2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11 |
nemo |
You win fillammostore
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-09 |
koda |
merge
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-04-16 |
smxx |
Engine/Frontend:
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2010-04-07 |
nemo |
Correct interaction of cave and placement.
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2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-26 |
smxx |
Engine:
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2010-03-23 |
unc0rr |
wtf
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-25 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-21 |
nemo |
ok... how about this?
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2010-02-21 |
nemo |
Be sure to initialise count for teleport in placement mode
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2010-02-16 |
nemo |
Ensure InitialCount gets a value
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2010-02-16 |
nemo |
Should be equivalent, but in any case, not needed
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2010-02-10 |
smxx |
Engine:
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2010-02-08 |
nemo |
Some handling of interaction between king mode and place hogs mode.
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2010-02-08 |
nemo |
Yay for burning through revision numbers
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2010-02-08 |
nemo |
redundant
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2010-02-08 |
nemo |
Allow for ammos w/o teleports
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-01-31 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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2010-01-31 |
nemo |
oops. forgot skip turn
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2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-15 |
nemo |
Tweak shoppa probabilities
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-10-15 |
nemo |
Restore crate probability restriction for "shoppa" weapon sets
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2009-10-12 |
unc0rr |
Smaxx: less hacks
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2009-10-12 |
unc0rr |
Switch to first legal ammo when hedgehog can't hold current one
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2009-10-12 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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2009-09-10 |
unc0rr |
- Support probabilies from ammo scheme in engine
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2009-09-10 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
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2009-09-10 |
unc0rr |
Fix braindead check
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2009-09-09 |
nemo |
Ok. This time I think I have it. amNothing should work.
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-07-10 |
nemo |
damn mortars
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2009-07-03 |
koda |
typos
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2009-06-20 |
unc0rr |
Don't show enemy's number of ammo
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