Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
|
file |
diff |
annotate
|
Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
|
file |
diff |
annotate
|
Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
|
file |
diff |
annotate
|
Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
|
file |
diff |
annotate
|
Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
file |
diff |
annotate
|
Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
|
file |
diff |
annotate
|
Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
|
file |
diff |
annotate
|
Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:21:29 +0300 |
unc0rr |
uGears
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
file |
diff |
annotate
|
Mon, 15 Nov 2010 14:39:58 -0500 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 13:04:23 -0500 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
|
file |
diff |
annotate
|
Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
|
file |
diff |
annotate
|
Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
|
file |
diff |
annotate
|