-25
unc0rr
Apply nemo's world resize patch
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2008-11-28
unc0rr
More delay after jump, less delay after small fall for hedgehog
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2008-10-14
unc0rr
Add more support for handling disconnects while playing (not fully tested)
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2008-07-30
unc0rr
- Some physics changes
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-06-17
unc0rr
Fix warnings
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2008-05-09
unc0rr
Remove temporary debug messages
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2008-05-09
unc0rr
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
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2008-04-27
unc0rr
Update copyright info in source files headers
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2007-08-16
unc0rr
- Small fixes
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2007-07-03
unc0rr
- Introduce clans (teams with same color)
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2007-07-02
unc0rr
Convert teams list to array
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2007-06-17
unc0rr
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-05-07
unc0rr
Bots know shotgun behavior better
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