hedgewars/uChat.pas
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-07-04 koda little code cleanup (but please test)
2011-04-04 koda you can use esc to exit chat when input is empty
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-03-01 koda Happy 2011 :)
2011-02-05 sheepluva initialize pointers properly with nil
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-01 sheepluva Thou shalt not leak!
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr Remove uChat dependency from uCommands
2010-11-20 unc0rr Introduce uGearsRender
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-05 koda fix issue 2 - taunts during AI turns
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-06-23 smaxx General:
2010-05-02 smxx Engine:
2010-05-01 smxx Engine:
2010-04-29 smxx Engine:
2010-03-26 smxx Engine:
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