QTfrontend/game.cpp
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Thu, 30 Sep 2010 18:38:45 +0200 smaxx Engine/Frontend:
Sat, 18 Sep 2010 12:35:58 +0200 smaxx Frontend:
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Fri, 16 Apr 2010 14:37:28 +0000 smxx Engine/Frontend:
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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