hedgewars/uAmmos.pas
2010-10-11 koda merge
2010-10-11 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 nemo You win fillammostore
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-09 koda merge
2010-10-09 koda made the new menu toggable
2010-10-07 nemo Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-07-31 koda remove trailing spaces from end of line
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-04-16 smxx Engine/Frontend:
2010-04-07 nemo Correct interaction of cave and placement.
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-26 smxx Engine:
2010-03-23 unc0rr wtf
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-21 nemo ok... how about this?
2010-02-21 nemo Be sure to initialise count for teleport in placement mode
2010-02-16 nemo Ensure InitialCount gets a value
2010-02-16 nemo Should be equivalent, but in any case, not needed
2010-02-10 smxx Engine:
2010-02-08 nemo Some handling of interaction between king mode and place hogs mode.
2010-02-08 nemo Yay for burning through revision numbers
2010-02-08 nemo redundant
2010-02-08 nemo Allow for ammos w/o teleports
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-01-31 nemo Only add turn timeout for weapons that don't already have a timeout
2010-01-31 nemo oops. forgot skip turn
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2009-11-20 koda revamped file access and debug display
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda move compiler directives to standard pascal
2009-10-15 nemo Tweak shoppa probabilities
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 nemo Restore crate probability restriction for "shoppa" weapon sets
2009-10-12 unc0rr Smaxx: less hacks
2009-10-12 unc0rr Switch to first legal ammo when hedgehog can't hold current one
2009-10-12 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-10-08 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-09-10 unc0rr - Support probabilies from ammo scheme in engine
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10 unc0rr Fix braindead check
2009-09-09 nemo Ok. This time I think I have it. amNothing should work.
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-07-10 nemo damn mortars
2009-07-03 koda typos
2009-06-20 unc0rr Don't show enemy's number of ammo
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