hedgewars/uGears.pas
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-01 koda Happy 2011 :)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-01 koda addfilelog <3 debugfile
2011-01-31 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-01-30 unc0rr Fix ApplyDamage accepting Damage == 0
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-30 nemo avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nemo nil check
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-26 nemo completely disable falling back to "say" in chHogSay
2010-12-26 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 nemo increase snowball radius
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-24 nemo Disable gtFlake on bordered maps
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo enable snow on Christmas theme
2010-12-22 nemo apply cGravityf when changing cGravity
2010-12-22 nemo more snow
2010-12-22 nemo minor visual tweaks to snow
2010-12-22 nemo A very very basic snow implementation
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-20 nemo Snowball weapon
2010-12-08 nemo standardise name
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-11-24 nemo move this call to where the game tick is actually incremented
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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