Fix mines not working in first turn in ACF, mission 6 (
bug #180)
Remove explicit (and redundant) SD message in ACF mission 6
The SD message is already handld properly by the engine, no need to repeat it in Lua.
Randomized teams now can have any random hats (not just from types.ini)
The predefined hat sets still work, however. There are now 3 types of hat selections:
1) Use hats from types.ini
2) Randomly select one hat for all hedgehogs
3) Randomly select hat for each hedgehog (rare)
More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed