hedgewars/CCHandlers.inc
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 nemo Disable newgrave - conflicts with resurrection
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-22 smaxx Engine:
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 smaxx Engine:
2010-07-31 koda fix panning when zoomed (finally)
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 koda tiy new overlay graphics
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-05-05 nemo buf needs to be used in IFDEF if declared in IFDEF
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-04-16 smxx Engine/Frontend:
2010-04-11 smxx Engine:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-17 koda restore compilation on simulator and device
2010-03-14 smxx Engine:
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 smxx Engine:
2010-03-06 unc0rr Oops, remove debug stuff
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-01 smxx Engine:
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-20 nemo Revert r2675 pending solution to teams getting wrong ammo.
2010-02-15 smxx Engine:
2010-02-15 koda add liblua to sources for macosx
2010-02-14 nemo Need this too to set it to last hog for current switch alg
2010-02-12 smxx Engine:
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-16 koda code cleanup and opengles optimizations
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr A message to help debug
2009-11-21 unc0rr Teams in one clan have common ammo
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda universal application setup
2009-11-15 koda Color Fix in PPC + files fallbacks
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-09 unc0rr - Formatting changes
2009-10-29 koda fix missing land on ppc
2009-10-24 koda more updates on touch input/control
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 nemo Remove unneeded var from Smaxx' tag changes
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-06 koda cmake optimizations and simplification
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 unc0rr Fix background and horizont positions when zooming
2009-09-10 unc0rr Implement smooth zoom
2009-09-04 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
2009-08-16 unc0rr Better fix
2009-08-16 unc0rr Check gear for nil in /timer command handler
2009-07-11 koda hypothetical opengles improvements
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-06-28 unc0rr Fix for mouse targeting... not tested
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 nemo Just for completeness, correct formatting on this probably-will-be-reverted-approach
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-24 unc0rr Fix crash caused by speechbubbles when restoring from save or joining already started net game
2009-05-24 unc0rr Finally fix bubbles
2009-05-24 unc0rr Some updates
2009-05-20 unc0rr Silence useless warning
2009-05-11 unc0rr Oops, some debug stuff left
2009-05-11 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-01 unc0rr nemo's tweaks to bubbles
2009-04-30 unc0rr nemo's great patch:
2009-03-01 unc0rr a patch :P
2009-03-01 unc0rr 4 utilities by nemo
2009-02-23 unc0rr titlebar fix for Mac OS X by koda
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-01-24 unc0rr Don't allow pause when playing online
2009-01-12 unc0rr Finish voicepacks support in engine (not tested though)
2009-01-12 unc0rr Start voicepacks implementation
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2008-12-04 unc0rr Don't call SDL_FreeSurface with null pointer
2008-10-18 unc0rr Fix formatting
2008-10-18 unc0rr Allow /me in chat
2008-10-15 unc0rr Share chat between frontend and engine
2008-08-31 unc0rr Hats now fully implemented for local game
2008-07-27 unc0rr - Disable ability to resize window
2008-07-27 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
2008-07-05 unc0rr Enable fullscreen switching back, now it's bound on F12
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-22 unc0rr Start exit confirmation implementation
2008-06-11 unc0rr Enable history (bound on ` key)
2008-06-11 unc0rr Implement history for chat (27 entries), no key binding yet
2008-06-01 unc0rr - Quick hack for hats
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-12 unc0rr - Continue preparation for implementing attack from rope and parachute
2008-05-11 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-05-11 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-06 unc0rr More verbose video parameters setting
2008-05-04 unc0rr - Better error handling when creating the window
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-25 unc0rr - Fix sounds when the turn is skipped
2008-04-24 unc0rr - Some more sounds
2008-02-05 unc0rr - Handle new command in game record and net
2008-02-05 unc0rr - New command 'set weapon'
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-30 unc0rr Better tags switching sequence
2007-12-19 unc0rr Some misc fixes
2007-12-02 unc0rr 's' key to speed up demo playing
2007-09-30 unc0rr - Add 'Mission Fail' trigger type
2007-09-27 unc0rr Add 'Successful finish' trigger
2007-09-22 unc0rr Add ammostores in frontend, should help further ammostores implemetation
2007-09-22 unc0rr - Make hwengine protocol more obvious
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-15 unc0rr Triggers PoC: targets are spawned right after the previous damaged
2007-09-15 unc0rr - Fix some triggers bugs
2007-09-14 unc0rr Triggers proof-of-concept
2007-09-09 unc0rr Start implementing triggers in engine
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-02 unc0rr Convert teams list to array
2007-07-02 unc0rr Proto change: set color in addteam command
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-06-03 unc0rr - Fix some bugs
2007-05-24 unc0rr Teleportation tool
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-11 unc0rr - Two more land templates
2007-02-10 unc0rr Fix bug with unexpected jumping after use of air attack or construction tool
2007-02-07 unc0rr Construction tool
2007-02-05 unc0rr - Implement hack to let ammo stores work without needed assistance of frontend
2007-02-05 unc0rr Update copyright information
2007-02-01 unc0rr Support unicode input for chat
2007-01-28 unc0rr AI works properly
2007-01-27 unc0rr integer -> LongInt
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-13 unc0rr Don't show game stats in case of interrupted by command '/quit' game
2007-01-08 unc0rr Use new parameters, small protocol change
2006-12-05 unc0rr Ammo schemes and ammo stores support in engine
2006-11-27 unc0rr Pause support (mouse cursor is released when the game is paused)
2006-11-23 unc0rr - Health tags over drowned hedgehogs
2006-10-26 unc0rr - Set version to 0.8
2006-10-09 unc0rr Add video driver name to debug
2006-10-05 unc0rr Color fixes
2006-10-05 unc0rr Relicense to GPL
2006-09-28 unc0rr 'h' marks out current hedgehog
2006-09-27 unc0rr - Some improvements to volume control
2006-09-27 unc0rr Changeable volume
2006-09-26 unc0rr "Trusted" binds
2006-09-25 unc0rr Switching between fullscreen and windowed modes on 'F' key
2006-09-24 unc0rr Ammo menu now works!
2006-09-23 unc0rr - AmmoMenu
2006-09-20 unc0rr Network protocol uses integers in network byte order
2006-09-14 unc0rr - Fix crash in AI
2006-08-14 unc0rr - Use right packet length
2006-08-07 unc0rr New faster random generator
2006-08-05 unc0rr - Fixed compilation
2006-07-24 unc0rr - First hedgehog in team has first turn in team
2006-07-21 unc0rr More translations
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-06-29 unc0rr Basic save support in engine
2006-06-23 unc0rr - Many AI improvements
2006-02-01 unc0rr - Fixed compiling .)
2006-01-21 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-12 unc0rr - New /skip command
2006-01-05 unc0rr - Properly get seed in net game
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-09-07 unc0rr - Show no crosshair when using mine
2005-09-03 unc0rr - Mine weapon
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr Add current sources.
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