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hedgewars/uChat.pas
2011-11-05
koda
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-07-04
koda
little code cleanup (but please test)
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2011-04-04
koda
you can use esc to exit chat when input is empty
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2011-04-04
koda
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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2011-03-01
koda
Happy 2011 :)
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2011-02-05
sheepluva
initialize pointers properly with nil
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2011-02-05
koda
cleaning up how chat is handled on idevices
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2011-02-01
sheepluva
Thou shalt not leak!
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2011-01-04
koda
smaller rearrangement of (non stereo related) variables
experimental3D
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2010-12-06
nemo
trying to unbreak hog speech
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2010-12-06
nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-21
unc0rr
Remove some more circular dependencies
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2010-11-21
unc0rr
Remove uChat dependency from uCommands
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2010-11-20
unc0rr
Introduce uGearsRender
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2010-11-18
unC0Rr
Introduce uRender
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2010-11-18
unC0Rr
Introduce uTextures
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-11-18
unC0Rr
Introduce uCommands.pas
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2010-11-17
unc0rr
uTeams
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2010-11-17
unc0rr
Move variables from uConsts to uVariables
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-05
koda
fix issue 2 - taunts during AI turns
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2010-10-11
nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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2010-07-31
koda
fix issue #6 (missing nick in chat)
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2010-06-23
smaxx
General:
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2010-05-02
smxx
Engine:
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2010-05-01
smxx
Engine:
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2010-04-29
smxx
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2010-03-26
smxx
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