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hedgewars/uWorld.pas
Wed, 30 Jun 2010 12:55:33 +0200
koda
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Mon, 28 Jun 2010 21:52:00 +0200
sheepluva
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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Mon, 28 Jun 2010 09:33:10 +0200
sheepluva
engine: apply weapon offset to charge animation
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Sat, 26 Jun 2010 04:36:04 +0200
koda
moar zoom, fixed fort mode, other glitches
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Tue, 22 Jun 2010 23:08:57 -0400
nemo
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Sun, 20 Jun 2010 18:35:59 +0200
koda
fix zoom smoothness
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Thu, 17 Jun 2010 19:57:51 +0200
koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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