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hedgewars/uWorld.pas
Thu, 24 Nov 2011 16:18:45 +0100
koda
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Mon, 14 Nov 2011 18:08:36 -0500
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Sat, 12 Nov 2011 19:00:31 +0100
koda
iOS works again (also native touch interface \o/)
hedgeroid
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Sat, 12 Nov 2011 17:06:49 +0100
Xeli
merge...i think
hedgeroid
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Sun, 06 Nov 2011 12:40:35 -0500
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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Sat, 05 Nov 2011 21:01:21 -0400
nemo
not sure why this condition wasn't here before
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