smxx [Tue, 30 Mar 2010 13:20:04 +0000] rev 3172
Engine:
* Lowered the number of feathers spawned by Birdy
* Made hogs caugh/moan once they lose health due to poison - no longer random
Frontend:
* Modified game scheme editor to lookup the number of default ammoschemes (no longer hardcoded)
* Added new default game schemes: Barrel Mayhem, Tunnel Hogs
* Added new default weapon scheme: Tunnel Hogs
nemo [Tue, 30 Mar 2010 02:45:31 +0000] rev 3171
crank up r a bit
koda [Tue, 30 Mar 2010 00:03:58 +0000] rev 3170
ifrontend: predispone teams in a proper data structure
nemo [Tue, 30 Mar 2010 00:02:40 +0000] rev 3169
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
palewolf [Mon, 29 Mar 2010 23:47:38 +0000] rev 3168
Fix a small glitch due to scaling down in mines and airplaine pixmaps
palewolf [Mon, 29 Mar 2010 23:39:31 +0000] rev 3167
Finish fixing pngs gray border when zooming
koda [Mon, 29 Mar 2010 23:27:35 +0000] rev 3166
properties for everyone!!!
updated locale by szczur
koda [Mon, 29 Mar 2010 23:20:34 +0000] rev 3165
just some very sane stuff for the iphone port (plus some macro on pascal files)
palewolf [Mon, 29 Mar 2010 20:49:36 +0000] rev 3164
Updated spanish translation
smxx [Mon, 29 Mar 2010 20:43:57 +0000] rev 3163
Frontend:
* Enabled localization for "Tunnel size"
* Updated all TS files as well as German translation
smxx [Mon, 29 Mar 2010 20:40:33 +0000] rev 3162
Engine:
* Reenabled centering of non-fullscreen window under Win32
Frontend:
* Ensure different team names as well as hats in quick games
palewolf [Mon, 29 Mar 2010 20:32:35 +0000] rev 3161
- Add HH dX/dY to Birdy disappearing animation
- Feather amount is proportional fo fuel left
smxx [Mon, 29 Mar 2010 20:27:54 +0000] rev 3160
Frontend:
* Avoid two identical team names in quick game.
smxx [Mon, 29 Mar 2010 18:50:22 +0000] rev 3159
Frontend:
* Enabled deletion of teams
* Buttons to modify teams (add/edit/delete) are now disabled if options menu is opened from within a game room / local game setup (might change once open issues are fixed)
* No longer load/save ignore and friends lists in local game setup
nemo [Mon, 29 Mar 2010 16:43:47 +0000] rev 3158
Add birdy.
smxx [Mon, 29 Mar 2010 16:39:08 +0000] rev 3157
Frontend:
* Redirect stdout/stderr from engine to frontend in dev builds (easier debugging)
CMake:
* Reenabled FPC warnings/notes (forced)
unc0rr [Mon, 29 Mar 2010 13:58:21 +0000] rev 3156
Update Italian translation by Renato Gelmini
sheepluva [Mon, 29 Mar 2010 13:41:10 +0000] rev 3155
fix typo in team name: possesed -> possessed
smxx [Mon, 29 Mar 2010 13:37:52 +0000] rev 3154
Engine:
* Reverted last change as it isn't bugged now or whatever... :P
smxx [Mon, 29 Mar 2010 13:35:15 +0000] rev 3153
Engine:
* Show engine window centered on screen if not in fullscreen mode
smxx [Mon, 29 Mar 2010 09:52:10 +0000] rev 3152
Engine:
* Reverted background textures overlapping by 1 pixel - breaks when using alpha channel
palewolf [Sun, 28 Mar 2010 23:41:58 +0000] rev 3151
AfterAttack was issued twice
palewolf [Sun, 28 Mar 2010 23:40:49 +0000] rev 3150
Return control as soon as Birdy begins to disappear
palewolf [Sun, 28 Mar 2010 23:37:28 +0000] rev 3149
Birdy appears from off-screen
mbait [Sun, 28 Mar 2010 23:21:07 +0000] rev 3148
Feather: sprites was moved to another layer
mbait [Sun, 28 Mar 2010 23:14:54 +0000] rev 3147
Feather: sprite size fix
mbait [Sun, 28 Mar 2010 23:11:16 +0000] rev 3146
Feather: wrong constant fix
mbait [Sun, 28 Mar 2010 23:10:33 +0000] rev 3145
Birdy's falling feathers
nemo [Sun, 28 Mar 2010 23:05:33 +0000] rev 3144
Adding small to these has never been useful
sheepluva [Sun, 28 Mar 2010 21:53:03 +0000] rev 3143
* tweaked some random stuff in GSHandlers.inc