hedgewars/uIO.pas
2019-06-13 Wuzzy Clear jump and walk msgs after placement
2019-06-02 Wuzzy Properly prevent using airstrike or girder in mid-air
2019-01-03 Wuzzy Fix bee targeting fail across wrap world edge
2018-12-18 Wuzzy Add Lua functions to save/get mission variables
2018-10-09 nemo bunch more of those shortstring/ansistrings
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-10-04 Wuzzy Teach engine to properly display clan message received from the net
2018-09-11 Wuzzy Add funny message in stats screen when everyone wins
2018-09-04 Wuzzy Fix player rankings on round draw: Clans that die in the same turn now have the same rank
2018-07-17 Wuzzy Clarify/rewrite a few OutError messages
2018-01-16 unc0rr Proper rejoin desyncs fix now 0.9.23
2018-01-15 unc0rr The ultimate fix for rejoin desyncs 0.9.23
2017-12-24 unc0rr Preview rendering seems to work now qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-10-28 Wuzzy Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-21 Wuzzy Wrap around target coordinates when clicking on other side of wrap-around world edge
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-05 Wuzzy Fix cursor often jumping to center when putting target while moving cursor
2016-08-11 unc0rr Make in-game chat work qmlfrontend
2016-03-29 unc0rr Don't spam '+' message qmlfrontend
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-04 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-18 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-08 sheepluva chat/copypaste: some adjustments and sanity checks
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-03 unc0rr merge default qmlfrontend
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-02 unc0rr merge default qmlfrontend
2014-11-29 sheepluva some more fixing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-18 unc0rr merge default qmlfrontend
2014-11-17 sheepluva some whitespace fixes
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-21 unc0rr flib: qmlfrontend
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-08-21 alfadur - Support for pausing multiplayer games
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-08 unc0rr Oops webgl
2014-01-07 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
less more (0) -100 -60 tip