Thu, 24 Nov 2011 16:18:45 +0100 | koda | GSoC 2011: Android port - merged mainstream | file | diff | annotate |
Fri, 18 Nov 2011 00:32:52 +0100 | koda | yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time. | file | diff | annotate |
Tue, 15 Nov 2011 02:02:08 +0100 | koda | move the order of reloading texture to workaround buggy drivers | file | diff | annotate |
Mon, 14 Nov 2011 18:08:36 -0500 | nemo | Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check. | file | diff | annotate |
Mon, 14 Nov 2011 17:56:44 -0500 | nemo | reset chat lines too | file | diff | annotate |
Mon, 14 Nov 2011 16:17:58 -0500 | nemo | Since I'm storing the text string anyway, might as well recreate captions on resize as well | file | diff | annotate |