Thu, 22 Feb 2018 01:39:30 +0100 Convert Big Armory mission to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:39:30 +0100] rev 13061
Convert Big Armory mission to SimpleMission format
Thu, 22 Feb 2018 01:35:16 +0100 SimpleMission: Check regular victory at turn and or start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:35:16 +0100] rev 13060
SimpleMission: Check regular victory at turn and or start
Thu, 22 Feb 2018 01:03:40 +0100 SimpleMission: Add support for failure texts in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:03:40 +0100] rev 13059
SimpleMission: Add support for failure texts in the stats screen
Wed, 21 Feb 2018 22:43:03 +0100 SimpleMission: Check regular victory before anything else
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 22:43:03 +0100] rev 13058
SimpleMission: Check regular victory before anything else
Wed, 21 Feb 2018 21:40:52 +0100 New SD flakes for Bath: skull and bones in bubble
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:40:52 +0100] rev 13057
New SD flakes for Bath: skull and bones in bubble
Wed, 21 Feb 2018 21:29:30 +0100 Rewrite most mission texts to actually *explain* the goal
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:29:30 +0100] rev 13056
Rewrite most mission texts to actually *explain* the goal
Wed, 21 Feb 2018 18:15:57 +0100 2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 18:15:57 +0100] rev 13055
2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wed, 21 Feb 2018 17:14:46 +0100 Add SimpleMission lua library for easier mission creation
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 17:14:46 +0100] rev 13054
Add SimpleMission lua library for easier mission creation
Wed, 21 Feb 2018 15:53:30 +0100 Fix SD flakes attributes not set properly when SD flake count = normal flake count
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:53:30 +0100] rev 13053
Fix SD flakes attributes not set properly when SD flake count = normal flake count Fixes bug #233
Wed, 21 Feb 2018 15:05:50 +0100 Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:05:50 +0100] rev 13052
Improve/fix messaging when multiple teams win
Wed, 21 Feb 2018 03:08:19 +0100 Remove "Click to resume" from quit menu as visual clutter
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:08:19 +0100] rev 13051
Remove "Click to resume" from quit menu as visual clutter
Wed, 21 Feb 2018 03:05:50 +0100 InputHandler: Shorten "Escape" to "Esc"
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:05:50 +0100] rev 13050
InputHandler: Shorten "Escape" to "Esc"
Wed, 21 Feb 2018 03:03:16 +0100 Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:03:16 +0100] rev 13049
Fix quit menu showing incorrect key when using non-default bindings
Wed, 21 Feb 2018 02:37:01 +0100 Engine: Allow to use up to 9 placeholders in Format and FormatA
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 02:37:01 +0100] rev 13048
Engine: Allow to use up to 9 placeholders in Format and FormatA
Tue, 20 Feb 2018 22:21:33 +0100 uInputManager: Add functions to get SDL key name
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 22:21:33 +0100] rev 13047
uInputManager: Add functions to get SDL key name
Tue, 20 Feb 2018 19:15:47 +0100 Fix a few German typos of main menu
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:15:47 +0100] rev 13046
Fix a few German typos of main menu
Tue, 20 Feb 2018 19:07:32 +0100 VideoRec: Fix many effects not being recorded
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:07:32 +0100] rev 13045
VideoRec: Fix many effects not being recorded
Tue, 20 Feb 2018 17:52:22 +0100 Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 17:52:22 +0100] rev 13044
Fix volume caption not being shown when hitting mute key
Tue, 20 Feb 2018 15:37:36 +0100 Lua API: Remove empty functions CampaignLock and CampaignUnlock
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:37:36 +0100] rev 13043
Lua API: Remove empty functions CampaignLock and CampaignUnlock Those were just no-op. Better use the issue tracker for suggestions?
Tue, 20 Feb 2018 15:31:47 +0100 Expose 5 land flags to Lua for use with SetGearCollisionMask
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:31:47 +0100] rev 13042
Expose 5 land flags to Lua for use with SetGearCollisionMask
Tue, 20 Feb 2018 14:03:46 +0100 Fix inconsistent name of SetGearAIHints
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 14:03:46 +0100] rev 13041
Fix inconsistent name of SetGearAIHints
Mon, 19 Feb 2018 17:03:59 +0100 Portal mission: Fix health crate spawning inside land
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 17:03:59 +0100] rev 13040
Portal mission: Fix health crate spawning inside land
Mon, 19 Feb 2018 13:46:40 +0100 Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 13:46:40 +0100] rev 13039
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Mon, 19 Feb 2018 11:18:13 +0100 Display cursor coordinates in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 11:18:13 +0100] rev 13038
Display cursor coordinates in HedgeEditor
Mon, 19 Feb 2018 09:45:36 +0100 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 09:45:36 +0100] rev 13037
Lua library Animate: StoppedGear now returns true if gear does not exist Fixes Lua error spam in ACF1 when Leaks a Lot drows
Sat, 17 Feb 2018 20:59:56 +0100 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:59:56 +0100] rev 13036
Fix onEndTurn being called in multishoot
Sat, 17 Feb 2018 20:51:36 +0100 Battalion, Points Mode: Show points next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:51:36 +0100] rev 13035
Battalion, Points Mode: Show points next to team bars
Sat, 17 Feb 2018 17:36:26 +0100 Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 17:36:26 +0100] rev 13034
Battalion: Use AmmoTypeMax for ammo type iterations
Sat, 17 Feb 2018 12:52:47 +0100 Play a few more taunts in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 12:52:47 +0100] rev 13033
Play a few more taunts in Space Invasion
Sat, 17 Feb 2018 11:25:43 +0100 Racer/TechRacer: Show best times next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 11:25:43 +0100] rev 13032
Racer/TechRacer: Show best times next to team bars
Sat, 17 Feb 2018 00:34:00 +0100 Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:34:00 +0100] rev 13031
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Sat, 17 Feb 2018 00:06:34 +0100 Add Space Invasion game scheme with sane default configuration
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:06:34 +0100] rev 13030
Add Space Invasion game scheme with sane default configuration
Fri, 16 Feb 2018 23:42:00 +0100 Racer and TechRacer: Move cameera to first waypoint in Ready phase
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 23:42:00 +0100] rev 13029
Racer and TechRacer: Move cameera to first waypoint in Ready phase
Fri, 16 Feb 2018 21:00:37 +0100 ClimbHome: Show best team heights next to team name
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 21:00:37 +0100] rev 13028
ClimbHome: Show best team heights next to team name
Fri, 16 Feb 2018 20:16:34 +0100 Construction Mode: Show clan power next to all teams
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 20:16:34 +0100] rev 13027
Construction Mode: Show clan power next to all teams
Fri, 16 Feb 2018 19:54:21 +0100 Restore 5 hats to their previous full animated form
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:54:21 +0100] rev 13026
Restore 5 hats to their previous full animated form They have been oversimplified by accident
Fri, 16 Feb 2018 19:49:46 +0100 Lua API: Add functons: GetTeamIndex and GetTeamClan
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:49:46 +0100] rev 13025
Lua API: Add functons: GetTeamIndex and GetTeamClan
Fri, 16 Feb 2018 19:16:35 +0100 Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:16:35 +0100] rev 13024
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Fri, 16 Feb 2018 13:57:48 +0100 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 13:57:48 +0100] rev 13023
Add SetTeamLabel to Lua API, can set arbitrary string as team label
Fri, 16 Feb 2018 12:38:30 +0100 Manually fix some clipping / simplify issues with a few hats
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:38:30 +0100] rev 13022
Manually fix some clipping / simplify issues with a few hats
Fri, 16 Feb 2018 12:25:16 +0100 Resize hats with size 32×1024 to 64×512 for consistency
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:25:16 +0100] rev 13021
Resize hats with size 32×1024 to 64×512 for consistency
Fri, 16 Feb 2018 11:51:42 +0100 Crop non-team hats without “real” animation to static format (32×32)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 11:51:42 +0100] rev 13020
Crop non-team hats without “real” animation to static format (32×32) This … a) makes these hats more managable b) Fixes some clipping problems with hats which take the full height (e.g. knight, noface) b) reduces file size This has been done semi-automated with the following steps: 1. Carefully select hats manually and write them in a list file 2. Run a script to crop them to 32×32 using ImageMagick 3. Check ALL the converted hats in Hedgewars 4. Discard hat changes which turn out to be bad 5. Manually convert any non-RGBA images back to RGBA 6. Final check 7. Commit
Fri, 16 Feb 2018 10:47:35 +0100 Simplify 5 team hats to static format
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 10:47:35 +0100] rev 13019
Simplify 5 team hats to static format
Thu, 15 Feb 2018 21:47:31 +0100 Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:47:31 +0100] rev 13018
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Thu, 15 Feb 2018 21:39:10 +0100 Implement very basic stats screen for TropyRace
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:39:10 +0100] rev 13017
Implement very basic stats screen for TropyRace
Thu, 15 Feb 2018 19:03:04 +0100 TrophyRace: Hide mission panel when player shoots rope
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 19:03:04 +0100] rev 13016
TrophyRace: Hide mission panel when player shoots rope
Thu, 15 Feb 2018 18:56:00 +0100 Simplify the status update panel in Trophy Race a lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:56:00 +0100] rev 13015
Simplify the status update panel in Trophy Race a lot
Thu, 15 Feb 2018 18:32:28 +0100 TrophyRace: Show fastest team times (instead of clan times)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:32:28 +0100] rev 13014
TrophyRace: Show fastest team times (instead of clan times)
Thu, 15 Feb 2018 16:48:04 +0100 TrophyRace: Show current racing time at top
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 16:48:04 +0100] rev 13013
TrophyRace: Show current racing time at top
Thu, 15 Feb 2018 13:49:14 +0100 The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:49:14 +0100] rev 13012
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags I figured that the toggling hog tags on and off is a bit more important than changing the tag types, because you sometimes run into a hog whose tags block your view, so a 1-key press is helpful. On the other hand, you probably only want to changing the tag types in the game once (if at all).
Thu, 15 Feb 2018 13:34:17 +0100 Scheme editor: Slightly fade disabled game modifiers into gray
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:34:17 +0100] rev 13011
Scheme editor: Slightly fade disabled game modifiers into gray
Thu, 15 Feb 2018 12:13:06 +0100 Fix some hats “dancing on the head” by making them static
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 12:13:06 +0100] rev 13010
Fix some hats “dancing on the head” by making them static
Thu, 15 Feb 2018 04:27:16 +0100 Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 04:27:16 +0100] rev 13009
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Thu, 15 Feb 2018 01:06:55 +0100 Change icon for King Mode
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 01:06:55 +0100] rev 13008
Change icon for King Mode
Wed, 14 Feb 2018 23:40:10 +0100 Fix a few typos in German translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:40:10 +0100] rev 13007
Fix a few typos in German translation
Wed, 14 Feb 2018 23:03:35 +0100 Fix some consistency issues with change hog tags control
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:03:35 +0100] rev 13006
Fix some consistency issues with change hog tags control
Wed, 14 Feb 2018 22:56:32 +0100 Flip Switch/Precise key combintions with change hog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:56:32 +0100] rev 13005
Flip Switch/Precise key combintions with change hog tags
Wed, 14 Feb 2018 22:54:13 +0100 Switch + Change hog tags now turns on and off all tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:54:13 +0100] rev 13004
Switch + Change hog tags now turns on and off all tags The previous state is remembered
Wed, 14 Feb 2018 22:27:18 +0100 Toggle hog tag translucency with Precise + Change hog tags key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:27:18 +0100] rev 13003
Toggle hog tag translucency with Precise + Change hog tags key
Wed, 14 Feb 2018 21:28:44 +0100 Add separate control for changing hedgehog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 21:28:44 +0100] rev 13002
Add separate control for changing hedgehog tags
Wed, 14 Feb 2018 20:57:45 +0100 Rename AFK Mode to “Auto Skip” (bug 78)
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 20:57:45 +0100] rev 13001
Rename AFK Mode to “Auto Skip” (bug #78)
Wed, 14 Feb 2018 17:45:33 +0100 Rewrite introduction in README
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:45:33 +0100] rev 13000
Rewrite introduction in README
Wed, 14 Feb 2018 17:08:14 +0100 Update README about the team chat key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:08:14 +0100] rev 12999
Update README about the team chat key
Wed, 14 Feb 2018 15:36:38 +0100 Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 15:36:38 +0100] rev 12998
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color Also fix clipping problem of normal flakes
Wed, 14 Feb 2018 02:48:46 +0100 Fix preview image for Sticks map
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:48:46 +0100] rev 12997
Fix preview image for Sticks map
Wed, 14 Feb 2018 02:26:59 +0100 Redo SD water and SD clouds of most themes and apply sd-tint
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:26:59 +0100] rev 12996
Redo SD water and SD clouds of most themes and apply sd-tint
Mon, 12 Feb 2018 23:37:08 +0100 Make team chat its own control and use [U] key by default
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:37:08 +0100] rev 12995
Make team chat its own control and use [U] key by default Why [U] and not [Y]? Because [Y] is already occupied by Confirm.
Mon, 12 Feb 2018 23:23:07 +0100 Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:23:07 +0100] rev 12994
Show remaining ammo when using Birdy egg or RC Plane bomb
Mon, 12 Feb 2018 22:22:27 +0100 Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 22:22:27 +0100] rev 12993
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it Previously, a player could just name their hog "Mutant" and give it the respective hat to try to confuse other players. This is no longer possible.
Mon, 12 Feb 2018 20:47:45 +0100 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:47:45 +0100] rev 12992
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Mon, 12 Feb 2018 20:00:26 +0100 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:00:26 +0100] rev 12991
Battalion (mode=king): Kill the team when the king died instea of dismissing DismissTeam causes a lot of problems and is not suited for multiplayer. The team is not dismissed if the team is still active. It's hard to properly do a tie. And, and, and …
Mon, 12 Feb 2018 19:38:07 +0100 Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:38:07 +0100] rev 12990
Battalion: Reduce amount of SD messages
Mon, 12 Feb 2018 19:19:43 +0100 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:19:43 +0100] rev 12989
Tweak some misleading Battalion texts
Mon, 12 Feb 2018 17:47:40 +0100 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:47:40 +0100] rev 12988
Battalion: Move crate pickup animation to crate
Mon, 12 Feb 2018 17:22:29 +0100 Battalion: Use official onEndTurn callback
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:22:29 +0100] rev 12987
Battalion: Use official onEndTurn callback
Mon, 12 Feb 2018 16:41:40 +0100 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 16:41:40 +0100] rev 12986
Battalion: Add more health change effects
Mon, 12 Feb 2018 15:50:49 +0100 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:50:49 +0100] rev 12985
Battalion: Clean up and remove dead code
Mon, 12 Feb 2018 15:08:13 +0100 Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:08:13 +0100] rev 12984
Battalion: Standardize the crate pickup message
Mon, 12 Feb 2018 14:50:06 +0100 Clean up Battalion error stuff
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 14:50:06 +0100] rev 12983
Clean up Battalion error stuff
Mon, 12 Feb 2018 11:03:48 +0100 Add custom weapon icons for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 11:03:48 +0100] rev 12982
Add custom weapon icons for Continental supplies
Sun, 11 Feb 2018 22:11:52 +0100 HedgeEditor: Tweak caption colors
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 22:11:52 +0100] rev 12981
HedgeEditor: Tweak caption colors
Sun, 11 Feb 2018 20:39:39 +0100 Construction Mode: Fix cursor icon being displayed on teleport
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:39:39 +0100] rev 12980
Construction Mode: Fix cursor icon being displayed on teleport
Sun, 11 Feb 2018 20:28:21 +0100 Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:28:21 +0100] rev 12979
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Sun, 11 Feb 2018 13:35:47 +0100 Construction Mode: Show selected object at cursor and crate preview
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 13:35:47 +0100] rev 12978
Construction Mode: Show selected object at cursor and crate preview
Sun, 11 Feb 2018 04:00:10 +0100 Construction Mode: Fix annoying extra messages when using object placer
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 04:00:10 +0100] rev 12977
Construction Mode: Fix annoying extra messages when using object placer This is done by moving object placer away from the drill strike, which permits timer keys.
Sun, 11 Feb 2018 02:17:58 +0100 Fix incorrect round counting in fruit03, too
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:17:58 +0100] rev 12976
Fix incorrect round counting in fruit03, too
Sun, 11 Feb 2018 02:03:09 +0100 Fix Killing the Specialists recording the turn count way too low
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:03:09 +0100] rev 12975
Fix Killing the Specialists recording the turn count way too low
Sun, 11 Feb 2018 01:15:23 +0100 Construction Mode: Spawn particles over generators, tweak other particles
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 01:15:23 +0100] rev 12974
Construction Mode: Spawn particles over generators, tweak other particles
Sat, 10 Feb 2018 23:54:12 +0100 Construction Mode: Show message when respawning hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:54:12 +0100] rev 12973
Construction Mode: Show message when respawning hog
Sat, 10 Feb 2018 23:13:23 +0100 Racer: Make waypoints dark in bright themes like Bath
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:13:23 +0100] rev 12972
Racer: Make waypoints dark in bright themes like Bath
Sat, 10 Feb 2018 22:02:08 +0100 Make first waypoint flash TechRacer, before hog starts racing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 22:02:08 +0100] rev 12971
Make first waypoint flash TechRacer, before hog starts racing
Sat, 10 Feb 2018 21:28:22 +0100 Racer: Make first waypoint flash and highlight last waypoint while placing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 21:28:22 +0100] rev 12970
Racer: Make first waypoint flash and highlight last waypoint while placing
Sat, 10 Feb 2018 20:08:22 +0100 Racer, TechRacer: Fade out waypoints at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 20:08:22 +0100] rev 12969
Racer, TechRacer: Fade out waypoints at the end
Sat, 10 Feb 2018 19:30:51 +0100 Racer, TechRacer: Change waypoint opacity on victory or failure
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 19:30:51 +0100] rev 12968
Racer, TechRacer: Change waypoint opacity on victory or failure
Sat, 10 Feb 2018 18:03:12 +0100 Increase opacity of Racer/TechRacer waypoints
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 18:03:12 +0100] rev 12967
Increase opacity of Racer/TechRacer waypoints
Sat, 10 Feb 2018 15:37:47 +0100 Disable crate drops in HedgeEditor scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:37:47 +0100] rev 12966
Disable crate drops in HedgeEditor scheme
Sat, 10 Feb 2018 15:36:01 +0100 Remove some "invalid" crate drops from Construction Mode weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:36:01 +0100] rev 12965
Remove some "invalid" crate drops from Construction Mode weapon scheme
Sat, 10 Feb 2018 15:16:20 +0100 Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:16:20 +0100] rev 12964
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Sat, 10 Feb 2018 14:20:36 +0100 Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 14:20:36 +0100] rev 12963
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Sat, 10 Feb 2018 12:59:13 +0100 Construction Mode: Hide power tag when it's nobody's turn
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:59:13 +0100] rev 12962
Construction Mode: Hide power tag when it's nobody's turn
Sat, 10 Feb 2018 12:44:40 +0100 Add minigun to scripts. Also add a few missing ammos to BRW and RW
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:44:40 +0100] rev 12961
Add minigun to scripts. Also add a few missing ammos to BRW and RW
Sat, 10 Feb 2018 12:01:00 +0100 Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:01:00 +0100] rev 12960
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Sat, 10 Feb 2018 11:46:57 +0100 Always remove mine strike in Construction Mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 11:46:57 +0100] rev 12959
Always remove mine strike in Construction Mode
Sat, 10 Feb 2018 10:19:28 +0100 Construction Mode: Change message color
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:19:28 +0100] rev 12958
Construction Mode: Change message color
Sat, 10 Feb 2018 10:02:58 +0100 Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:02:58 +0100] rev 12957
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Sat, 10 Feb 2018 09:32:28 +0100 Refactor Construction Mode to NOT use localized strings as identifiers
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 09:32:28 +0100] rev 12956
Refactor Construction Mode to NOT use localized strings as identifiers Yes, it actually used strings returned by loc() as identifiers. Crazy!
Sat, 10 Feb 2018 08:28:22 +0100 Improve internal Construction Mode code documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 08:28:22 +0100] rev 12955
Improve internal Construction Mode code documentation
Sat, 10 Feb 2018 06:36:07 +0100 Localize various Construction Mode vars
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:36:07 +0100] rev 12954
Localize various Construction Mode vars
Sat, 10 Feb 2018 06:07:24 +0100 Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:07:24 +0100] rev 12953
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Fri, 09 Feb 2018 21:04:53 +0100 Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 21:04:53 +0100] rev 12952
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Fri, 09 Feb 2018 19:58:55 +0100 Construction Mode: Each team remembers its selections now
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:58:55 +0100] rev 12951
Construction Mode: Each team remembers its selections now
Fri, 09 Feb 2018 19:01:52 +0100 More Construction Mode refactoring
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:01:52 +0100] rev 12950
More Construction Mode refactoring
Fri, 09 Feb 2018 18:14:05 +0100 Construction Mode: Remember previous selection of pIndex
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 18:14:05 +0100] rev 12949
Construction Mode: Remember previous selection of pIndex
Fri, 09 Feb 2018 16:27:32 +0100 Construction Mode: Sort structure types roughly by importance and convenience
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:27:32 +0100] rev 12948
Construction Mode: Sort structure types roughly by importance and convenience
Fri, 09 Feb 2018 16:12:54 +0100 Add a few key shortcuts in Costruction Mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:12:54 +0100] rev 12947
Add a few key shortcuts in Costruction Mode
Fri, 09 Feb 2018 14:56:04 +0100 HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:56:04 +0100] rev 12946
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Fri, 09 Feb 2018 14:33:00 +0100 Add healing visual effect + heal msg in scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:33:00 +0100] rev 12945
Add healing visual effect + heal msg in scripts
Fri, 09 Feb 2018 12:52:05 +0100 Lua API: Add HealHog to heal hog with visual effects + message
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:52:05 +0100] rev 12944
Lua API: Add HealHog to heal hog with visual effects + message
Fri, 09 Feb 2018 12:08:12 +0100 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:08:12 +0100] rev 12943
Show subtle heal effect for healing hogs in health reset mode
Fri, 09 Feb 2018 11:30:04 +0100 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 11:30:04 +0100] rev 12942
Refactor health gain effects and message into util fuction HHHeal
Fri, 09 Feb 2018 10:48:24 +0100 Killing The Specialists: Fix health boost division
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:48:24 +0100] rev 12941
Killing The Specialists: Fix health boost division
Fri, 09 Feb 2018 10:47:21 +0100 Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:47:21 +0100] rev 12940
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Fri, 09 Feb 2018 07:41:37 +0100 2 minor spelling/grammar fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:41:37 +0100] rev 12939
2 minor spelling/grammar fixes
Fri, 09 Feb 2018 07:38:14 +0100 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:38:14 +0100] rev 12938
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Fri, 09 Feb 2018 06:03:01 +0100 Lua API: Add SpawnSupplyCrate
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 06:03:01 +0100] rev 12937
Lua API: Add SpawnSupplyCrate
Fri, 09 Feb 2018 04:37:27 +0100 Lua API: Add GetTeamName
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 04:37:27 +0100] rev 12936
Lua API: Add GetTeamName
Thu, 08 Feb 2018 19:02:51 +0100 Lua API: Add GetWind function to get current wind
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 19:02:51 +0100] rev 12935
Lua API: Add GetWind function to get current wind
Thu, 08 Feb 2018 18:42:07 +0100 Lua API: Add SetVampiric and SetLaserSight
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:42:07 +0100] rev 12934
Lua API: Add SetVampiric and SetLaserSight
Thu, 08 Feb 2018 18:10:39 +0100 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:10:39 +0100] rev 12933
Add callback: onEndTurn
Thu, 08 Feb 2018 15:44:08 +0100 Change hats exclusion rule in hats_js_anim.xhtml
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 15:44:08 +0100] rev 12932
Change hats exclusion rule in hats_js_anim.xhtml
Thu, 08 Feb 2018 13:54:48 +0100 Fix broken preview of team hats in frontend
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 13:54:48 +0100] rev 12931
Fix broken preview of team hats in frontend
Thu, 08 Feb 2018 09:38:35 +0100 Add missing beginWriteArray in scheme model code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:38:35 +0100] rev 12930
Add missing beginWriteArray in scheme model code
Thu, 08 Feb 2018 09:26:24 +0100 Fix failure to read game scheme (.hwg) files
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:26:24 +0100] rev 12929
Fix failure to read game scheme (.hwg) files
Thu, 08 Feb 2018 09:14:20 +0100 Fix how scheme files behave
KoBeWi [Thu, 08 Feb 2018 09:14:20 +0100] rev 12928
Fix how scheme files behave
Thu, 08 Feb 2018 08:50:45 +0100 Keep game/weapon schemes in separate files
KoBeWi [Thu, 08 Feb 2018 08:50:45 +0100] rev 12927
Keep game/weapon schemes in separate files
Thu, 08 Feb 2018 07:30:19 +0100 Add Polish voicepack (Default_pl) by mtg90pl
mtg90pl <mtg90pl@gmail.com> [Thu, 08 Feb 2018 07:30:19 +0100] rev 12926
Add Polish voicepack (Default_pl) by mtg90pl
Thu, 08 Feb 2018 07:09:39 +0100 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 07:09:39 +0100] rev 12925
Fix timebox being usable in SD w/ damage=0
Wed, 07 Feb 2018 12:30:11 +0100 Fix TotalRounds counting rounds a couple of turns too late
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 12:30:11 +0100] rev 12924
Fix TotalRounds counting rounds a couple of turns too late
Wed, 07 Feb 2018 11:03:14 +0100 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 11:03:14 +0100] rev 12923
Refactor Sudden Death starting into own function
Wed, 07 Feb 2018 08:30:50 +0100 Add the flag of Scotland (uk_scotland)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 08:30:50 +0100] rev 12922
Add the flag of Scotland (uk_scotland)
Wed, 07 Feb 2018 07:54:18 +0100 Fix green color channel on themes with sd-tint (#566)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:54:18 +0100] rev 12921
Fix green color channel on themes with sd-tint (#566)
Wed, 07 Feb 2018 07:38:37 +0100 Add theme fallback music settings
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:38:37 +0100] rev 12920
Add theme fallback music settings theme.cfg: * fallback-music * fallback-sd-music
Wed, 07 Feb 2018 05:36:32 +0100 Remove unused variable in uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 05:36:32 +0100] rev 12919
Remove unused variable in uGearsHandlersMess
Wed, 07 Feb 2018 03:56:53 +0100 ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:56:53 +0100] rev 12918
ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wed, 07 Feb 2018 03:50:38 +0100 Calling SetWeapon with amNothing now unselects weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:50:38 +0100] rev 12917
Calling SetWeapon with amNothing now unselects weapon
Wed, 07 Feb 2018 02:26:31 +0100 Change weapon icons of mudball and air mine
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 02:26:31 +0100] rev 12916
Change weapon icons of mudball and air mine
Wed, 07 Feb 2018 01:54:50 +0100 Lua API: Add WriteLnToChat
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:54:50 +0100] rev 12915
Lua API: Add WriteLnToChat
Wed, 07 Feb 2018 01:13:17 +0100 ASA, Hard Flying: Show personal best at mission start
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:13:17 +0100] rev 12914
ASA, Hard Flying: Show personal best at mission start
Wed, 07 Feb 2018 00:36:04 +0100 Precise Shooting mission: Fix Lua errors when enemy dies after hero
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 00:36:04 +0100] rev 12913
Precise Shooting mission: Fix Lua errors when enemy dies after hero
Tue, 06 Feb 2018 23:56:28 +0100 Start changelog for 0.9.24
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:56:28 +0100] rev 12912
Start changelog for 0.9.24
Tue, 06 Feb 2018 23:48:34 +0100 ASA: Fruit03: Show collected ammo
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:48:34 +0100] rev 12911
ASA: Fruit03: Show collected ammo
Tue, 06 Feb 2018 06:33:32 +0100 ACF3: Explode princess when skipping 12turn course failanim
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:33:32 +0100] rev 12910
ACF3: Explode princess when skipping 12turn course failanim
Tue, 06 Feb 2018 06:23:37 +0100 Show # of turns left in the 12-turn parcour segment of ACF3
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:23:37 +0100] rev 12909
Show # of turns left in the 12-turn parcour segment of ACF3
Tue, 06 Feb 2018 05:54:34 +0100 String cleanup: Double/triple exclamation marks
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:54:34 +0100] rev 12908
String cleanup: Double/triple exclamation marks
Tue, 06 Feb 2018 05:50:05 +0100 Fix various story flaws in mission descriptions of ACF campaign
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:50:05 +0100] rev 12907
Fix various story flaws in mission descriptions of ACF campaign
Tue, 06 Feb 2018 05:47:09 +0100 Fix some minor formatting and grammar flaws in script strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:47:09 +0100] rev 12906
Fix some minor formatting and grammar flaws in script strings
Tue, 06 Feb 2018 04:07:35 +0100 Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:07:35 +0100] rev 12905
Fix various typos in translatable strings
Tue, 06 Feb 2018 04:06:49 +0100 Fix error 52: Move amMinigun.png to Graphics/Hedgewars
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:06:49 +0100] rev 12904
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
Wed, 31 Jan 2018 13:42:52 -0500 Machinegun. also tweaked ignore
alfadur [Wed, 31 Jan 2018 13:42:52 -0500] rev 12903
Machinegun. also tweaked ignore
Wed, 24 Jan 2018 22:20:10 +0100 Finish porting. Seems to work, but no thorough testing has been performed qt5transition
unc0rr [Wed, 24 Jan 2018 22:20:10 +0100] rev 12902
Finish porting. Seems to work, but no thorough testing has been performed
Wed, 24 Jan 2018 21:05:34 +0100 Configure for Qt5 qt5transition
unc0rr [Wed, 24 Jan 2018 21:05:34 +0100] rev 12901
Configure for Qt5
Wed, 17 Jan 2018 00:59:39 +0100 Add assert on LoadingText texture value 0.9.23
unc0rr [Wed, 17 Jan 2018 00:59:39 +0100] rev 12900
Add assert on LoadingText texture value
Wed, 17 Jan 2018 00:32:34 +0100 Proper rejoin desyncs fix now 0.9.23
unc0rr [Wed, 17 Jan 2018 00:32:34 +0100] rev 12899
Proper rejoin desyncs fix now
Tue, 16 Jan 2018 00:42:06 +0100 The ultimate fix for rejoin desyncs 0.9.23
unc0rr [Tue, 16 Jan 2018 00:42:06 +0100] rev 12898
The ultimate fix for rejoin desyncs
Sun, 14 Jan 2018 23:30:42 +0100 Fix for freebsd qmlfrontend
unc0rr [Sun, 14 Jan 2018 23:30:42 +0100] rev 12897
Fix for freebsd
Mon, 15 Jan 2018 12:15:56 -0500 add a mask to the sand hog
nemo [Mon, 15 Jan 2018 12:15:56 -0500] rev 12896
add a mask to the sand hog
Wed, 10 Jan 2018 23:49:47 +0100 Pass mouse movements to engine, warp cursor in frontend qmlfrontend
unc0rr [Wed, 10 Jan 2018 23:49:47 +0100] rev 12895
Pass mouse movements to engine, warp cursor in frontend
Wed, 10 Jan 2018 15:27:47 +0100 merge
koda [Wed, 10 Jan 2018 15:27:47 +0100] rev 12894
merge
Wed, 10 Jan 2018 01:39:10 +0100 Apply horrible workaround to build relocatable executables 0.9.23
koda [Wed, 10 Jan 2018 01:39:10 +0100] rev 12893
Apply horrible workaround to build relocatable executables
Wed, 10 Jan 2018 01:14:13 +0100 Set cmake RPATH policy to OLD 0.9.23
koda [Wed, 10 Jan 2018 01:14:13 +0100] rev 12892
Set cmake RPATH policy to OLD
Sun, 07 Jan 2018 19:01:06 +0100 fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12891
fix crosshair rendering in GL2 mode
Sun, 07 Jan 2018 18:19:00 +0100 also put GL2 fixes into default
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12890
also put GL2 fixes into default
Sun, 07 Jan 2018 09:48:26 +0100 Fix referencing missing item qmlfrontend
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12889
Fix referencing missing item
Sun, 07 Jan 2018 01:21:42 +0100 - ResizeWindow function to pass engine new window size qmlfrontend
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12888
- ResizeWindow function to pass engine new window size - Remove TabBar to leave more space at the bottom of the screen - ifdef GL_ES in shaders
Sat, 06 Jan 2018 03:17:12 +0100 whoops, I ruined the path of the unC0Rr qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12887
whoops, I ruined the path of the unC0Rr
Sat, 06 Jan 2018 03:05:14 +0100 fix issues and my past sins with GL2 qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12886
fix issues and my past sins with GL2 remaining issue: tintadd (crosshair)
Fri, 05 Jan 2018 22:32:11 +0100 Fix missing default values qmlfrontend
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12885
Fix missing default values
Fri, 05 Jan 2018 16:12:19 -0500 apparently this is GLES2 only
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12884
apparently this is GLES2 only
Fri, 05 Jan 2018 21:44:00 +0100 Fix missing includes for GL2 build qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12883
Fix missing includes for GL2 build
Fri, 05 Jan 2018 21:43:33 +0100 Comment out functions that don't need to be called for engine in frontend window qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12882
Comment out functions that don't need to be called for engine in frontend window
Tue, 02 Jan 2018 23:45:18 +0100 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12881
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
Tue, 02 Jan 2018 16:59:04 -0500 pick up unc0rr's preview fix
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12880
pick up unc0rr's preview fix
Tue, 02 Jan 2018 23:20:50 +0300 Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12879
Fix obviously broken logic. Fixes broken preview fetching on Windows.
Sat, 30 Dec 2017 01:31:27 +0100 - Present stats page always on main thread ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12878
- Present stats page always on main thread
Sat, 30 Dec 2017 01:22:11 +0100 - BIG CHANGE: Convert iOS project to use ARC ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12877
- BIG CHANGE: Convert iOS project to use ARC
Fri, 29 Dec 2017 22:37:31 +0100 - Fix ammos menu crash ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12876
- Fix ammos menu crash
Fri, 29 Dec 2017 22:35:36 +0100 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12875
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
Fri, 29 Dec 2017 19:38:01 +0100 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12874
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
Fri, 29 Dec 2017 19:34:32 +0100 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12873
- Disable bitcode for embedded projects (must be done manually for SDLs too)
Fri, 29 Dec 2017 19:06:10 +0100 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12872
- Fix deprecated `system` in Lua for iOS 11 (not tested)
Fri, 29 Dec 2017 16:53:37 +0100 - Fix ifdef (why this even worked before ??) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12871
- Fix ifdef (why this even worked before ??)
Thu, 28 Dec 2017 11:58:30 -0500 merge into default too
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12870
merge into default too
Thu, 28 Dec 2017 11:58:10 -0500 dependency fixes 0.9.23
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12869
dependency fixes
Wed, 27 Dec 2017 00:59:26 +0100 Make playing a game possible qmlfrontend
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12868
Make playing a game possible
Tue, 26 Dec 2017 18:36:30 -0500 these images should have been RGBA to stay consistent with all the others
nemo [Tue, 26 Dec 2017 18:36:30 -0500] rev 12867
these images should have been RGBA to stay consistent with all the others
Tue, 26 Dec 2017 01:36:58 +0100 Recreate uFLRunQueue in Qt, render previews qmlfrontend
unc0rr [Tue, 26 Dec 2017 01:36:58 +0100] rev 12866
Recreate uFLRunQueue in Qt, render previews
Mon, 25 Dec 2017 00:58:47 +0100 Preview rendering seems to work now qmlfrontend
unc0rr [Mon, 25 Dec 2017 00:58:47 +0100] rev 12865
Preview rendering seems to work now
Sun, 24 Dec 2017 16:56:22 +0100 And more refactoring... qmlfrontend
unc0rr [Sun, 24 Dec 2017 16:56:22 +0100] rev 12864
And more refactoring...
Sun, 24 Dec 2017 00:44:16 +0100 More refactoring in attempt to move away from frontlib qmlfrontend
unc0rr [Sun, 24 Dec 2017 00:44:16 +0100] rev 12863
More refactoring in attempt to move away from frontlib
Fri, 22 Dec 2017 23:59:03 +0100 Start hacking new frontend qmlfrontend
unc0rr [Fri, 22 Dec 2017 23:59:03 +0100] rev 12862
Start hacking new frontend
Sun, 17 Dec 2017 21:09:59 +0100 Start removing flib functionality qmlfrontend
unc0rr [Sun, 17 Dec 2017 21:09:59 +0100] rev 12861
Start removing flib functionality
Sun, 17 Dec 2017 00:09:24 +0100 Merge default. This branch is up-to-date and code is working. qmlfrontend
unc0rr [Sun, 17 Dec 2017 00:09:24 +0100] rev 12860
Merge default. This branch is up-to-date and code is working.
Sat, 16 Dec 2017 23:26:13 +0100 Add new qmlfrontend project template
unc0rr [Sat, 16 Dec 2017 23:26:13 +0100] rev 12859
Add new qmlfrontend project template
Sat, 16 Dec 2017 22:58:28 +0100 Improve this code a bit more
unc0rr [Sat, 16 Dec 2017 22:58:28 +0100] rev 12858
Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 Quick dirty fix for building
unc0rr [Wed, 06 Dec 2017 23:46:17 +0100] rev 12857
Quick dirty fix for building
Tue, 05 Dec 2017 11:36:29 -0500 bump proto
nemo [Tue, 05 Dec 2017 11:36:29 -0500] rev 12856
bump proto
Tue, 05 Dec 2017 11:35:04 -0500 0.9.23 branch 0.9.23
nemo [Tue, 05 Dec 2017 11:35:04 -0500] rev 12855
0.9.23 branch
Mon, 04 Dec 2017 20:21:35 -0500 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo [Mon, 04 Dec 2017 20:21:35 -0500] rev 12854
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
Wed, 29 Nov 2017 20:38:26 -0500 er. should be true I think? also... maybe this should be somewhere else
nemo [Wed, 29 Nov 2017 20:38:26 -0500] rev 12853
er. should be true I think? also... maybe this should be somewhere else
Wed, 29 Nov 2017 20:35:56 -0500 This is a desyncing change. But... We might need a new release anyway. ☹
nemo [Wed, 29 Nov 2017 20:35:56 -0500] rev 12852
This is a desyncing change. But... We might need a new release anyway. ☹
Wed, 29 Nov 2017 13:54:39 +0100 Fix chat input key being sometimes registered twice
alfadur [Wed, 29 Nov 2017 13:54:39 +0100] rev 12851
Fix chat input key being sometimes registered twice
Sat, 25 Nov 2017 11:28:44 -0500 At the very least we should match the gameserver length which seems to be 40, not 60
nemo [Sat, 25 Nov 2017 11:28:44 -0500] rev 12850
At the very least we should match the gameserver length which seems to be 40, not 60
Sat, 25 Nov 2017 09:40:43 -0500 Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo [Sat, 25 Nov 2017 09:40:43 -0500] rev 12849
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Sat, 25 Nov 2017 09:39:52 -0500 init priority and scale
nemo [Sat, 25 Nov 2017 09:39:52 -0500] rev 12848
init priority and scale
Thu, 23 Nov 2017 16:02:29 -0500 hate SDL blit...
nemo [Thu, 23 Nov 2017 16:02:29 -0500] rev 12847
hate SDL blit...
Wed, 22 Nov 2017 17:38:47 -0500 infinite attack resets flags so probably should skip this
nemo [Wed, 22 Nov 2017 17:38:47 -0500] rev 12846
infinite attack resets flags so probably should skip this
Sun, 19 Nov 2017 22:35:16 +0100 Update checker a bit
unc0rr [Sun, 19 Nov 2017 22:35:16 +0100] rev 12845
Update checker a bit
Fri, 17 Nov 2017 21:15:13 +0100 Added tag 0.9.23-release for changeset 8610462e3d33
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 Nov 2017 21:15:13 +0100] rev 12844
Added tag 0.9.23-release for changeset 8610462e3d33
Fri, 17 Nov 2017 15:09:31 -0500 alt damage should default to false
nemo [Fri, 17 Nov 2017 15:09:31 -0500] rev 12843
alt damage should default to false
Wed, 15 Nov 2017 17:07:46 -0500 remove the annoying ????
nemo [Wed, 15 Nov 2017 17:07:46 -0500] rev 12842
remove the annoying ????
Mon, 13 Nov 2017 22:14:45 +0100 Remove 2 unused number tags in Construction Mode GUI 0.9.23-release
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Nov 2017 22:14:45 +0100] rev 12841
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.
Mon, 13 Nov 2017 21:16:52 +0100 - More files to ignore
unc0rr [Mon, 13 Nov 2017 21:16:52 +0100] rev 12840
- More files to ignore - Remove ancient kdevelop project file
Mon, 13 Nov 2017 20:45:11 +0100 Bump protocol version and add new version info to game server
unc0rr [Mon, 13 Nov 2017 20:45:11 +0100] rev 12839
Bump protocol version and add new version info to game server
Sun, 12 Nov 2017 21:41:06 +0100 Update translations mentioned in changelog
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 21:41:06 +0100] rev 12838
Update translations mentioned in changelog
Sun, 12 Nov 2017 21:40:33 +0100 Finalize translation of pl.lua
KoBeWi [Sun, 12 Nov 2017 21:40:33 +0100] rev 12837
Finalize translation of pl.lua
Sun, 12 Nov 2017 17:41:01 +0100 Backed out changeset 575c0de98505
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:41:01 +0100] rev 12836
Backed out changeset 575c0de98505 Reason: We suspect that this patch might break Windows builds and render the mouse on Windows unusable. This suspicion is based on the bug report of one user: https://hedgewars.org/node/6837#comment-33593 In return, this changeset will definitely re-introduce bug #512.
Sun, 12 Nov 2017 17:25:17 +0100 Fix grammar fail in cosmos.lua (string freeze compliant)
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:25:17 +0100] rev 12835
Fix grammar fail in cosmos.lua (string freeze compliant) This is string freeze compliant because the new string is already contained in stub.lua.
Sun, 12 Nov 2017 17:10:44 +0100 Update pl.lua (>99% complete)
KoBeWi [Sun, 12 Nov 2017 17:10:44 +0100] rev 12834
Update pl.lua (>99% complete) A few strings have been removed because of empty translations of faulty format strings.
Thu, 09 Nov 2017 09:56:35 -0500 animation tweak
alfadur [Thu, 09 Nov 2017 09:56:35 -0500] rev 12833
animation tweak
Wed, 08 Nov 2017 21:56:43 +0100 Fix incorrect check for cake gear type in ClimbHome
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Nov 2017 21:56:43 +0100] rev 12832
Fix incorrect check for cake gear type in ClimbHome
Wed, 08 Nov 2017 15:07:46 -0500 remove some more test redundancy and restore a missing and important nil check
nemo [Wed, 08 Nov 2017 15:07:46 -0500] rev 12831
remove some more test redundancy and restore a missing and important nil check
Wed, 08 Nov 2017 14:12:46 -0500 just merging if statements
nemo [Wed, 08 Nov 2017 14:12:46 -0500] rev 12830
just merging if statements
Mon, 06 Nov 2017 22:26:54 +0100 - Update .pro file
unc0rr [Mon, 06 Nov 2017 22:26:54 +0100] rev 12829
- Update .pro file - Rethink logic of TCPBase, fixes bug with failing to receive all bytes from engine when process end signal is received before tcp disconnect
Fri, 03 Nov 2017 13:40:30 +0100 Remove unused uCommands from uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 13:40:30 +0100] rev 12828
Remove unused uCommands from uGearsHandlersMess
Fri, 03 Nov 2017 05:46:36 +0100 Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:46:36 +0100] rev 12827
Fix lastGameType not being updated if game type was demo or save (fixes a crash) Previously, if you first played a normal game, then a demo, the “play again” button would appear, but clicking it would only crash HW. This fix will remove this button after a demo or save, because the frontend doesn't know how to restart demos or saves yet.
Fri, 03 Nov 2017 05:03:47 +0100 Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:03:47 +0100] rev 12826
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge Also re-introduce rope-reselection when touching ground
Fri, 03 Nov 2017 04:14:33 +0100 Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 04:14:33 +0100] rev 12825
Fix desync when dropping weapon from parachute or jetpack
Fri, 03 Nov 2017 02:23:41 +0100 Backed out changeset 28210d2a9a36 (fixes bug 553)
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 02:23:41 +0100] rev 12824
Backed out changeset 28210d2a9a36 (fixes bug #553) This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
Wed, 01 Nov 2017 22:49:54 -0400 initialise previousGameState to something valid and not gsSuspend
nemo [Wed, 01 Nov 2017 22:49:54 -0400] rev 12823
initialise previousGameState to something valid and not gsSuspend
Wed, 01 Nov 2017 22:02:52 +0100 Add Lua problems to the troubleshooting section of INSTALL.md
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 22:02:52 +0100] rev 12822
Add Lua problems to the troubleshooting section of INSTALL.md
Wed, 01 Nov 2017 16:09:20 -0400 travis: Install qt4 with a brew tap
koda [Wed, 01 Nov 2017 16:09:20 -0400] rev 12821
travis: Install qt4 with a brew tap
Wed, 01 Nov 2017 20:52:06 +0100 Don't send taunt message for automatically happening taunt animation
unc0rr [Wed, 01 Nov 2017 20:52:06 +0100] rev 12820
Don't send taunt message for automatically happening taunt animation
Wed, 01 Nov 2017 00:04:45 +0100 Remove newlines at end of Gravity mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:04:45 +0100] rev 12819
Remove newlines at end of Gravity mission panel
Wed, 01 Nov 2017 00:03:18 +0100 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:03:18 +0100] rev 12818
Fix frontend not sending script param if empty
Tue, 31 Oct 2017 19:27:23 +0100 Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 19:27:23 +0100] rev 12817
Fix Battialion script showing “Round 0” at start
Tue, 31 Oct 2017 18:30:53 +0100 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 18:30:53 +0100] rev 12816
Fix host not re-sending ammo scheme after editing an existing ammo scheme This caused clients to start with an incompatible ammo loadout.
Tue, 31 Oct 2017 17:07:56 +0100 Update Polish tips and mission map descriptions
KoBeWi [Tue, 31 Oct 2017 17:07:56 +0100] rev 12815
Update Polish tips and mission map descriptions
Tue, 31 Oct 2017 04:31:10 +0100 Update changelog regarding wrap world edge bugs
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 04:31:10 +0100] rev 12814
Update changelog regarding wrap world edge bugs
Tue, 31 Oct 2017 02:17:45 +0100 Add Polish translation for campaigns and new missions
KoBeWi [Tue, 31 Oct 2017 02:17:45 +0100] rev 12813
Add Polish translation for campaigns and new missions
Mon, 30 Oct 2017 23:12:31 +0100 Update pl.txt translation file
KoBeWi [Mon, 30 Oct 2017 23:12:31 +0100] rev 12812
Update pl.txt translation file
Mon, 30 Oct 2017 22:16:37 +0100 Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:16:37 +0100] rev 12811
Backed out changeset c162995831d8
Mon, 30 Oct 2017 22:06:43 +0100 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:06:43 +0100] rev 12810
Backed out changeset 058a5d373e4a
Mon, 30 Oct 2017 21:59:25 +0100 Backed out changeset d08afea02908
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 21:59:25 +0100] rev 12809
Backed out changeset d08afea02908
Mon, 30 Oct 2017 20:21:47 +0100 Minor pl.txt update
KoBeWi [Mon, 30 Oct 2017 20:21:47 +0100] rev 12808
Minor pl.txt update
Mon, 30 Oct 2017 20:14:42 +0100 Update and complete Polish frontend translation
KoBeWi [Mon, 30 Oct 2017 20:14:42 +0100] rev 12807
Update and complete Polish frontend translation
Mon, 30 Oct 2017 19:18:53 +0100 Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 19:18:53 +0100] rev 12806
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Mon, 30 Oct 2017 03:37:17 +0100 Update Polish translation (frontend, 3 strings missing)
KoBeWi [Mon, 30 Oct 2017 03:37:17 +0100] rev 12805
Update Polish translation (frontend, 3 strings missing)
Sun, 29 Oct 2017 19:56:35 +0100 Fix broken cancel button on the login window (bug 373)
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:56:35 +0100] rev 12804
Fix broken cancel button on the login window (bug #373)
Sun, 29 Oct 2017 19:06:02 +0100 ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:06:02 +0100] rev 12803
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Sun, 29 Oct 2017 16:57:04 +0100 ACF3: Mention mines time in a sequence where it has been forgotten
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:57:04 +0100] rev 12802
ACF3: Mention mines time in a sequence where it has been forgotten String freeze is maintained, the string is already in stub.lua
Sun, 29 Oct 2017 16:21:24 +0100 ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:21:24 +0100] rev 12801
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks - Grant skip to Dense Cloud and Leaks A Lot again, after refusing the cyborg's offer - Fix flow chart - String freeze is maintained, the new string is already in stub.lua.
Sun, 29 Oct 2017 01:07:28 +0200 Fix some German translations in ClimbHome and ACF
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 01:07:28 +0200] rev 12800
Fix some German translations in ClimbHome and ACF
Sun, 29 Oct 2017 00:53:11 +0200 Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 00:53:11 +0200] rev 12799
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Sat, 28 Oct 2017 17:48:54 +0200 Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 17:48:54 +0200] rev 12798
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Sat, 28 Oct 2017 07:59:41 +0200 HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:59:41 +0200] rev 12797
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Sat, 28 Oct 2017 07:23:53 +0200 HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:23:53 +0200] rev 12796
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Sat, 28 Oct 2017 05:49:49 +0200 Fix ammo menu, placement and camera movement keys not working in ammo menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 05:49:49 +0200] rev 12795
Fix ammo menu, placement and camera movement keys not working in ammo menu
Sat, 28 Oct 2017 04:53:21 +0200 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 04:53:21 +0200] rev 12794
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Fri, 27 Oct 2017 19:54:27 +0200 Update cabal file
unc0rr [Fri, 27 Oct 2017 19:54:27 +0200] rev 12793
Update cabal file
Fri, 27 Oct 2017 17:50:20 +0200 Fix bad LuaGoals comparison for pas2c builds
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 17:50:20 +0200] rev 12792
Fix bad LuaGoals comparison for pas2c builds
Fri, 27 Oct 2017 06:35:04 +0200 Update small preview image of Basketball and BasketballField maps
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 06:35:04 +0200] rev 12791
Update small preview image of Basketball and BasketballField maps
Fri, 27 Oct 2017 05:55:09 +0200 ACF7: Fix two weird thinking bubbles which should be speech bubbles
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:55:09 +0200] rev 12790
ACF7: Fix two weird thinking bubbles which should be speech bubbles
Fri, 27 Oct 2017 05:28:32 +0200 ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:28:32 +0200] rev 12789
ACF7: Fix no animation starting for some possible scenes
Fri, 27 Oct 2017 05:05:37 +0200 Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:05:37 +0200] rev 12788
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Fri, 27 Oct 2017 05:03:58 +0200 ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:03:58 +0200] rev 12787
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.
Fri, 27 Oct 2017 02:17:39 +0200 Fix some German typos and change a translation word (Ziele → Zielscheiben)
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 02:17:39 +0200] rev 12786
Fix some German typos and change a translation word (Ziele → Zielscheiben)
Fri, 27 Oct 2017 00:12:38 +0200 Disable hog control after winning target practice challenge
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 00:12:38 +0200] rev 12785
Disable hog control after winning target practice challenge
Thu, 26 Oct 2017 22:49:39 +0200 ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:49:39 +0200] rev 12784
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its destination in 7000ms, the move anim is skipped and the sequence just continues.
Thu, 26 Oct 2017 22:40:17 +0200 Animate library: Add new parameter maxMoveTime to AnimMove
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:40:17 +0200] rev 12783
Animate library: Add new parameter maxMoveTime to AnimMove
Thu, 26 Oct 2017 21:14:55 +0200 Slightly update russian localization
unc0rr [Thu, 26 Oct 2017 21:14:55 +0200] rev 12782
Slightly update russian localization
Thu, 26 Oct 2017 20:39:28 +0200 ACF7: Set correct hog position after skipping start anim
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 20:39:28 +0200] rev 12781
ACF7: Set correct hog position after skipping start anim
Thu, 26 Oct 2017 18:20:06 +0200 ACF2: Mention that both hogs must survive
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:20:06 +0200] rev 12780
ACF2: Mention that both hogs must survive String freeze is preserved, the string is already in stub.lua.
Thu, 26 Oct 2017 18:02:33 +0200 ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:02:33 +0200] rev 12779
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Thu, 26 Oct 2017 07:53:13 +0200 Change SD music for Halloween and Hoggywood themes (old tracks)
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 07:53:13 +0200] rev 12778
Change SD music for Halloween and Hoggywood themes (old tracks) Rationale: - Halloween: hell music is the logical continuation, default SD music just ruins the atmosphere - Hoggywood: default SD music fits better here; the hell music was historically chosen when there wasn't a generic music yet
Thu, 26 Oct 2017 05:41:48 +0200 Fix German typo in de.lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:41:48 +0200] rev 12777
Fix German typo in de.lua
Thu, 26 Oct 2017 05:25:45 +0200 Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:25:45 +0200] rev 12776
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen Also fix Basic rope training captions. The string freeze is maintained. Only existing strings are used.
Thu, 26 Oct 2017 04:10:57 +0200 Add sparkle's name to Rope Knock Challenge
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 04:10:57 +0200] rev 12775
Add sparkle's name to Rope Knock Challenge Reason: For being the first known player to finish ClimbHome. String freeze is preserved, the hog names are not localized.
Thu, 26 Oct 2017 03:04:31 +0200 Update credits for Fruit.ogg
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 03:04:31 +0200] rev 12774
Update credits for Fruit.ogg
Thu, 26 Oct 2017 02:50:05 +0200 Complete music credits for Jungle.ogg by alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 02:50:05 +0200] rev 12773
Complete music credits for Jungle.ogg by alfadur
Wed, 25 Oct 2017 20:46:37 -0400 oops
nemo [Wed, 25 Oct 2017 20:46:37 -0400] rev 12772
oops
Wed, 25 Oct 2017 20:39:05 -0400 jungle music
alfadur [Wed, 25 Oct 2017 20:39:05 -0400] rev 12771
jungle music
Wed, 25 Oct 2017 19:44:42 -0400 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo [Wed, 25 Oct 2017 19:44:42 -0400] rev 12770
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
Wed, 25 Oct 2017 23:47:07 +0200 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:47:07 +0200] rev 12769
Make gtDuck use DirAngle instead of Angle for rotation
Wed, 25 Oct 2017 23:09:41 +0200 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:09:41 +0200] rev 12768
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
Wed, 25 Oct 2017 15:37:16 -0400 one more pattern
nemo [Wed, 25 Oct 2017 15:37:16 -0400] rev 12767
one more pattern
Wed, 25 Oct 2017 20:38:51 +0200 Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
unc0rr [Wed, 25 Oct 2017 20:38:51 +0200] rev 12766
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
Tue, 24 Oct 2017 19:54:38 -0400 you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
nemo [Tue, 24 Oct 2017 19:54:38 -0400] rev 12765
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
Tue, 24 Oct 2017 18:55:19 -0400 w is in pixels, so presumably this needs to be *4
nemo [Tue, 24 Oct 2017 18:55:19 -0400] rev 12764
w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 use pitch for surfaces, land_width x2 since 16 bit
nemo [Tue, 24 Oct 2017 18:28:59 -0400] rev 12763
use pitch for surfaces, land_width x2 since 16 bit
Tue, 24 Oct 2017 21:59:06 +0200 Modernize Cargo.toml a bit
unc0rr [Tue, 24 Oct 2017 21:59:06 +0200] rev 12762
Modernize Cargo.toml a bit
Tue, 24 Oct 2017 21:58:41 +0200 Remove silly toUtf8 which caused bug with default team name
unc0rr [Tue, 24 Oct 2017 21:58:41 +0200] rev 12761
Remove silly toUtf8 which caused bug with default team name
Tue, 24 Oct 2017 21:42:13 +0200 Add a few random team names and fix typos
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 21:42:13 +0200] rev 12760
Add a few random team names and fix typos
Tue, 24 Oct 2017 14:36:24 -0400 2nd try... just shortcircuit most of onGameTick20 when we are between turns.
nemo [Tue, 24 Oct 2017 14:36:24 -0400] rev 12759
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
Tue, 24 Oct 2017 14:14:00 -0400 this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
nemo [Tue, 24 Oct 2017 14:14:00 -0400] rev 12758
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
Tue, 24 Oct 2017 19:45:11 +0200 Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:45:11 +0200] rev 12757
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Tue, 24 Oct 2017 19:30:55 +0200 Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:30:55 +0200] rev 12756
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Tue, 24 Oct 2017 06:25:12 +0200 ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 06:25:12 +0200] rev 12755
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Tue, 24 Oct 2017 04:48:20 +0200 Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:48:20 +0200] rev 12754
Lua API: Fix Goals text being cut off at ca. 255 characters
Tue, 24 Oct 2017 04:06:03 +0200 More changelog updates
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:06:03 +0200] rev 12753
More changelog updates
Tue, 24 Oct 2017 02:39:00 +0200 Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 02:39:00 +0200] rev 12752
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Mon, 23 Oct 2017 23:43:36 +0200 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:43:36 +0200] rev 12751
Use Gear^.Boom to calculate cake party faces
Mon, 23 Oct 2017 23:26:34 +0200 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:26:34 +0200] rev 12750
Fix cake party face not working across wrap world border
Mon, 23 Oct 2017 22:45:35 +0200 Make air mines follow hedgehogs across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 22:45:35 +0200] rev 12749
Make air mines follow hedgehogs across wrap world edge
Mon, 23 Oct 2017 17:29:56 +0200 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 17:29:56 +0200] rev 12748
Make GearsNear and CheckGearNear check gears across wrap world edge This fixes hog detection of mine, sticky mine, resurrector, seduction and crate across the world edge. Air mine is only partially fixed.
Mon, 23 Oct 2017 14:49:01 +0200 Add KoBeWi to credits
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 14:49:01 +0200] rev 12747
Add KoBeWi to credits
Mon, 23 Oct 2017 04:57:39 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:57:39 +0200] rev 12746
Update changelog
Mon, 23 Oct 2017 04:35:10 +0200 HedgeEditor: Fix broken napalm/mine strike/drill strike
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:35:10 +0200] rev 12745
HedgeEditor: Fix broken napalm/mine strike/drill strike
Mon, 23 Oct 2017 03:01:10 +0200 Rope Knock Challenge: Don't count hog kills after hero hurt itself
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 03:01:10 +0200] rev 12744
Rope Knock Challenge: Don't count hog kills after hero hurt itself
Mon, 23 Oct 2017 02:52:01 +0200 Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 02:52:01 +0200] rev 12743
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd The string freeze is maintained. The hog names are not localized. The string "points" is already in stub.lua.
Sun, 22 Oct 2017 02:25:27 +0200 Fix bee homing incorrectly when target is across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 02:25:27 +0200] rev 12742
Fix bee homing incorrectly when target is across wrap world edge
Sun, 22 Oct 2017 00:48:38 +0200 Wrap around target coordinates when clicking on other side of wrap-around world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 00:48:38 +0200] rev 12741
Wrap around target coordinates when clicking on other side of wrap-around world edge This fixes girder placement failure on other side (not across).
Sat, 21 Oct 2017 23:59:31 +0200 Move CalcWorldWrap to uUtils.pas
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:59:31 +0200] rev 12740
Move CalcWorldWrap to uUtils.pas
Sat, 21 Oct 2017 23:27:58 +0200 Add Wuzzy to credits
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:27:58 +0200] rev 12739
Add Wuzzy to credits I think I deserved it. :D
Sat, 21 Oct 2017 23:03:52 +0200 Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:03:52 +0200] rev 12738
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo This affected the portal mission, the crate only gave you 99 portal guns instead of infinite.
Sat, 21 Oct 2017 16:47:20 -0400 add copherneue
nemo [Sat, 21 Oct 2017 16:47:20 -0400] rev 12737
add copherneue
Sat, 21 Oct 2017 19:02:53 +0200 Fix division by 0 in sniper rifle training
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 19:02:53 +0200] rev 12736
Fix division by 0 in sniper rifle training
Sat, 21 Oct 2017 18:52:24 +0200 Sniper rifle training: Fix missing victory sound, also disable controls at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:52:24 +0200] rev 12735
Sniper rifle training: Fix missing victory sound, also disable controls at the end String freeze notice: This commit will display a caption with the string "Victory!". It does NOT violate the string freeze, as this string is already present in stub.lua.
Sat, 21 Oct 2017 18:38:28 +0200 Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:38:28 +0200] rev 12734
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Sat, 21 Oct 2017 18:21:27 +0200 Sniper rifle training: Fix general camera weirdness
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:21:27 +0200] rev 12733
Sniper rifle training: Fix general camera weirdness - Camera bounced back and forth between shots - FollowGear was called every 20ms (way too often) - Now camera only re-centers when using sniper rifle - Camera also centers to dynamite once
Sat, 21 Oct 2017 17:21:34 +0200 Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 17:21:34 +0200] rev 12732
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Sat, 21 Oct 2017 02:28:36 +0200 Fix small German typo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 02:28:36 +0200] rev 12731
Fix small German typo
Sat, 21 Oct 2017 01:29:57 +0200 Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 01:29:57 +0200] rev 12730
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Sat, 21 Oct 2017 00:58:01 +0200 Fix PhysFS 3.0.0 deprecation warnings for error reporting
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 00:58:01 +0200] rev 12729
Fix PhysFS 3.0.0 deprecation warnings for error reporting
Fri, 20 Oct 2017 23:49:52 +0200 Fix compiler getting nervous about C++11 dependency
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 23:49:52 +0200] rev 12728
Fix compiler getting nervous about C++11 dependency
Fri, 20 Oct 2017 21:57:09 +0200 Update hedgewars_de.ts translation
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:57:09 +0200] rev 12727
Update hedgewars_de.ts translation
Fri, 20 Oct 2017 21:55:18 +0200 Run lupdate
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:55:18 +0200] rev 12726
Run lupdate $ lupdate QTfrontend -ts share/hedgewars/Data/Locale/*.ts
Fri, 20 Oct 2017 21:50:00 +0200 Update Big Armory mission image (duck position)
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:50:00 +0200] rev 12725
Update Big Armory mission image (duck position)
Fri, 20 Oct 2017 21:35:26 +0200 Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:35:26 +0200] rev 12724
Fix first ammo row being invisible when there's only one weapon in the first row
Fri, 20 Oct 2017 21:02:43 +0200 Fix a few German typos and weird grammar
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:02:43 +0200] rev 12723
Fix a few German typos and weird grammar
Fri, 20 Oct 2017 20:10:34 +0200 Update German Lua and campaign translations
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 20:10:34 +0200] rev 12722
Update German Lua and campaign translations
Fri, 20 Oct 2017 18:51:12 +0200 Run update_lua_locale_files.sh
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:51:12 +0200] rev 12721
Run update_lua_locale_files.sh
Fri, 20 Oct 2017 18:44:41 +0200 Turn loc_gen.txt into an executable Shell script
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:44:41 +0200] rev 12720
Turn loc_gen.txt into an executable Shell script Still clunky and slow, however. :(
Fri, 20 Oct 2017 14:17:56 +0200 Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 14:17:56 +0200] rev 12719
Fix bubbles drawn on the wrong side when hog drowns and faces right
Fri, 20 Oct 2017 13:34:05 +0200 Increase chance for AI to use tardis over skip
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:34:05 +0200] rev 12718
Increase chance for AI to use tardis over skip
Fri, 20 Oct 2017 13:27:48 +0200 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:27:48 +0200] rev 12717
AI player checks if it can use tardis before selecting it
Wed, 18 Oct 2017 20:33:20 -0400 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo [Wed, 18 Oct 2017 20:33:20 -0400] rev 12716
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Wed, 18 Oct 2017 05:28:22 +0200 AI hogs use timebox instead of skip if clueless what to do
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 05:28:22 +0200] rev 12715
AI hogs use timebox instead of skip if clueless what to do
Wed, 18 Oct 2017 03:39:01 +0200 AI doesn't use extra damage/vampirism/invulnerable again if already active
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:39:01 +0200] rev 12714
AI doesn't use extra damage/vampirism/invulnerable again if already active
Wed, 18 Oct 2017 03:19:43 +0200 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:19:43 +0200] rev 12713
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wed, 18 Oct 2017 02:17:03 +0200 Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:17:03 +0200] rev 12712
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
Wed, 18 Oct 2017 02:08:24 +0200 Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 02:08:24 +0200] rev 12711
Fix rubber duck not being used in Highlander
Mon, 16 Oct 2017 16:45:19 +0200 Also drop air mine and rubber duck from Construction Mode crates
Wuzzy <almikes@aol.com> [Mon, 16 Oct 2017 16:45:19 +0200] rev 12710
Also drop air mine and rubber duck from Construction Mode crates
Sun, 15 Oct 2017 13:15:39 +0200 Highlander: Mention the "max. 1 ammo per type" rule in mission panel
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 13:15:39 +0200] rev 12709
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
Sun, 15 Oct 2017 12:30:31 +0200 Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com> [Sun, 15 Oct 2017 12:30:31 +0200] rev 12708
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills Normal Highlander is of course not affected by this. This setting is optional.
Fri, 13 Oct 2017 23:39:36 +0200 Fix failure to update all cloud layers properly when entering Sudden Death
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 23:39:36 +0200] rev 12707
Fix failure to update all cloud layers properly when entering Sudden Death
Fri, 13 Oct 2017 16:37:56 -0400 mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo [Fri, 13 Oct 2017 16:37:56 -0400] rev 12706
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Fri, 13 Oct 2017 17:09:45 +0200 Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 17:09:45 +0200] rev 12705
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse This fixes a regression like that you can't shoryuken after rope.
Thu, 12 Oct 2017 20:30:39 +0200 Explain TropyRace's knockout rule in the mission panel
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:30:39 +0200] rev 12704
Explain TropyRace's knockout rule in the mission panel
Thu, 12 Oct 2017 20:17:00 +0200 QTfrontend: Fix flickering and bad offset of control config popup
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:17:00 +0200] rev 12703
QTfrontend: Fix flickering and bad offset of control config popup If you opened the pop-up to change a key, there was a very short flicker at the left side and the pop-up had a bad offset which sometimes caused entries to be out of screen bounds.
Thu, 12 Oct 2017 19:04:30 +0200 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 19:04:30 +0200] rev 12702
Add missing variable in uWorld.pas in videorec builds
Thu, 12 Oct 2017 16:30:12 +0200 Fix incorrect hints about molotov cocktail insta-booming barrels
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 16:30:12 +0200] rev 12701
Fix incorrect hints about molotov cocktail insta-booming barrels
Wed, 11 Oct 2017 23:41:25 +0200 Rope: Keep rope selected if sliding on ground and secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:41:25 +0200] rev 12700
Rope: Keep rope selected if sliding on ground and secondary weapon selected For consistency w/ previous rope commit
Wed, 11 Oct 2017 23:14:29 +0200 Remove unused variable in uWorld.pas
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:14:29 +0200] rev 12699
Remove unused variable in uWorld.pas
Wed, 11 Oct 2017 17:05:35 -0400 wind blowing around mines off-turn was too annoying.
nemo [Wed, 11 Oct 2017 17:05:35 -0400] rev 12698
wind blowing around mines off-turn was too annoying.
Wed, 11 Oct 2017 23:01:07 +0200 Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:01:07 +0200] rev 12697
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
Wed, 11 Oct 2017 20:16:00 +0200 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 20:16:00 +0200] rev 12696
Fix rope angle possible to go below 0° if having secondary weapon selected
Wed, 11 Oct 2017 18:52:50 +0200 Fix faulty stats screen translation in English locale
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:52:50 +0200] rev 12695
Fix faulty stats screen translation in English locale
Wed, 11 Oct 2017 18:39:19 +0200 Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:39:19 +0200] rev 12694
Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wed, 11 Oct 2017 01:23:38 +0200 Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:23:38 +0200] rev 12693
Fix "at least 2 teams" warning not updated when net team is added/removed
Wed, 11 Oct 2017 01:03:30 +0200 Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:03:30 +0200] rev 12692
Fix cursor still being visible after using piano strike
Tue, 10 Oct 2017 23:42:56 +0200 Change DLC icon (thanks, nemo!)
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 23:42:56 +0200] rev 12691
Change DLC icon (thanks, nemo!)
Tue, 10 Oct 2017 22:45:48 +0200 Mark custom maps/forts/scripts with circle icon instead of icon
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 22:45:48 +0200] rev 12690
Mark custom maps/forts/scripts with circle icon instead of icon
Tue, 10 Oct 2017 21:00:11 +0200 Mark custom forts with asterisk in team editor
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 21:00:11 +0200] rev 12689
Mark custom forts with asterisk in team editor
Tue, 10 Oct 2017 17:39:11 +0200 Lua API: Remove BorderColor variable from onGameInit
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 17:39:11 +0200] rev 12688
Lua API: Remove BorderColor variable from onGameInit Seems to be broken, returns negative value, is not used in any script, obscure feature anyway.
Tue, 10 Oct 2017 16:13:44 +0200 Construction Mode: Fix Lua error spam when using time box with filters on map
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 16:13:44 +0200] rev 12687
Construction Mode: Fix Lua error spam when using time box with filters on map
Tue, 10 Oct 2017 03:08:00 +0200 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 03:08:00 +0200] rev 12686
Fix hog holding nothing in hand when choosing napalm or piano strike
Tue, 10 Oct 2017 02:00:04 +0200 Eliminate some possible spoilers in stats screen of ASA: fruit02
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 02:00:04 +0200] rev 12685
Eliminate some possible spoilers in stats screen of ASA: fruit02
Mon, 09 Oct 2017 14:31:46 +0200 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com> [Mon, 09 Oct 2017 14:31:46 +0200] rev 12684
Fix player being able to switch to dying hog
Sun, 08 Oct 2017 23:34:14 +0200 Remove spaces from grave names
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 23:34:14 +0200] rev 12683
Remove spaces from grave names
Sun, 08 Oct 2017 22:52:44 +0200 Add 7 graves
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 22:52:44 +0200] rev 12682
Add 7 graves
Sun, 08 Oct 2017 20:24:58 +0200 No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 20:24:58 +0200] rev 12681
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.
Sun, 08 Oct 2017 19:07:56 +0200 Update German and English locale files
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 19:07:56 +0200] rev 12680
Update German and English locale files
Sun, 08 Oct 2017 19:04:20 +0200 Improve error messages when feedback or DLC fail to reach Internet
alfadur [Sun, 08 Oct 2017 19:04:20 +0200] rev 12679
Improve error messages when feedback or DLC fail to reach Internet Problems with a missing SSL library are hinted at.
Sun, 08 Oct 2017 16:50:47 +0200 Update Italian translation (it.lua)
Enrico <enricobe@hotmail.com> [Sun, 08 Oct 2017 16:50:47 +0200] rev 12678
Update Italian translation (it.lua)
Sun, 08 Oct 2017 16:30:42 +0200 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 16:30:42 +0200] rev 12677
Fix short sound breakdown shortly after using time box
Sun, 08 Oct 2017 04:57:28 +0200 Fix team getting inf. ammo when stockpiling >= 100 ammo
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:57:28 +0200] rev 12676
Fix team getting inf. ammo when stockpiling >= 100 ammo
Sun, 08 Oct 2017 04:14:49 +0200 Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:14:49 +0200] rev 12675
Fix possibility to accidentally destroy team by entering an already existing team name
Sat, 07 Oct 2017 20:07:21 +0200 Fix old team name not being removed after renaming team in frontend
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 20:07:21 +0200] rev 12674
Fix old team name not being removed after renaming team in frontend
Sat, 07 Oct 2017 13:23:58 -0400 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo [Sat, 07 Oct 2017 13:23:58 -0400] rev 12673
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Sat, 07 Oct 2017 19:11:25 +0200 Make sure new teams start with an unique name
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 19:11:25 +0200] rev 12672
Make sure new teams start with an unique name
Sat, 07 Oct 2017 18:43:31 +0200 Names of new or copied game schemes are now unique
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 18:43:31 +0200] rev 12671
Names of new or copied game schemes are now unique
Sat, 07 Oct 2017 03:43:06 +0200 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 03:43:06 +0200] rev 12670
Rework weapon scheme handling in frontend and fix a couple of bugs There were many oddities in weapon scheme editing which are fixed now: * When you left the weapon scheme editor, everything flashed briefly * When you leaft the weapon scheme editr, the weapon scheme selection always reverted to Default. Very annoying * Clicking on New or Copy now instantly creates and save the new weapons set
Sat, 07 Oct 2017 01:05:55 +0200 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 01:05:55 +0200] rev 12669
Fix molotov cocktails bouncing off vertically off rubber
Fri, 06 Oct 2017 20:28:11 +0200 Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:28:11 +0200] rev 12668
Fix argument bug in default name of copy of copy of ammo scheme
Fri, 06 Oct 2017 20:17:12 +0200 Strip invalid PNG profiles from PNGs
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:17:12 +0200] rev 12667
Strip invalid PNG profiles from PNGs Bad PNGs caused a few annoying warnings like “libpng warning: iCCP: known incorrect sRGB profile”. Command used: pngcrush -rem gAMA -rem cHRM -rem iCCP -rem sRGB Note that many images have “@2x” in their name, this probably explains why they have been overlooked before.
Fri, 06 Oct 2017 19:12:23 +0200 Fix splash screen on Windows
alfadur [Fri, 06 Oct 2017 19:12:23 +0200] rev 12666
Fix splash screen on Windows This fix needs testing
Fri, 06 Oct 2017 17:36:03 +0200 Less stupid resetPosition comment in uCursor.pas
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:36:03 +0200] rev 12665
Less stupid resetPosition comment in uCursor.pas
Fri, 06 Oct 2017 17:32:02 +0200 Fix camera going crazy when starting game with mouse centered
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:32:02 +0200] rev 12664
Fix camera going crazy when starting game with mouse centered
Fri, 06 Oct 2017 16:33:11 +0200 Use https links in README files
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 16:33:11 +0200] rev 12663
Use https links in README files Don't worry, I tested all links
Fri, 06 Oct 2017 14:45:22 +0200 (Hopefully) fix game camera being shifted on Windows 10
alfadur [Fri, 06 Oct 2017 14:45:22 +0200] rev 12662
(Hopefully) fix game camera being shifted on Windows 10 IMPORTANT: This fix needs testing before 0.9.23 release!
Fri, 06 Oct 2017 14:03:13 +0200 Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 14:03:13 +0200] rev 12661
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Thu, 05 Oct 2017 18:26:08 +0200 ClimbHome: Fix final team scoring 0 if hog took damage
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:26:08 +0200] rev 12660
ClimbHome: Fix final team scoring 0 if hog took damage
Thu, 05 Oct 2017 18:22:32 +0200 ClimbHome: Make sure hog faces left on turn start
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:22:32 +0200] rev 12659
ClimbHome: Make sure hog faces left on turn start
Thu, 05 Oct 2017 17:39:04 +0200 Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 17:39:04 +0200] rev 12658
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end
Thu, 05 Oct 2017 05:20:25 +0200 Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 05:20:25 +0200] rev 12657
Add test case for testing that mines don't move for a very long time
Thu, 05 Oct 2017 02:54:17 +0200 Destroy rope when attempting to shoot it through wrap / bouncy world edge
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:54:17 +0200] rev 12656
Destroy rope when attempting to shoot it through wrap / bouncy world edge This fixes a variety of graphical glitches
Thu, 05 Oct 2017 02:02:28 +0200 Fix cursor often jumping to center when putting target while moving cursor
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:02:28 +0200] rev 12655
Fix cursor often jumping to center when putting target while moving cursor It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Thu, 05 Oct 2017 01:37:49 +0200 Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 01:37:49 +0200] rev 12654
Show selected weapon again when using it in inf attack mode This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas. Not displayed for weapons which always end your turn.
Wed, 04 Oct 2017 21:33:05 +0200 Remove ScriptParam from HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:33:05 +0200] rev 12653
Remove ScriptParam from HedgeEditor
Wed, 04 Oct 2017 21:25:27 +0200 HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:25:27 +0200] rev 12652
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wed, 04 Oct 2017 20:50:14 +0200 Clean up internal HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 20:50:14 +0200] rev 12651
Clean up internal HedgeEditor TODO list
Wed, 04 Oct 2017 18:42:06 +0200 Add translator comment for "toggle team bars"
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:42:06 +0200] rev 12650
Add translator comment for "toggle team bars"
Wed, 04 Oct 2017 18:34:02 +0200 Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:34:02 +0200] rev 12649
Fix Birdy descending into water if hog took damage before it got picked up (bug #160)
Wed, 04 Oct 2017 16:09:28 +0200 Add README files to explain the tests directory
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 16:09:28 +0200] rev 12648
Add README files to explain the tests directory
Wed, 04 Oct 2017 15:39:39 +0200 Put Testing dir into .hgignore and .gitignore
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:39:39 +0200] rev 12647
Put Testing dir into .hgignore and .gitignore
Wed, 04 Oct 2017 15:37:42 +0200 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:37:42 +0200] rev 12646
Fix cake taking >200s to explode when it's completely stuck and can't move (bug #194)
Wed, 04 Oct 2017 15:28:32 +0200 Add test case to test if cake explodes in time when stuck in tight space
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:28:32 +0200] rev 12645
Add test case to test if cake explodes in time when stuck in tight space See also: bug #194
Tue, 03 Oct 2017 15:50:10 +0200 Remove broken “Play again” button in stats page after an online game
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 15:50:10 +0200] rev 12644
Remove broken “Play again” button in stats page after an online game
Tue, 03 Oct 2017 02:05:09 +0200 Relicense my contributions from WTFPL to CC-0
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 02:05:09 +0200] rev 12643
Relicense my contributions from WTFPL to CC-0 To reduce the total number of different licenses used in HW. Not that it makes any difference …
Tue, 03 Oct 2017 01:27:17 +0200 Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 01:27:17 +0200] rev 12642
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Mon, 02 Oct 2017 23:08:12 +0200 Update German translation (especially de.txt)
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 23:08:12 +0200] rev 12641
Update German translation (especially de.txt)
Mon, 02 Oct 2017 16:45:19 -0400 fine. I will
nemo [Mon, 02 Oct 2017 16:45:19 -0400] rev 12640
fine. I will
Mon, 02 Oct 2017 21:39:19 +0200 Reduce number of initial teams: 4 human, 2 AI teams
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 21:39:19 +0200] rev 12639
Reduce number of initial teams: 4 human, 2 AI teams
Mon, 02 Oct 2017 20:59:40 +0200 Create 5 human teams + 5 AI teams on first start
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 20:59:40 +0200] rev 12638
Create 5 human teams + 5 AI teams on first start
Mon, 02 Oct 2017 18:12:23 +0200 Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 18:12:23 +0200] rev 12637
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Mon, 02 Oct 2017 17:54:07 +0200 Add a bunch of announcer messages in English
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 17:54:07 +0200] rev 12636
Add a bunch of announcer messages in English Thanks, KoBeWi!
Mon, 02 Oct 2017 15:43:45 +0200 Use generic team names for non-themed random teams; add a bunch of more random team names
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 15:43:45 +0200] rev 12635
Use generic team names for non-themed random teams; add a bunch of more random team names First team name list in types.ini are considered to be generic. If the random team generator decides to use hats not taken from types.ini, it only uses a generic team name, not one of the other themed team names.
Sun, 01 Oct 2017 09:42:17 +0200 Nobody Laugh mission: Set bot level to maximum
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 09:42:17 +0200] rev 12634
Nobody Laugh mission: Set bot level to maximum because the player is supposed to win before the time runs out
Sun, 01 Oct 2017 03:12:56 +0200 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 03:12:56 +0200] rev 12633
Battalion: Only show collected ammo to local player
Sun, 01 Oct 2017 02:10:34 +0200 Change some HedgeEditor menu icons
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 02:10:34 +0200] rev 12632
Change some HedgeEditor menu icons
Sun, 01 Oct 2017 01:48:30 +0200 Change Highlander.cfg to select Default by default
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 01:48:30 +0200] rev 12631
Change Highlander.cfg to select Default by default Because if you scroll through the list, you often end up with HedgeEditor being chosen as game scheme. xD
Sun, 01 Oct 2017 01:04:38 +0200 ACF6: Set correct position of native after skipping
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 01:04:38 +0200] rev 12630
ACF6: Set correct position of native after skipping
Sun, 01 Oct 2017 00:46:58 +0200 ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
Wuzzy <almikes@aol.com> [Sun, 01 Oct 2017 00:46:58 +0200] rev 12629
ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
Sat, 30 Sep 2017 23:53:21 +0200 Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 23:53:21 +0200] rev 12628
Merge sheepluva's changes
Sat, 30 Sep 2017 23:52:08 +0200 TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 23:52:08 +0200] rev 12627
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
Sat, 30 Sep 2017 21:54:47 +0200 fix some fpc hints
sheepluva [Sat, 30 Sep 2017 21:54:47 +0200] rev 12626
fix some fpc hints
Sat, 30 Sep 2017 20:31:07 +0200 Fix broken format string in de.lua, breaking Tumbler script
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:31:07 +0200] rev 12625
Fix broken format string in de.lua, breaking Tumbler script
Sat, 30 Sep 2017 20:29:01 +0200 ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:29:01 +0200] rev 12624
ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
Sat, 30 Sep 2017 19:51:22 +0200 fix copypasta fail that caused segfaults (esp. in pas2c)
sheepluva [Sat, 30 Sep 2017 19:51:22 +0200] rev 12623
fix copypasta fail that caused segfaults (esp. in pas2c)
Sat, 30 Sep 2017 17:23:47 +0200 ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:23:47 +0200] rev 12622
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
Sat, 30 Sep 2017 17:04:41 +0200 ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:04:41 +0200] rev 12621
ASA, moon01: Fix various turn-based and gameplaying bugs
Sat, 30 Sep 2017 15:40:02 +0200 ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 15:40:02 +0200] rev 12620
ASA, moon01: Move escape dialog into a proper animation dialogue
Sat, 30 Sep 2017 14:15:59 +0200 Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:59 +0200] rev 12619
Merge sheepluva's changes
Sat, 30 Sep 2017 14:15:18 +0200 ACF7: Don't make princess disappear instantly after victory
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:18 +0200] rev 12618
ACF7: Don't make princess disappear instantly after victory
Sat, 30 Sep 2017 14:00:02 +0200 workaround to fix pas2c mistyping a constant as bool
sheepluva [Sat, 30 Sep 2017 14:00:02 +0200] rev 12617
workaround to fix pas2c mistyping a constant as bool
Sat, 30 Sep 2017 04:31:50 +0200 ACF5: Fix position of Fiery Water when skipping start anim.
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:31:50 +0200] rev 12616
ACF5: Fix position of Fiery Water when skipping start anim.
Sat, 30 Sep 2017 04:26:40 +0200 ACF5: Spare traitor's life with skip instead of precise
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:26:40 +0200] rev 12615
ACF5: Spare traitor's life with skip instead of precise Since you can accidentally press precise
Sat, 30 Sep 2017 04:03:08 +0200 ASA, fruit01: Change choice keys
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:03:08 +0200] rev 12614
ASA, fruit01: Change choice keys
Sat, 30 Sep 2017 03:59:54 +0200 ASA, fruit01: Show mission text when reaching launch pad with enemies
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:59:54 +0200] rev 12613
ASA, fruit01: Show mission text when reaching launch pad with enemies
Sat, 30 Sep 2017 03:28:43 +0200 ASA, fruit01: Improve mission texts and choice dialog handling
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:28:43 +0200] rev 12612
ASA, fruit01: Improve mission texts and choice dialog handling
Sat, 30 Sep 2017 02:09:43 +0200 ACF1: Change rope challenge confirm key to [Attack]
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:09:43 +0200] rev 12611
ACF1: Change rope challenge confirm key to [Attack]
Sat, 30 Sep 2017 02:04:58 +0200 ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:04:58 +0200] rev 12610
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
Sat, 30 Sep 2017 01:45:01 +0200 ACF1: Force player to press jump to confirm difficulty dialog
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 01:45:01 +0200] rev 12609
ACF1: Force player to press jump to confirm difficulty dialog To prevent the player from accidentally making a choice too early
Sat, 30 Sep 2017 00:59:12 +0200 ASA, ice01: Fix turn ready caption
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:59:12 +0200] rev 12608
ASA, ice01: Fix turn ready caption
Sat, 30 Sep 2017 00:52:06 +0200 make hellfire test a bit less seed-sensitive
sheepluva [Sat, 30 Sep 2017 00:52:06 +0200] rev 12607
make hellfire test a bit less seed-sensitive
Sat, 30 Sep 2017 00:43:56 +0200 ASA, moon01: Fix minions sometimes taking double turns
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:43:56 +0200] rev 12606
ASA, moon01: Fix minions sometimes taking double turns
Sat, 30 Sep 2017 00:09:48 +0200 pas2c happiness initiative 2017, continued
sheepluva [Sat, 30 Sep 2017 00:09:48 +0200] rev 12605
pas2c happiness initiative 2017, continued
Fri, 29 Sep 2017 23:31:29 +0200 change return codes to avoid overlap with fpc ones
sheepluva [Fri, 29 Sep 2017 23:31:29 +0200] rev 12604
change return codes to avoid overlap with fpc ones
Fri, 29 Sep 2017 23:29:00 +0200 ASA, Spacetrip: Fix guards taking 2 turns in succession
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 23:29:00 +0200] rev 12603
ASA, Spacetrip: Fix guards taking 2 turns in succession
Fri, 29 Sep 2017 23:13:05 +0200 make PHYSFS_setBuffer() known to pas2c
sheepluva [Fri, 29 Sep 2017 23:13:05 +0200] rev 12602
make PHYSFS_setBuffer() known to pas2c
Fri, 29 Sep 2017 22:53:53 +0200 fix some things that annoy pas2c and whitespaces
sheepluva [Fri, 29 Sep 2017 22:53:53 +0200] rev 12601
fix some things that annoy pas2c and whitespaces
Fri, 29 Sep 2017 22:39:31 +0200 Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 22:39:31 +0200] rev 12600
Merge sheepluva's changes
Fri, 29 Sep 2017 21:44:35 +0200 A Space Adventure: Add outro sequence / epilogue in the final mission
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 21:44:35 +0200] rev 12599
A Space Adventure: Add outro sequence / epilogue in the final mission
Fri, 29 Sep 2017 22:33:15 +0200 don't use colorkey for land spray
sheepluva [Fri, 29 Sep 2017 22:33:15 +0200] rev 12598
don't use colorkey for land spray this fixes issue #220
Fri, 29 Sep 2017 22:09:11 +0200 rename ifTransparent to ifColorKey
sheepluva [Fri, 29 Sep 2017 22:09:11 +0200] rev 12597
rename ifTransparent to ifColorKey This should make the name less confusing. However this image-flag will possibly be dropped completely.
Fri, 29 Sep 2017 22:06:29 +0200 currently irrelevant sdl call adjustment
sheepluva [Fri, 29 Sep 2017 22:06:29 +0200] rev 12596
currently irrelevant sdl call adjustment as suggested by https://wiki.libsdl.org/MigrationGuide
Fri, 29 Sep 2017 19:31:25 +0200 ASA, ice01: Fix losing turn early in game
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:31:25 +0200] rev 12595
ASA, ice01: Fix losing turn early in game
Fri, 29 Sep 2017 19:12:00 +0200 ASA, desert01: Fix smugglers sometimes getting multiple turns
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:12:00 +0200] rev 12594
ASA, desert01: Fix smugglers sometimes getting multiple turns
Fri, 29 Sep 2017 18:27:44 +0200 Fix rope detection in ASA desert01
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:27:44 +0200] rev 12593
Fix rope detection in ASA desert01
Fri, 29 Sep 2017 18:00:43 +0200 Use Default voice in A Space Adventure campaign
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:00:43 +0200] rev 12592
Use Default voice in A Space Adventure campaign
Fri, 29 Sep 2017 03:41:30 +0200 Change graves of teams in missions for greater variety
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 03:41:30 +0200] rev 12591
Change graves of teams in missions for greater variety In A Space Adventure, only one grave was used for all teams, which was clearly bad.
Fri, 29 Sep 2017 02:35:27 +0200 ACF1: Fix graphical deagle shot glitch after shooting final target
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:35:27 +0200] rev 12590
ACF1: Fix graphical deagle shot glitch after shooting final target
Fri, 29 Sep 2017 02:10:37 +0200 ASA, fruit02: Minor refactor
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:10:37 +0200] rev 12589
ASA, fruit02: Minor refactor
Fri, 29 Sep 2017 02:08:52 +0200 ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:08:52 +0200] rev 12588
ASA, fruit02: Fail mission if player let wrong hog collect device part
Thu, 28 Sep 2017 23:44:26 +0200 ASA, fruit02: End turn when reaching surface
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:44:26 +0200] rev 12587
ASA, fruit02: End turn when reaching surface
Thu, 28 Sep 2017 23:27:20 +0200 Separate crates in ASA final mission
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:27:20 +0200] rev 12586
Separate crates in ASA final mission
Thu, 28 Sep 2017 23:03:30 +0200 ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:03:30 +0200] rev 12585
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Thu, 28 Sep 2017 21:32:42 +0200 Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 21:32:42 +0200] rev 12584
Fix stats screen caption showing only one winner if multiple teams have won
Thu, 28 Sep 2017 19:26:22 +0200 ASA fruit03: Fix skipping not adding to turn time in next turn
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 19:26:22 +0200] rev 12583
ASA fruit03: Fix skipping not adding to turn time in next turn
Thu, 28 Sep 2017 18:39:59 +0200 A Space Adventure: Remove or shorten intro sequences of side missions
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:39:59 +0200] rev 12582
A Space Adventure: Remove or shorten intro sequences of side missions Also increase initial ready time in death02 and fruit03
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