2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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2011-03-28 |
unc0rr |
Colin Rice
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2011-03-20 |
nemo |
remove ammo if you suicide in the middle of uses
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-17 |
koda |
my bad
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-06 |
unc0rr |
- Take into account hlint suggestions
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
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2011-01-30 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-12 |
unc0rr |
Oops, I should test more
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2011-01-12 |
unc0rr |
Doesn't work as expected
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2011-01-10 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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2011-01-09 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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2011-01-04 |
unc0rr |
Make barrels drop when hog walks away from under it
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-30 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
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2010-12-30 |
nemo |
nil check
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-26 |
nemo |
completely disable falling back to "say" in chHogSay
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2010-12-26 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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2010-12-26 |
nemo |
increase snowball radius
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-24 |
nemo |
Disable gtFlake on bordered maps
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2010-12-23 |
nemo |
Tweak more wind values / densities
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2010-12-23 |
nemo |
enable snow on Christmas theme
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2010-12-22 |
nemo |
apply cGravityf when changing cGravity
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2010-12-22 |
nemo |
more snow
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2010-12-22 |
nemo |
minor visual tweaks to snow
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-22 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-08 |
nemo |
standardise name
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-12-06 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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2010-12-06 |
nemo |
string length checks
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2010-12-06 |
nemo |
fix hsa/hta/hya
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2010-12-06 |
nemo |
trying to unbreak hog speech
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2010-12-06 |
nemo |
remove currentteam check
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-12-04 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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2010-11-24 |
nemo |
move this call to where the game tick is actually incremented
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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