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hedgewars/uWorld.pas
2010-06-28
sheepluva
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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2010-06-28
sheepluva
engine: apply weapon offset to charge animation
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2010-06-26
koda
moar zoom, fixed fort mode, other glitches
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2010-06-23
nemo
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20
koda
fix zoom smoothness
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2010-06-17
koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-28
smxx
Engine:
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2010-05-16
koda
unbreak build (everyone saw this coming)
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2010-05-16
koda
update sdl functions to latest revision
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2010-05-07
smxx
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2010-05-07
sheepluva
* no zooming when game is paused
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2010-05-06
nemo
Henek makes AmmoMenu more flexible
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2010-05-02
smxx
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2010-05-02
koda
js' patch that restores Vsync on snow leopard
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2010-05-01
koda
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-05-01
smxx
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2010-04-29
smxx
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2010-04-29
smxx
Commited wrong file *grmlrgrml*
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2010-04-29
smxx
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2010-04-04
smxx
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2010-04-02
palewolf
- Parallax effect for horizont when water is out of sight
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2010-04-02
sheepluva
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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2010-04-02
palewolf
- Added SkyOffset, HorizontOffset as global vars
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2010-04-01
smxx
Maps:
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-31
smxx
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2010-03-29
koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29
smxx
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2010-03-27
smxx
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2010-03-27
smxx
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