Mercurial
Mercurial
>
sheepy-clone
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-300
-100
-50
-30
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/uConsts.pas
2011-10-28
koda
one dangerous merge
hedgeroid
file
|
diff
|
annotate
2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
file
|
diff
|
annotate
2011-10-01
nemo
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
file
|
diff
|
annotate
2011-09-01
Xeli
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
file
|
diff
|
annotate
2011-08-31
nemo
Add option for a bottom border. Needs testing.
file
|
diff
|
annotate
2011-08-15
Xeli
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
file
|
diff
|
annotate
2011-07-24
nemo
Add grayscale option for 3d, helps with colour clashing
file
|
diff
|
annotate
2011-07-01
unc0rr
Merge
file
|
diff
|
annotate
2011-06-30
unc0rr
Don't draw snow flakes spawned in land, introduce gstInvisible flag
file
|
diff
|
annotate
2011-06-28
Henek
fake crates now with complementary poison
file
|
diff
|
annotate
2011-06-26
nemo
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
file
|
diff
|
annotate
2011-06-26
Henek
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
file
|
diff
|
annotate
2011-03-17
Henek
added game mode Tag Team, mostly untested, please test :)
file
|
diff
|
annotate
2011-03-01
koda
Happy 2011 :)
file
|
diff
|
annotate
2011-01-17
koda
merge default into experimental3D
experimental3D
file
|
diff
|
annotate
2011-01-10
unc0rr
Fix formatting
file
|
diff
|
annotate
2011-01-04
koda
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
file
|
diff
|
annotate
2011-01-02
koda
rearrange quality flags a little, disable snow rendering on rqLowRes
file
|
diff
|
annotate
2011-01-02
koda
remove obsolete TrainingFlags code
file
|
diff
|
annotate
2010-12-31
Henek
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
file
|
diff
|
annotate
2010-12-29
sheepluva
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
file
|
diff
|
annotate
2010-11-21
nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
file
|
diff
|
annotate
2010-11-21
nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
file
|
diff
|
annotate
2010-11-20
unc0rr
Introduce uGearsRender
file
|
diff
|
annotate
2010-11-17
unc0rr
Move variables from uConsts to uVariables
file
|
diff
|
annotate
2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
file
|
diff
|
annotate
2010-11-15
koda
update the 3d branch after release
experimental3D
file
|
diff
|
annotate
2010-11-14
nemo
merge 0.9.14.1 to trunk
file
|
diff
|
annotate
2010-11-14
nemo
merge 0.9.14
file
|
diff
|
annotate
2010-11-14
Palewolf
Small animation on bullet impact
file
|
diff
|
annotate
less
more
(0)
-300
-100
-50
-30
tip